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Add test for D3D12 pixel history
This commit is contained in:
committed by
Jake Turner
parent
ca5783e712
commit
28ce7ac51c
@@ -0,0 +1,473 @@
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import renderdoc as rd
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import rdtest
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from typing import List
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def value_selector(x): return x.floatValue
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def passed(x): return x.Passed()
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def event_id(x): return x.eventId
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def culled(x): return x.backfaceCulled
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def depth_test_failed(x): return x.depthTestFailed
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def depth_clipped(x): return x.depthClipped
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def depth_bounds_failed(x): return x.depthBoundsFailed
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def scissor_clipped(x): return x.scissorClipped
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def stencil_test_failed(x): return x.stencilTestFailed
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def shader_discarded(x): return x.shaderDiscarded
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def get_shader_out_color(x): return x.shaderOut.col.floatValue
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def get_shader_out_depth(x): return x.shaderOut.depth
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def get_pre_mod_color(x): return x.preMod.col.floatValue
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def get_pre_mod_depth(x): return x.preMod.depth
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def get_post_mod_color(x): return x.postMod.col.floatValue
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def get_post_mod_depth(x): return x.postMod.depth
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def primitive_id(x): return x.primitiveID
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def unboundPS(x): return x.unboundPS
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class D3D12_Pixel_History(rdtest.TestCase):
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demos_test_name = 'D3D12_Pixel_History'
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demos_frame_cap = 5
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def check_capture(self):
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apiprops: rd.APIProperties = self.controller.GetAPIProperties()
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if not apiprops.pixelHistory:
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rdtest.log.print("D3D12 pixel history not tested")
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return
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# Disabling SM6.6 test as the test setup is not doing anything special for it yet
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tests = ["SM5.1", "SM6.0"] #, "SM6.6"]
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for t in tests:
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rdtest.log.print("Testing " + t)
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self.is_depth = False
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rdtest.log.print("Testing primary")
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self.primary_test("Begin " + t)
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rdtest.log.print("Testing secondary")
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self.secondary_cmd_test("Begin " + t)
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self.is_depth = True
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rdtest.log.print("Testing depth")
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self.depth_target_test("Begin " + t)
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# Disabling MSAA test for now as it is failing on some hardware
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# self.is_depth = False
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# rdtest.log.print("Testing MSAA")
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#self.multisampled_image_test("Begin " + t)
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def primary_test(self, begin_name: str):
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begin_renderpass_action = self.find_action(begin_name)
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if begin_renderpass_action is None:
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rdtest.log.print("Test not found")
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return
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begin_renderpass_eid = begin_renderpass_action.next.eventId
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test_marker: rd.ActionDescription = self.find_action("Test Begin", begin_renderpass_eid)
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self.controller.SetFrameEvent(test_marker.next.eventId, True)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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rt: rd.BoundResource = pipe.GetOutputTargets()[0]
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tex = rt.resourceId
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tex_details = self.get_texture(tex)
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sub = rd.Subresource()
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if tex_details.arraysize > 1:
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sub.slice = rt.firstSlice
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if tex_details.mips > 1:
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sub.mip = rt.firstMip
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depth_write_eid = self.find_action("Depth Write", begin_renderpass_eid).next.eventId
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stencil_write_eid = self.find_action("Stencil Write", begin_renderpass_eid).next.eventId
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unbound_fs_eid = self.find_action("Unbound Fragment Shader", begin_renderpass_eid).next.eventId
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background_eid = self.find_action("Background", begin_renderpass_eid).next.eventId
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cull_eid = self.find_action("Cull Front", begin_renderpass_eid).next.eventId
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test_eid = self.find_action("Test Begin", begin_renderpass_eid).next.eventId
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fixed_scissor_fail_eid = self.find_action("Fixed Scissor Fail", begin_renderpass_eid).next.eventId
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fixed_scissor_pass_eid = self.find_action("Fixed Scissor Pass", begin_renderpass_eid).next.eventId
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dynamic_stencil_ref_eid = self.find_action("Dynamic Stencil Ref", begin_renderpass_eid).next.eventId
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dynamic_stencil_mask_eid = self.find_action("Dynamic Stencil Mask", begin_renderpass_eid).next.eventId
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depth_test_eid = self.find_action("Depth Test", begin_renderpass_eid).next.eventId
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depth_bounds_prep_eid = self.find_action("Depth Bounds Prep", begin_renderpass_eid).next.eventId
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depth_bounds_clip_eid = self.find_action("Depth Bounds Clip", begin_renderpass_eid).next.eventId
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# For pixel 190, 149 inside the red triangle
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x, y = 190, 149
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rdtest.log.print("Testing pixel {}, {}".format(x, y))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
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events = [
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[[event_id, begin_renderpass_eid], [passed, True]],
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[[event_id, unbound_fs_eid], [passed, True], [unboundPS, True], [primitive_id, 0]],
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[[event_id, stencil_write_eid], [passed, True]],
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[[event_id, background_eid], [depth_test_failed, True], [get_post_mod_color, (1.0, 0.0, 0.0, 1.0)]],
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[[event_id, test_eid], [stencil_test_failed, True]],
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]
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self.check_events(events, modifs, False)
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self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
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x, y = 190, 150
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rdtest.log.print("Testing pixel {}, {}".format(x, y))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
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events = [
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[[event_id, begin_renderpass_eid], [passed, True]],
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[[event_id, depth_write_eid], [passed, True]],
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[[event_id, background_eid], [depth_test_failed, True]],
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[[event_id, cull_eid], [culled, True]],
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[[event_id, test_eid], [depth_test_failed, True]],
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]
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self.check_events(events, modifs, False)
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self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
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x, y = 200, 50
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rdtest.log.print("Testing pixel {}, {}".format(x, y))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
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events = [
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[[event_id, begin_renderpass_eid], [passed, True]],
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[[event_id, background_eid], [passed, True]],
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[[event_id, test_eid], [passed, True], [primitive_id, 7]],
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]
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self.check_events(events, modifs, False)
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self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
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x, y = 150, 250
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rdtest.log.print("Testing pixel {}, {}".format(x, y))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
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events = [
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[[event_id, begin_renderpass_eid], [passed, True]],
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[[event_id, background_eid], [shader_discarded, True]],
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]
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self.check_events(events, modifs, False)
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self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
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x, y = 330, 145
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rdtest.log.print("Testing pixel {}, {}".format(x, y))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
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events = [
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[[event_id, begin_renderpass_eid], [passed, True]],
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[[event_id, test_eid], [passed, True], [primitive_id, 3], [get_shader_out_color, (0.0, 0.0, 0.0, 2.75)]],
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]
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self.check_events(events, modifs, False)
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self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
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x, y = 340, 145
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rdtest.log.print("Testing pixel {}, {}".format(x, y))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
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events = [
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[[event_id, begin_renderpass_eid], [passed, True]],
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[[event_id, test_eid], [passed, False], [depth_clipped, True]],
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]
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self.check_events(events, modifs, False)
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self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
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x, y = 330, 105
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rdtest.log.print("Testing pixel {}, {}".format(x, y))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
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events = [
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[[event_id, begin_renderpass_eid], [passed, True]],
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[[event_id, depth_bounds_prep_eid], [passed, True], [primitive_id, 0], [get_shader_out_color, (1.0, 0.0, 0.0, 2.75)]],
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[[event_id, depth_bounds_clip_eid], [passed, True], [primitive_id, 0], [get_shader_out_color, (0.0, 1.0, 0.0, 2.75)]],
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]
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self.check_events(events, modifs, False)
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self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
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x, y = 320, 105
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rdtest.log.print("Testing pixel {}, {}".format(x, y))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
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events = [
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[[event_id, begin_renderpass_eid], [passed, True]],
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[[event_id, depth_bounds_prep_eid], [passed, True], [primitive_id, 0], [get_shader_out_color, (1.0, 0.0, 0.0, 2.75)]],
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[[event_id, depth_bounds_clip_eid], [passed, False], [depth_bounds_failed, True]],
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]
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self.check_events(events, modifs, False)
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self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
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x, y = 345, 105
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rdtest.log.print("Testing pixel {}, {}".format(x, y))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
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events = [
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[[event_id, begin_renderpass_eid], [passed, True]],
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[[event_id, depth_bounds_prep_eid], [passed, True], [primitive_id, 0], [get_shader_out_color, (1.0, 0.0, 0.0, 2.75)]],
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[[event_id, depth_bounds_clip_eid], [passed, False], [depth_bounds_failed, True]],
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]
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self.check_events(events, modifs, False)
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self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
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rdtest.log.print("Testing dynamic state pipelines")
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self.controller.SetFrameEvent(dynamic_stencil_mask_eid, True)
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x, y = 100, 250
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rdtest.log.print("Testing pixel {}, {}".format(x, y))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
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events = [
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[[event_id, begin_renderpass_eid], [passed, True]],
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[[event_id, background_eid], [passed, True]],
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[[event_id, fixed_scissor_fail_eid], [scissor_clipped, True]],
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[[event_id, fixed_scissor_pass_eid], [passed, True], [get_shader_out_color, (0.0, 1.0, 0.0, 2.75)],
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[get_post_mod_color, (0.0, 1.0, 0.0, 1.0)]],
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[[event_id, dynamic_stencil_ref_eid], [passed, True], [get_shader_out_color, (0.0, 0.0, 1.0, 2.75)],
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[get_post_mod_color, (0.0, 0.0, 1.0, 1.0)]],
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[[event_id, dynamic_stencil_mask_eid], [passed, True], [get_shader_out_color, (0.0, 1.0, 1.0, 2.75)],
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[get_post_mod_color, (0.0, 1.0, 1.0, 1.0)]],
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]
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self.check_events(events, modifs, False)
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self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
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rdtest.log.print("Testing depth test for per fragment reporting")
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self.controller.SetFrameEvent(depth_test_eid, True)
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x, y = 275, 260
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rdtest.log.print("Testing pixel {}, {}".format(x, y))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
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events = [
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[[event_id, begin_renderpass_eid], [passed, True]],
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[[event_id, background_eid], [passed, True]],
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[[event_id, depth_test_eid], [primitive_id, 0], [depth_test_failed, True],
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[get_shader_out_color, (1.0, 1.0, 1.0, 2.75)], [get_shader_out_depth, 0.97], [get_post_mod_color, (1.0, 0.0, 1.0, 1.0)],
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[get_post_mod_depth, 0.95]],
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[[event_id, depth_test_eid], [primitive_id, 1], [depth_test_failed, False],
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[get_shader_out_color, (1.0, 1.0, 0.0, 2.75)], [get_shader_out_depth, 0.20], [get_post_mod_color, (1.0, 1.0, 0.0, 1.0)],
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[get_post_mod_depth, 0.20]],
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[[event_id, depth_test_eid], [primitive_id, 2], [depth_test_failed, True],
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[get_shader_out_color, (1.0, 0.0, 0.0, 2.75)], [get_shader_out_depth, 0.30], [get_post_mod_color, (1.0, 1.0, 0.0, 1.0)],
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[get_post_mod_depth, 0.20]],
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[[event_id, depth_test_eid], [primitive_id, 3], [depth_test_failed, False],
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[get_shader_out_color, (0.0, 0.0, 1.0, 2.75)], [get_shader_out_depth, 0.10], [get_post_mod_color, (0.0, 0.0, 1.0, 1.0)],
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[get_post_mod_depth, 0.10]],
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[[event_id, depth_test_eid], [primitive_id, 4], [depth_test_failed, False],
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[get_shader_out_color, (1.0, 1.0, 1.0, 2.75)], [get_shader_out_depth, 0.05], [get_post_mod_color, (0.0, 0.0, 1.0, 1.0)],
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[get_post_mod_depth, 0.10]],
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]
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self.check_events(events, modifs, False)
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self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
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def multisampled_image_test(self, pass_name: str):
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begin_pass_action = self.find_action(pass_name)
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if begin_pass_action is None:
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rdtest.log.print("Test not found")
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return
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pass_start_eid = begin_pass_action.next.eventId
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test_marker: rd.ActionDescription = self.find_action("Multisampled: test", pass_start_eid)
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action_eid = test_marker.next.eventId
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self.controller.SetFrameEvent(action_eid, True)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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rt: rd.BoundResource = pipe.GetOutputTargets()[0]
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if self.is_depth:
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rt: rd.BoundResource = pipe.GetDepthTarget()
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sub = rd.Subresource()
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tex = rt.resourceId
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tex_details = self.get_texture(tex)
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if tex_details.arraysize > 1:
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sub.slice = rt.firstSlice
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beg_renderpass_eid = self.find_action("Begin MSAA", pass_start_eid).next.eventId
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x, y = 140, 130
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sub.sample = 1
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rdtest.log.print("Testing pixel {}, {} at sample {}".format(x, y, sub.sample))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
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events = [
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[[event_id, beg_renderpass_eid], [passed, True], [get_post_mod_depth, 0.0]],
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[[event_id, action_eid], [passed, True], [primitive_id, 0], [get_pre_mod_depth, 0.0], [get_shader_out_depth, 0.9],
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[get_post_mod_depth, 0.9]],
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[[event_id, action_eid], [passed, True], [primitive_id, 1], [get_shader_out_depth, 0.95], [get_post_mod_depth, 0.95]],
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]
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if not self.is_depth:
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events[0] += [[get_post_mod_color, (0.0, 1.0, 0.0, 1.0)]]
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events[1] += [[get_shader_out_color, (1.0, 0.0, 1.0, 2.75)], [get_post_mod_color, (1.0, 0.0, 1.0, 1.0)]]
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events[2] += [[get_shader_out_color, (0.0, 0.0, 1.0, 2.75)], [get_post_mod_color, (0.0, 0.0, 1.0, 1.0)]]
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self.check_events(events, modifs, True)
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if self.is_depth:
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self.check_pixel_value(tex, x, y, [modifs[-1].postMod.depth, float(modifs[-1].postMod.stencil)/255.0, 0.0, 1.0], sub=sub, cast=rt.typeCast)
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else:
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self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
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sub.sample = 2
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rdtest.log.print("Testing pixel {}, {} at sample {}".format(x, y, sub.sample))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
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events = [
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[[event_id, beg_renderpass_eid], [passed, True], [get_post_mod_depth, 0.0]],
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[[event_id, action_eid], [passed, True], [primitive_id, 0], [get_pre_mod_depth, 0.0], [get_shader_out_depth, 0.9],
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[get_post_mod_depth, 0.9]],
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[[event_id, action_eid], [passed, True], [primitive_id, 1], [get_shader_out_depth, 0.95], [get_post_mod_depth, 0.95]],
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]
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if not self.is_depth:
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events[0] += [[get_post_mod_color, (0.0, 1.0, 0.0, 1.0)]]
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events[1] += [[get_shader_out_color, (1.0, 0.0, 1.0, 2.75)], [get_post_mod_color, (1.0, 0.0, 1.0, 1.0)]]
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events[2] += [[get_shader_out_color, (0.0, 1.0, 1.0, 2.75)], [get_post_mod_color, (0.0, 1.0, 1.0, 1.0)]]
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self.check_events(events, modifs, True)
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if self.is_depth:
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self.check_pixel_value(tex, x, y,
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[modifs[-1].postMod.depth, float(modifs[-1].postMod.stencil) / 255.0, 0.0, 1.0],
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sub=sub, cast=rt.typeCast)
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else:
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self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
|
||||
|
||||
def secondary_cmd_test(self, pass_name: str):
|
||||
begin_pass_action = self.find_action(pass_name)
|
||||
if begin_pass_action is None:
|
||||
rdtest.log.print("Test not found")
|
||||
return
|
||||
|
||||
pass_start_eid = begin_pass_action.next.eventId
|
||||
|
||||
secondary_marker: rd.ActionDescription = self.find_action("Secondary: red and blue", pass_start_eid)
|
||||
self.controller.SetFrameEvent(secondary_marker.next.eventId, True)
|
||||
|
||||
pipe: rd.PipeState = self.controller.GetPipelineState()
|
||||
rt: rd.BoundResource = pipe.GetOutputTargets()[0]
|
||||
sub = rd.Subresource()
|
||||
tex = rt.resourceId
|
||||
tex_details = self.get_texture(tex)
|
||||
if tex_details.arraysize > 1:
|
||||
sub.slice = rt.firstSlice
|
||||
if tex_details.mips > 1:
|
||||
sub.mip = rt.firstMip
|
||||
|
||||
sec_beg_renderpass_eid = self.find_action("Begin RenderPass Secondary", pass_start_eid).next.eventId
|
||||
background_eid = self.find_action("Secondary: background", pass_start_eid).next.eventId
|
||||
culled_eid = self.find_action("Secondary: culled", pass_start_eid).next.eventId
|
||||
sec_red_and_blue = self.find_action("Secondary: red and blue", pass_start_eid).next.eventId
|
||||
|
||||
# Test culling
|
||||
x, y = 70, 40
|
||||
rdtest.log.print("Testing pixel {}, {}".format(x, y))
|
||||
modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
|
||||
events = [
|
||||
[[event_id, sec_beg_renderpass_eid], [passed, True], [get_post_mod_color, (0.0, 1.0, 0.0, 1.0)]],
|
||||
[[event_id, background_eid], [passed, True], [get_pre_mod_color, (0.0, 1.0, 0.0, 1.0)]],
|
||||
[[event_id, culled_eid], [passed, False], [culled, True]],
|
||||
]
|
||||
self.check_events(events, modifs, True)
|
||||
self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
|
||||
|
||||
# Blue triangle
|
||||
x, y = 40, 40
|
||||
rdtest.log.print("Testing pixel {}, {}".format(x, y))
|
||||
modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
|
||||
events = [
|
||||
[[event_id, sec_beg_renderpass_eid], [passed, True], [get_post_mod_color, (0.0, 1.0, 0.0, 1.0)]],
|
||||
# This is the first event in the command buffer, should have pre-mod
|
||||
[[event_id, background_eid], [passed, True], [get_pre_mod_color, (0.0, 1.0, 0.0, 1.0)]],
|
||||
# This is the last event in the command buffer, should have post-mod
|
||||
[[event_id, sec_red_and_blue], [passed, True], [get_post_mod_color, (0.0, 0.0, 1.0, 1.0)]],
|
||||
]
|
||||
self.check_events(events, modifs, True)
|
||||
self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
|
||||
|
||||
# Didn't get post mod for background_eid
|
||||
self.controller.SetFrameEvent(background_eid, True)
|
||||
modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
|
||||
events = [
|
||||
[[event_id, sec_beg_renderpass_eid]],
|
||||
# The only event, should have both pre and post mod.
|
||||
[[event_id, background_eid], [passed, True], [get_pre_mod_color, (0.0, 1.0, 0.0, 1.0)], [get_post_mod_color, (1.0, 0.0, 1.0, 1.0)]],
|
||||
]
|
||||
self.check_events(events, modifs, True)
|
||||
self.check_pixel_value(tex, x, y, get_post_mod_color(modifs[-1]), sub=sub, cast=rt.typeCast)
|
||||
|
||||
def depth_target_test(self, begin_name: str):
|
||||
begin_pass_action = self.find_action(begin_name)
|
||||
if begin_pass_action is None:
|
||||
rdtest.log.print("Test not found")
|
||||
return
|
||||
|
||||
# Advance one more than the color test since DSV clear is a separate event than RT clear
|
||||
begin_renderpass_eid = begin_pass_action.next.next.eventId
|
||||
|
||||
test_marker: rd.ActionDescription = self.find_action("Test Begin", begin_renderpass_eid)
|
||||
|
||||
self.controller.SetFrameEvent(test_marker.next.eventId, True)
|
||||
|
||||
pipe: rd.PipeState = self.controller.GetPipelineState()
|
||||
|
||||
rt: rd.BoundResource = pipe.GetDepthTarget()
|
||||
|
||||
tex = rt.resourceId
|
||||
tex_details = self.get_texture(tex)
|
||||
|
||||
sub = rd.Subresource()
|
||||
if tex_details.arraysize > 1:
|
||||
sub.slice = rt.firstSlice
|
||||
if tex_details.mips > 1:
|
||||
sub.mip = rt.firstMip
|
||||
|
||||
background_eid = self.find_action("Background", begin_renderpass_eid).next.eventId
|
||||
test_eid = self.find_action("Test Begin", begin_renderpass_eid).next.eventId
|
||||
|
||||
x, y = 200, 190
|
||||
rdtest.log.print("Testing pixel {}, {}".format(x, y))
|
||||
modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
|
||||
events = [
|
||||
[[event_id, begin_renderpass_eid], [passed, True], [get_post_mod_depth, 1.0]],
|
||||
[[event_id, background_eid], [passed, True], [primitive_id, 0], [get_pre_mod_depth, 1.0], [get_post_mod_depth, 0.95]],
|
||||
[[event_id, test_eid], [passed, True], [depth_test_failed, False], [primitive_id, 0], [get_shader_out_depth, 0.5], [get_post_mod_depth, 0.5]],
|
||||
[[event_id, test_eid], [passed, False], [depth_test_failed, True], [primitive_id, 1], [get_shader_out_depth, 0.6], [get_post_mod_depth, 0.5]],
|
||||
]
|
||||
self.check_events(events, modifs, False)
|
||||
|
||||
def check_events(self, events, modifs, hasSecondary):
|
||||
self.check(len(modifs) == len(events), "Expected {} events, got {}".format(len(events), len(modifs)))
|
||||
# Check for consistency first. For secondary command buffers,
|
||||
# might not have all information, so don't check for consistency
|
||||
if not hasSecondary:
|
||||
self.check_modifs_consistent(modifs)
|
||||
for i in range(len(modifs)):
|
||||
for c in range(len(events[i])):
|
||||
expected = events[i][c][1]
|
||||
actual = events[i][c][0](modifs[i])
|
||||
if not rdtest.value_compare(actual, expected, eps=1.0/256.0):
|
||||
raise rdtest.TestFailureException(
|
||||
"eventId {}, primitiveID {}: testing {} expected {}, got {}".format(modifs[i].eventId, modifs[i].primitiveID,
|
||||
events[i][c][0].__name__,
|
||||
expected,
|
||||
actual))
|
||||
|
||||
def check_modifs_consistent(self, modifs):
|
||||
# postmod of each should match premod of the next
|
||||
for i in range(len(modifs) - 1):
|
||||
a = get_post_mod_color(modifs[i])
|
||||
b = get_pre_mod_color(modifs[i + 1])
|
||||
|
||||
if self.is_depth:
|
||||
a = (modifs[i].postMod.depth, modifs[i].postMod.stencil)
|
||||
b = (modifs[i + 1].preMod.depth, modifs[i + 1].preMod.stencil)
|
||||
|
||||
if a != b:
|
||||
raise rdtest.TestFailureException(
|
||||
"postmod at {} primitive {}: {} doesn't match premod at {} primitive {}: {}".format(modifs[i].eventId,
|
||||
modifs[i].primitiveID,
|
||||
a,
|
||||
modifs[i + 1].eventId,
|
||||
modifs[i + 1].primitiveID,
|
||||
b))
|
||||
|
||||
# Check that if the test failed, its postmod is the same as premod
|
||||
for i in range(len(modifs)):
|
||||
if not modifs[i].Passed():
|
||||
a = get_pre_mod_color(modifs[i])
|
||||
b = get_post_mod_color(modifs[i])
|
||||
|
||||
if self.is_depth:
|
||||
a = (modifs[i].preMod.depth, modifs[i].preMod.stencil)
|
||||
b = (modifs[i].postMod.depth, modifs[i].postMod.stencil)
|
||||
|
||||
if not rdtest.value_compare(a, b):
|
||||
raise rdtest.TestFailureException(
|
||||
"postmod at {} primitive {}: {} doesn't match premod: {}".format(modifs[i].eventId,
|
||||
modifs[i].primitiveID, b, a))
|
||||
Reference in New Issue
Block a user