Update D3D headers in test project to latest D3D12 headers

This commit is contained in:
Benoit Dumesnil
2022-03-14 20:23:46 +01:00
committed by Baldur Karlsson
parent dfd00b1e38
commit 29770ef762
3 changed files with 4018 additions and 286 deletions
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+59 -4
View File
@@ -1,9 +1,15 @@
/*-------------------------------------------------------------------------------------
*
* Copyright (c) Microsoft Corporation
* Licensed under the MIT license
*
*-------------------------------------------------------------------------------------*/
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.01.0622 */
/* File created by MIDL compiler version 8.01.0625 */
/* @@MIDL_FILE_HEADING( ) */
@@ -37,6 +43,14 @@
#pragma once
#endif
#ifndef DECLSPEC_XFGVIRT
#if _CONTROL_FLOW_GUARD_XFG
#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func))
#else
#define DECLSPEC_XFGVIRT(base, func)
#endif
#endif
/* Forward Declarations */
#ifndef __ID3D10Blob_FWD_DEFINED__
@@ -54,8 +68,8 @@ typedef interface ID3DDestructionNotifier ID3DDestructionNotifier;
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#include "OAIdl.h"
#include "OCIdl.h"
#ifdef __cplusplus
extern "C"{
@@ -88,7 +102,8 @@ enum D3D_FEATURE_LEVEL
D3D_FEATURE_LEVEL_11_0 = 0xb000,
D3D_FEATURE_LEVEL_11_1 = 0xb100,
D3D_FEATURE_LEVEL_12_0 = 0xc000,
D3D_FEATURE_LEVEL_12_1 = 0xc100
D3D_FEATURE_LEVEL_12_1 = 0xc100,
D3D_FEATURE_LEVEL_12_2 = 0xc200
} D3D_FEATURE_LEVEL;
#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
@@ -342,6 +357,35 @@ enum D3D_SRV_DIMENSION
D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX
} D3D_SRV_DIMENSION;
#define D3D_SHADER_FEATURE_DOUBLES 0x00001
#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002
#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004
#define D3D_SHADER_FEATURE_64_UAVS 0x00008
#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010
#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020
#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040
#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080
#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100
#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200
#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400
#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800
#define D3D_SHADER_FEATURE_ROVS 0x01000
#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000
#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000
#define D3D_SHADER_FEATURE_INT64_OPS 0x08000
#define D3D_SHADER_FEATURE_VIEW_ID 0x10000
#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000
#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000
#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000
#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000
#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000
#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000
#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000
#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000
#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000
#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000
#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000
#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000
typedef struct _D3D_SHADER_MACRO
{
LPCSTR Name;
@@ -384,21 +428,26 @@ EXTERN_C const IID IID_ID3D10Blob;
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D10Blob * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D10Blob * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D10Blob * This);
DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferPointer)
LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )(
ID3D10Blob * This);
DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferSize)
SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )(
ID3D10Blob * This);
@@ -494,18 +543,22 @@ EXTERN_C const IID IID_ID3DDestructionNotifier;
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3DDestructionNotifier * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3DDestructionNotifier * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3DDestructionNotifier * This);
DECLSPEC_XFGVIRT(ID3DDestructionNotifier, RegisterDestructionCallback)
HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )(
ID3DDestructionNotifier * This,
/* [annotation] */
@@ -515,6 +568,7 @@ EXTERN_C const IID IID_ID3DDestructionNotifier;
/* [annotation] */
_Out_ UINT *pCallbackID);
DECLSPEC_XFGVIRT(ID3DDestructionNotifier, UnregisterDestructionCallback)
HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )(
ID3DDestructionNotifier * This,
/* [annotation] */
@@ -985,6 +1039,7 @@ enum _D3D_PARAMETER_FLAGS
DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);
DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);
DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1);
#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)