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Remove unused GetDisassemblyLine function
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@@ -450,11 +450,6 @@ D3D_PRIMITIVE_TOPOLOGY Program::GetOutputTopology()
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return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
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}
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uint32_t Program::GetDisassemblyLine(uint32_t instruction) const
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{
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return m_Instructions[RDCMIN(m_Instructions.size() - 1, (size_t)instruction)].line;
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}
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void Program::SetupRegisterFile(rdcarray<ShaderVariable> ®isters) const
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{
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size_t numRegisters = m_NumTemps + m_IndexTempSizes.size() + m_NumOutputs;
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@@ -962,7 +962,6 @@ public:
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MakeDisassemblyString();
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return m_Disassembly;
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}
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uint32_t GetDisassemblyLine(uint32_t instruction) const;
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size_t GetNumDeclarations() const { return m_Declarations.size(); }
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const Declaration &GetDeclaration(size_t i) const { return m_Declarations[i]; }
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const Declaration *FindDeclaration(OperandType declType, uint32_t identifier) const;
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@@ -1250,11 +1250,6 @@ D3D_PRIMITIVE_TOPOLOGY Program::GetOutputTopology()
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return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
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}
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uint32_t Program::GetDisassemblyLine(uint32_t instruction) const
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{
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return 0;
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}
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void Program::MakeDisassemblyString()
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{
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const char *shaderName[] = {
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@@ -264,7 +264,6 @@ public:
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MakeDisassemblyString();
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return m_Disassembly;
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}
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uint32_t GetDisassemblyLine(uint32_t instruction) const;
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private:
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void MakeDisassemblyString();
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