Remove unused GetDisassemblyLine function

This commit is contained in:
baldurk
2020-06-04 15:35:30 +01:00
parent 0869f338bc
commit 297ba38e94
4 changed files with 0 additions and 12 deletions
@@ -450,11 +450,6 @@ D3D_PRIMITIVE_TOPOLOGY Program::GetOutputTopology()
return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
}
uint32_t Program::GetDisassemblyLine(uint32_t instruction) const
{
return m_Instructions[RDCMIN(m_Instructions.size() - 1, (size_t)instruction)].line;
}
void Program::SetupRegisterFile(rdcarray<ShaderVariable> &registers) const
{
size_t numRegisters = m_NumTemps + m_IndexTempSizes.size() + m_NumOutputs;
@@ -962,7 +962,6 @@ public:
MakeDisassemblyString();
return m_Disassembly;
}
uint32_t GetDisassemblyLine(uint32_t instruction) const;
size_t GetNumDeclarations() const { return m_Declarations.size(); }
const Declaration &GetDeclaration(size_t i) const { return m_Declarations[i]; }
const Declaration *FindDeclaration(OperandType declType, uint32_t identifier) const;
@@ -1250,11 +1250,6 @@ D3D_PRIMITIVE_TOPOLOGY Program::GetOutputTopology()
return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
}
uint32_t Program::GetDisassemblyLine(uint32_t instruction) const
{
return 0;
}
void Program::MakeDisassemblyString()
{
const char *shaderName[] = {
@@ -264,7 +264,6 @@ public:
MakeDisassemblyString();
return m_Disassembly;
}
uint32_t GetDisassemblyLine(uint32_t instruction) const;
private:
void MakeDisassemblyString();