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Don't try to create initial states for render buffers
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@@ -1853,6 +1853,9 @@ void GLResourceManager::Create_InitialState(ResourceId id, GLResource live, bool
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{
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ContextPrepare_InitialState(live);
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}
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else if(live.Namespace == eResRenderbuffer)
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{
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}
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else
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{
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RDCUNIMPLEMENTED("Unhandled type of resource needing initial states created");
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