Don't try to create initial states for render buffers

This commit is contained in:
baldurk
2019-06-18 15:54:38 +01:00
parent 96b13075c5
commit 29a63245ee
+3
View File
@@ -1853,6 +1853,9 @@ void GLResourceManager::Create_InitialState(ResourceId id, GLResource live, bool
{
ContextPrepare_InitialState(live);
}
else if(live.Namespace == eResRenderbuffer)
{
}
else
{
RDCUNIMPLEMENTED("Unhandled type of resource needing initial states created");