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Task and mesh shaders are part of pre-rasterization library interface
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@@ -1587,6 +1587,11 @@ void VulkanCreationInfo::Pipeline::Init(VulkanResourceManager *resourceMan,
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shaders[i] = pipeInfo.shaders[i];
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info.m_ShaderModule[shaders[i].module].m_PipeReferences[id] = pipeid;
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}
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for(uint32_t i : {(uint32_t)ShaderStage::Task, (uint32_t)ShaderStage::Mesh})
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{
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shaders[i] = pipeInfo.shaders[i];
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info.m_ShaderModule[shaders[i].module].m_PipeReferences[id] = pipeid;
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}
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vertLayout = pipeInfo.vertLayout;
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