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Re-fetch device after fatal error check
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@@ -120,6 +120,7 @@ ReplayOutput::ReplayOutput(ReplayController *parent, WindowingData window, Repla
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m_MainOutput.texture = ResourceId();
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m_pController->FatalErrorCheck();
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m_pDevice = parent->GetDevice();
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m_pDevice->GetOutputWindowDimensions(m_MainOutput.outputID, m_Width, m_Height);
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