Re-fetch device after fatal error check

This commit is contained in:
baldurk
2022-03-25 16:19:00 +00:00
parent b9d18690bb
commit 2d518a5d90
+1
View File
@@ -120,6 +120,7 @@ ReplayOutput::ReplayOutput(ReplayController *parent, WindowingData window, Repla
m_MainOutput.texture = ResourceId();
m_pController->FatalErrorCheck();
m_pDevice = parent->GetDevice();
m_pDevice->GetOutputWindowDimensions(m_MainOutput.outputID, m_Width, m_Height);