mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 09:00:44 +00:00
Ensure we have properly generated IDs for inline shaders
This commit is contained in:
@@ -700,6 +700,7 @@ VkShaderModule WrappedVulkan::CreateFakeInlineShaderModule(ResourceId id, VkDevi
|
||||
const VkShaderModuleCreateInfo *pCreateInfo)
|
||||
{
|
||||
RDCASSERT(IsLoading(m_State));
|
||||
RDCASSERT(id != ResourceId());
|
||||
|
||||
NVAftermath_Shader(ShaderEncoding::SPIRV, pCreateInfo->pCode, pCreateInfo->codeSize);
|
||||
|
||||
@@ -759,6 +760,8 @@ bool WrappedVulkan::Serialise_vkCreateGraphicsPipelines(
|
||||
else
|
||||
{
|
||||
InlineShaderIDs.resize(CreateInfo.stageCount);
|
||||
for(ResourceId &id : InlineShaderIDs)
|
||||
id = ResourceIDGen::GetNewUniqueID();
|
||||
}
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
@@ -1127,6 +1130,10 @@ bool WrappedVulkan::Serialise_vkCreateComputePipelines(SerialiserType &ser, VkDe
|
||||
{
|
||||
SERIALISE_ELEMENT(InlineShaderID).Hidden();
|
||||
}
|
||||
else
|
||||
{
|
||||
InlineShaderID = ResourceIDGen::GetNewUniqueID();
|
||||
}
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user