Win32 compile fixes

This commit is contained in:
baldurk
2016-11-19 13:39:46 +01:00
parent 9d108d5a32
commit 2dff321f56
+3 -3
View File
@@ -2039,7 +2039,7 @@ D3D12_GPU_VIRTUAL_ADDRESS D3D12DebugManager::UploadConstants(const void *data, s
ret += m_RingConstantOffset;
FillBuffer(m_RingConstantBuffer, m_RingConstantOffset, data, size);
FillBuffer(m_RingConstantBuffer, (size_t)m_RingConstantOffset, data, size);
m_RingConstantOffset += size;
m_RingConstantOffset =
@@ -4014,7 +4014,7 @@ void D3D12DebugManager::InitPostVSBuffers(uint32_t eventID)
RDCASSERTEQUAL(hr, S_OK);
if(vsoutBuffer)
FillBuffer(vsoutBuffer, 0, byteData, numBytesWritten);
FillBuffer(vsoutBuffer, 0, byteData, (size_t)numBytesWritten);
}
float nearp = 0.1f;
@@ -4323,7 +4323,7 @@ void D3D12DebugManager::InitPostVSBuffers(uint32_t eventID)
RDCASSERTEQUAL(hr, S_OK);
if(gsoutBuffer)
FillBuffer(gsoutBuffer, 0, byteData, numBytesWritten);
FillBuffer(gsoutBuffer, 0, byteData, (size_t)numBytesWritten);
}
float nearp = 0.1f;