Add support for AddToStateObject

This commit is contained in:
baldurk
2024-05-09 15:00:30 +01:00
parent 913e4b680d
commit 2e2b9d2cf9
6 changed files with 291 additions and 75 deletions
+61
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@@ -1204,6 +1204,67 @@ D3D12_RASTERIZER_DESC2 Upconvert(const D3D12_RASTERIZER_DESC &desc)
return RasterizerState;
}
D3D12_UNWRAPPED_STATE_OBJECT_DESC::D3D12_UNWRAPPED_STATE_OBJECT_DESC(
const D3D12_STATE_OBJECT_DESC &wrappedDesc)
{
Type = wrappedDesc.Type;
NumSubobjects = wrappedDesc.NumSubobjects;
size_t numRoots = 0, numColls = 0, numAssocs = 0;
subobjects.resize(NumSubobjects);
for(size_t i = 0; i < subobjects.size(); i++)
{
subobjects[i] = wrappedDesc.pSubobjects[i];
if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
{
numRoots++;
}
else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
{
numColls++;
}
else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
{
numAssocs++;
}
}
unwrappedRootsigObjs.resize(numRoots);
collObjs.resize(numColls);
rebasedAssocs.reserve(numAssocs);
for(size_t i = 0, r = 0, c = 0; i < subobjects.size(); i++)
{
if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
{
D3D12_GLOBAL_ROOT_SIGNATURE *rootsig = (D3D12_GLOBAL_ROOT_SIGNATURE *)subobjects[i].pDesc;
unwrappedRootsigObjs[r].pGlobalRootSignature = Unwrap(rootsig->pGlobalRootSignature);
subobjects[i].pDesc = &unwrappedRootsigObjs[r++];
}
else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
{
D3D12_EXISTING_COLLECTION_DESC *coll = (D3D12_EXISTING_COLLECTION_DESC *)subobjects[i].pDesc;
collObjs[c] = *coll;
collObjs[c].pExistingCollection = Unwrap(collObjs[c].pExistingCollection);
}
else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
{
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION assoc =
*(D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION *)subobjects[i].pDesc;
size_t idx = assoc.pSubobjectToAssociate - wrappedDesc.pSubobjects;
assoc.pSubobjectToAssociate = subobjects.data() + idx;
rebasedAssocs.push_back(assoc);
subobjects[i].pDesc = &rebasedAssocs.back();
}
}
pSubobjects = subobjects.data();
}
D3D12_EXPANDED_PIPELINE_STATE_STREAM_DESC::D3D12_EXPANDED_PIPELINE_STATE_STREAM_DESC(
const D3D12_GRAPHICS_PIPELINE_STATE_DESC &graphics)
{
+11
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@@ -639,6 +639,17 @@ inline bool operator==(const D3D12_CPU_DESCRIPTOR_HANDLE &l, const D3D12_CPU_DES
return l.ptr == r.ptr;
}
struct D3D12_UNWRAPPED_STATE_OBJECT_DESC : public D3D12_STATE_OBJECT_DESC
{
D3D12_UNWRAPPED_STATE_OBJECT_DESC(const D3D12_STATE_OBJECT_DESC &wrappedDesc);
private:
rdcarray<D3D12_STATE_SUBOBJECT> subobjects;
rdcarray<D3D12_GLOBAL_ROOT_SIGNATURE> unwrappedRootsigObjs;
rdcarray<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION> rebasedAssocs;
rdcarray<D3D12_EXISTING_COLLECTION_DESC> collObjs;
};
// expanded version of D3D12_GRAPHICS_PIPELINE_STATE_DESC / D3D12_COMPUTE_PIPELINE_STATE_DESC with
// all subobjects. No enums suitable to make this a stream though.
struct D3D12_EXPANDED_PIPELINE_STATE_STREAM_DESC
+23 -71
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@@ -127,14 +127,14 @@ bool WrappedID3D12Device::Serialise_CreateStateObject(SerialiserType &ser,
else
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires ID3D12Device2 which isn't available");
"Capture requires ID3D12Device5 which isn't available");
return false;
}
if(FAILED(hr))
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIReplayFailed,
"Failed creating pipeline state, HRESULT: %s", ToStr(hr).c_str());
"Failed creating state object, HRESULT: %s", ToStr(hr).c_str());
return false;
}
else
@@ -186,75 +186,14 @@ bool WrappedID3D12Device::Serialise_CreateStateObject(SerialiserType &ser,
return true;
}
HRESULT WrappedID3D12Device::CreateStateObject(const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid,
_COM_Outptr_ void **ppStateObject)
HRESULT
WrappedID3D12Device::CreateStateObject(const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid,
_COM_Outptr_ void **ppStateObject)
{
if(pDesc == NULL)
return m_pDevice5->CreateStateObject(pDesc, riid, ppStateObject);
D3D12_STATE_OBJECT_DESC unwrappedDesc = *pDesc;
rdcarray<D3D12_STATE_SUBOBJECT> subobjects;
subobjects.resize(unwrappedDesc.NumSubobjects);
rdcarray<ID3D12RootSignature *> rootsigs;
rdcarray<ID3D12StateObject *> collections;
size_t numAssocs = 0;
for(size_t i = 0; i < subobjects.size(); i++)
{
subobjects[i] = pDesc->pSubobjects[i];
if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
{
// both structs are the same
D3D12_GLOBAL_ROOT_SIGNATURE *rootsig = (D3D12_GLOBAL_ROOT_SIGNATURE *)subobjects[i].pDesc;
rootsigs.push_back(rootsig->pGlobalRootSignature);
}
else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
{
D3D12_EXISTING_COLLECTION_DESC *coll = (D3D12_EXISTING_COLLECTION_DESC *)subobjects[i].pDesc;
collections.push_back(coll->pExistingCollection);
}
else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
{
numAssocs++;
}
}
rdcarray<D3D12_GLOBAL_ROOT_SIGNATURE> unwrappedRootsigObjs;
rdcarray<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION> rebasedAssocs;
rdcarray<D3D12_EXISTING_COLLECTION_DESC> collObjs;
unwrappedRootsigObjs.resize(rootsigs.size());
collObjs.resize(collections.size());
rebasedAssocs.reserve(numAssocs);
for(size_t i = 0, r = 0, c = 0; i < subobjects.size(); i++)
{
if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
{
D3D12_GLOBAL_ROOT_SIGNATURE *rootsig = (D3D12_GLOBAL_ROOT_SIGNATURE *)subobjects[i].pDesc;
unwrappedRootsigObjs[r].pGlobalRootSignature = Unwrap(rootsig->pGlobalRootSignature);
subobjects[i].pDesc = &unwrappedRootsigObjs[r++];
}
else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
{
D3D12_EXISTING_COLLECTION_DESC *coll = (D3D12_EXISTING_COLLECTION_DESC *)subobjects[i].pDesc;
collObjs[c] = *coll;
collObjs[c].pExistingCollection = Unwrap(collObjs[c].pExistingCollection);
}
else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
{
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION assoc =
*(D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION *)subobjects[i].pDesc;
size_t idx = assoc.pSubobjectToAssociate - pDesc->pSubobjects;
assoc.pSubobjectToAssociate = subobjects.data() + idx;
rebasedAssocs.push_back(assoc);
subobjects[i].pDesc = &rebasedAssocs.back();
}
}
unwrappedDesc.pSubobjects = subobjects.data();
D3D12_UNWRAPPED_STATE_OBJECT_DESC unwrappedDesc(*pDesc);
if(ppStateObject == NULL)
return m_pDevice5->CreateStateObject(&unwrappedDesc, riid, ppStateObject);
@@ -299,10 +238,23 @@ HRESULT WrappedID3D12Device::CreateStateObject(const D3D12_STATE_OBJECT_DESC *pD
record->Length = 0;
wrapped->SetResourceRecord(record);
for(ID3D12RootSignature *sig : rootsigs)
record->AddParent(GetRecord(sig));
for(ID3D12StateObject *coll : collections)
record->AddParent(GetRecord(coll));
for(UINT i = 0; i < pDesc->NumSubobjects; i++)
{
if(pDesc->pSubobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
pDesc->pSubobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
{
// both structs are the same
D3D12_GLOBAL_ROOT_SIGNATURE *rootsig =
(D3D12_GLOBAL_ROOT_SIGNATURE *)pDesc->pSubobjects[i].pDesc;
record->AddParent(GetRecord(rootsig->pGlobalRootSignature));
}
else if(pDesc->pSubobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
{
D3D12_EXISTING_COLLECTION_DESC *coll =
(D3D12_EXISTING_COLLECTION_DESC *)pDesc->pSubobjects[i].pDesc;
record->AddParent(GetRecord(coll->pExistingCollection));
}
}
if(vendorChunk)
record->AddChunk(vendorChunk);
+194 -3
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@@ -23,6 +23,7 @@
******************************************************************************/
#include "d3d12_device.h"
#include "driver/dxgi/dxgi_common.h"
#include "d3d12_resources.h"
template <typename SerialiserType>
@@ -32,15 +33,205 @@ bool WrappedID3D12Device::Serialise_AddToStateObject(SerialiserType &ser,
REFIID riid,
_COM_Outptr_ void **ppNewStateObject)
{
return false;
SERIALISE_ELEMENT_LOCAL(Addition, *pAddition);
SERIALISE_ELEMENT(pStateObjectToGrowFrom).Important();
SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid"_lit);
SERIALISE_ELEMENT_LOCAL(pNewStateObject,
((WrappedID3D12StateObject *)*ppNewStateObject)->GetResourceID())
.TypedAs("ID3D12StateObject *"_lit);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
ID3D12StateObject *ret = NULL;
HRESULT hr = E_NOINTERFACE;
// unwrap the subobjects that need unwrapping in-place. We'll undo these after creating the
// object - this is probably better than unwrapping to a separate object since that requires
// rebasing all the associations etc
rdcarray<ID3D12RootSignature *> rootSigs;
rdcarray<ID3D12StateObject *> collections;
const D3D12_STATE_SUBOBJECT *subs = Addition.pSubobjects;
for(UINT i = 0; i < Addition.NumSubobjects; i++)
{
if(subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
{
// both structs are the same
D3D12_GLOBAL_ROOT_SIGNATURE *global = (D3D12_GLOBAL_ROOT_SIGNATURE *)subs[i].pDesc;
rootSigs.push_back(global->pGlobalRootSignature);
global->pGlobalRootSignature = Unwrap(global->pGlobalRootSignature);
}
else if(subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
{
D3D12_EXISTING_COLLECTION_DESC *coll = (D3D12_EXISTING_COLLECTION_DESC *)subs[i].pDesc;
collections.push_back(coll->pExistingCollection);
coll->pExistingCollection = Unwrap(coll->pExistingCollection);
}
}
m_UsedDXIL = true;
if(m_pDevice7)
{
hr = m_pDevice7->CreateStateObject(&Addition, guid, (void **)&ret);
}
else
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires ID3D12Device7 which isn't available");
return false;
}
if(FAILED(hr))
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIReplayFailed,
"Failed creating state object, HRESULT: %s", ToStr(hr).c_str());
return false;
}
else
{
for(UINT i = 0, r = 0, c = 0; i < Addition.NumSubobjects; i++)
{
if(subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
{
D3D12_GLOBAL_ROOT_SIGNATURE *global = (D3D12_GLOBAL_ROOT_SIGNATURE *)subs[i].pDesc;
// the same order as above, we can consume the rootSigs in order
global->pGlobalRootSignature = rootSigs[r++];
}
else if(subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
{
D3D12_EXISTING_COLLECTION_DESC *coll = (D3D12_EXISTING_COLLECTION_DESC *)subs[i].pDesc;
coll->pExistingCollection = collections[c++];
}
}
WrappedID3D12StateObject *wrapped = new WrappedID3D12StateObject(ret, this);
// TODO: Apply m_GlobalEXTUAV, m_GlobalEXTUAVSpace for processing extensions in the DXBC files?
wrapped->exports = new D3D12ShaderExportDatabase(
pNewStateObject, GetResourceManager()->GetRaytracingResourceAndUtilHandler(),
wrapped->GetProperties());
wrapped->exports->GrowFrom(((WrappedID3D12StateObject *)pStateObjectToGrowFrom)->exports);
wrapped->exports->PopulateDatabase(Addition.NumSubobjects, subs);
AddResource(pNewStateObject, ResourceType::PipelineState, "State Object");
for(ID3D12RootSignature *rootSig : rootSigs)
DerivedResource(rootSig, pNewStateObject);
for(ID3D12StateObject *coll : collections)
DerivedResource(coll, pNewStateObject);
// if this shader was initialised with nvidia's dynamic UAV, pull in that chunk as one of ours
// and unset it (there will be one for each create that actually used vendor extensions)
if(m_VendorEXT == GPUVendor::nVidia && m_GlobalEXTUAV != ~0U)
{
GetResourceDesc(pNewStateObject)
.initialisationChunks.push_back((uint32_t)m_StructuredFile->chunks.size() - 2);
m_GlobalEXTUAV = ~0U;
}
GetResourceManager()->AddLiveResource(pNewStateObject, wrapped);
}
}
return true;
}
HRESULT STDMETHODCALLTYPE WrappedID3D12Device::AddToStateObject(
const D3D12_STATE_OBJECT_DESC *pAddition, ID3D12StateObject *pStateObjectToGrowFrom,
REFIID riid, _COM_Outptr_ void **ppNewStateObject)
{
D3D12NOTIMP("AddToStateObject");
return E_INVALIDARG;
if(pAddition == NULL)
return m_pDevice7->AddToStateObject(pAddition, pStateObjectToGrowFrom, riid, ppNewStateObject);
D3D12_UNWRAPPED_STATE_OBJECT_DESC unwrappedDesc(*pAddition);
if(ppNewStateObject == NULL)
return m_pDevice7->AddToStateObject(&unwrappedDesc, pStateObjectToGrowFrom, riid,
ppNewStateObject);
if(riid != __uuidof(ID3D12StateObject))
return E_NOINTERFACE;
ID3D12StateObject *real = NULL;
HRESULT ret;
SERIALISE_TIME_CALL(ret = m_pDevice7->AddToStateObject(&unwrappedDesc, pStateObjectToGrowFrom,
riid, (void **)&real));
if(SUCCEEDED(ret))
{
WrappedID3D12StateObject *wrapped = new WrappedID3D12StateObject(real, this);
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
Chunk *vendorChunk = NULL;
if(m_VendorEXT != GPUVendor::Unknown)
{
uint32_t reg = ~0U, space = ~0U;
GetShaderExtUAV(reg, space);
// TODO: detect use of shader extensions and serialise vendor chunk here
}
m_UsedDXIL = true;
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_AddToStateObject);
Serialise_AddToStateObject(ser, pAddition, pStateObjectToGrowFrom, riid, (void **)&wrapped);
wrapped->exports = new D3D12ShaderExportDatabase(
wrapped->GetResourceID(), GetResourceManager()->GetRaytracingResourceAndUtilHandler(),
wrapped->GetProperties());
wrapped->exports->GrowFrom(((WrappedID3D12StateObject *)pStateObjectToGrowFrom)->exports);
wrapped->exports->PopulateDatabase(pAddition->NumSubobjects, pAddition->pSubobjects);
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
record->type = Resource_PipelineState;
record->Length = 0;
wrapped->SetResourceRecord(record);
for(UINT i = 0; i < pAddition->NumSubobjects; i++)
{
if(pAddition->pSubobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
pAddition->pSubobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
{
// both structs are the same
D3D12_GLOBAL_ROOT_SIGNATURE *rootsig =
(D3D12_GLOBAL_ROOT_SIGNATURE *)pAddition->pSubobjects[i].pDesc;
record->AddParent(GetRecord(rootsig->pGlobalRootSignature));
}
else if(pAddition->pSubobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
{
D3D12_EXISTING_COLLECTION_DESC *coll =
(D3D12_EXISTING_COLLECTION_DESC *)pAddition->pSubobjects[i].pDesc;
record->AddParent(GetRecord(coll->pExistingCollection));
}
}
if(vendorChunk)
record->AddChunk(vendorChunk);
record->AddChunk(scope.Get());
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
}
*ppNewStateObject = (ID3D12StateObject *)wrapped;
}
else
{
CheckHRESULT(ret);
}
return ret;
}
HRESULT WrappedID3D12Device::CreateProtectedResourceSession1(
+1
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@@ -955,6 +955,7 @@ public:
ResourceId GetResourceId() { return objectOriginalId; }
void GrowFrom(D3D12ShaderExportDatabase *existing) { InheritAllCollectionExports(existing); }
void PopulateDatabase(size_t NumSubobjects, const D3D12_STATE_SUBOBJECT *subobjects);
void *GetShaderIdentifier(const rdcstr &exportName)
+1 -1
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@@ -1993,7 +1993,7 @@ template <class SerialiserType>
void DoSerialise(SerialiserType &ser, D3D12_STATE_OBJECT_DESC &el)
{
SERIALISE_MEMBER(Type);
SERIALISE_MEMBER(NumSubobjects);
SERIALISE_MEMBER(NumSubobjects).Important();
if(ser.IsReading())
{