mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-09-29 09:05:49 +00:00
Add support for AddToStateObject
This commit is contained in:
@@ -1204,6 +1204,67 @@ D3D12_RASTERIZER_DESC2 Upconvert(const D3D12_RASTERIZER_DESC &desc)
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return RasterizerState;
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}
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D3D12_UNWRAPPED_STATE_OBJECT_DESC::D3D12_UNWRAPPED_STATE_OBJECT_DESC(
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const D3D12_STATE_OBJECT_DESC &wrappedDesc)
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{
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Type = wrappedDesc.Type;
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NumSubobjects = wrappedDesc.NumSubobjects;
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size_t numRoots = 0, numColls = 0, numAssocs = 0;
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subobjects.resize(NumSubobjects);
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for(size_t i = 0; i < subobjects.size(); i++)
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{
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subobjects[i] = wrappedDesc.pSubobjects[i];
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if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
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subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
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{
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numRoots++;
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}
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else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
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{
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numColls++;
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}
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else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
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{
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numAssocs++;
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}
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}
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unwrappedRootsigObjs.resize(numRoots);
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collObjs.resize(numColls);
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rebasedAssocs.reserve(numAssocs);
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for(size_t i = 0, r = 0, c = 0; i < subobjects.size(); i++)
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{
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if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
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subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
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{
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D3D12_GLOBAL_ROOT_SIGNATURE *rootsig = (D3D12_GLOBAL_ROOT_SIGNATURE *)subobjects[i].pDesc;
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unwrappedRootsigObjs[r].pGlobalRootSignature = Unwrap(rootsig->pGlobalRootSignature);
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subobjects[i].pDesc = &unwrappedRootsigObjs[r++];
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}
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else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
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{
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D3D12_EXISTING_COLLECTION_DESC *coll = (D3D12_EXISTING_COLLECTION_DESC *)subobjects[i].pDesc;
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collObjs[c] = *coll;
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collObjs[c].pExistingCollection = Unwrap(collObjs[c].pExistingCollection);
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}
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else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
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{
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D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION assoc =
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*(D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION *)subobjects[i].pDesc;
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size_t idx = assoc.pSubobjectToAssociate - wrappedDesc.pSubobjects;
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assoc.pSubobjectToAssociate = subobjects.data() + idx;
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rebasedAssocs.push_back(assoc);
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subobjects[i].pDesc = &rebasedAssocs.back();
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}
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}
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pSubobjects = subobjects.data();
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}
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D3D12_EXPANDED_PIPELINE_STATE_STREAM_DESC::D3D12_EXPANDED_PIPELINE_STATE_STREAM_DESC(
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const D3D12_GRAPHICS_PIPELINE_STATE_DESC &graphics)
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{
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@@ -639,6 +639,17 @@ inline bool operator==(const D3D12_CPU_DESCRIPTOR_HANDLE &l, const D3D12_CPU_DES
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return l.ptr == r.ptr;
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}
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struct D3D12_UNWRAPPED_STATE_OBJECT_DESC : public D3D12_STATE_OBJECT_DESC
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{
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D3D12_UNWRAPPED_STATE_OBJECT_DESC(const D3D12_STATE_OBJECT_DESC &wrappedDesc);
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private:
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rdcarray<D3D12_STATE_SUBOBJECT> subobjects;
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rdcarray<D3D12_GLOBAL_ROOT_SIGNATURE> unwrappedRootsigObjs;
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rdcarray<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION> rebasedAssocs;
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rdcarray<D3D12_EXISTING_COLLECTION_DESC> collObjs;
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};
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// expanded version of D3D12_GRAPHICS_PIPELINE_STATE_DESC / D3D12_COMPUTE_PIPELINE_STATE_DESC with
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// all subobjects. No enums suitable to make this a stream though.
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struct D3D12_EXPANDED_PIPELINE_STATE_STREAM_DESC
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@@ -127,14 +127,14 @@ bool WrappedID3D12Device::Serialise_CreateStateObject(SerialiserType &ser,
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else
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{
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SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
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"Capture requires ID3D12Device2 which isn't available");
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"Capture requires ID3D12Device5 which isn't available");
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return false;
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}
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if(FAILED(hr))
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{
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SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIReplayFailed,
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"Failed creating pipeline state, HRESULT: %s", ToStr(hr).c_str());
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"Failed creating state object, HRESULT: %s", ToStr(hr).c_str());
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return false;
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}
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else
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@@ -186,75 +186,14 @@ bool WrappedID3D12Device::Serialise_CreateStateObject(SerialiserType &ser,
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return true;
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}
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HRESULT WrappedID3D12Device::CreateStateObject(const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid,
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_COM_Outptr_ void **ppStateObject)
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HRESULT
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WrappedID3D12Device::CreateStateObject(const D3D12_STATE_OBJECT_DESC *pDesc, REFIID riid,
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_COM_Outptr_ void **ppStateObject)
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{
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if(pDesc == NULL)
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return m_pDevice5->CreateStateObject(pDesc, riid, ppStateObject);
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D3D12_STATE_OBJECT_DESC unwrappedDesc = *pDesc;
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rdcarray<D3D12_STATE_SUBOBJECT> subobjects;
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subobjects.resize(unwrappedDesc.NumSubobjects);
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rdcarray<ID3D12RootSignature *> rootsigs;
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rdcarray<ID3D12StateObject *> collections;
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size_t numAssocs = 0;
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for(size_t i = 0; i < subobjects.size(); i++)
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{
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subobjects[i] = pDesc->pSubobjects[i];
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if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
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subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
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{
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// both structs are the same
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D3D12_GLOBAL_ROOT_SIGNATURE *rootsig = (D3D12_GLOBAL_ROOT_SIGNATURE *)subobjects[i].pDesc;
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rootsigs.push_back(rootsig->pGlobalRootSignature);
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}
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else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
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{
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D3D12_EXISTING_COLLECTION_DESC *coll = (D3D12_EXISTING_COLLECTION_DESC *)subobjects[i].pDesc;
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collections.push_back(coll->pExistingCollection);
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}
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else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
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{
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numAssocs++;
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}
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}
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rdcarray<D3D12_GLOBAL_ROOT_SIGNATURE> unwrappedRootsigObjs;
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rdcarray<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION> rebasedAssocs;
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rdcarray<D3D12_EXISTING_COLLECTION_DESC> collObjs;
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unwrappedRootsigObjs.resize(rootsigs.size());
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collObjs.resize(collections.size());
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rebasedAssocs.reserve(numAssocs);
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for(size_t i = 0, r = 0, c = 0; i < subobjects.size(); i++)
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{
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if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
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subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
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{
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D3D12_GLOBAL_ROOT_SIGNATURE *rootsig = (D3D12_GLOBAL_ROOT_SIGNATURE *)subobjects[i].pDesc;
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unwrappedRootsigObjs[r].pGlobalRootSignature = Unwrap(rootsig->pGlobalRootSignature);
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subobjects[i].pDesc = &unwrappedRootsigObjs[r++];
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}
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else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
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{
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D3D12_EXISTING_COLLECTION_DESC *coll = (D3D12_EXISTING_COLLECTION_DESC *)subobjects[i].pDesc;
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collObjs[c] = *coll;
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collObjs[c].pExistingCollection = Unwrap(collObjs[c].pExistingCollection);
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}
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else if(subobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
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{
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D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION assoc =
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*(D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION *)subobjects[i].pDesc;
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size_t idx = assoc.pSubobjectToAssociate - pDesc->pSubobjects;
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assoc.pSubobjectToAssociate = subobjects.data() + idx;
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rebasedAssocs.push_back(assoc);
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subobjects[i].pDesc = &rebasedAssocs.back();
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}
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}
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unwrappedDesc.pSubobjects = subobjects.data();
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D3D12_UNWRAPPED_STATE_OBJECT_DESC unwrappedDesc(*pDesc);
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if(ppStateObject == NULL)
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return m_pDevice5->CreateStateObject(&unwrappedDesc, riid, ppStateObject);
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@@ -299,10 +238,23 @@ HRESULT WrappedID3D12Device::CreateStateObject(const D3D12_STATE_OBJECT_DESC *pD
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record->Length = 0;
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wrapped->SetResourceRecord(record);
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for(ID3D12RootSignature *sig : rootsigs)
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record->AddParent(GetRecord(sig));
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for(ID3D12StateObject *coll : collections)
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record->AddParent(GetRecord(coll));
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for(UINT i = 0; i < pDesc->NumSubobjects; i++)
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{
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if(pDesc->pSubobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
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pDesc->pSubobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
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{
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// both structs are the same
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D3D12_GLOBAL_ROOT_SIGNATURE *rootsig =
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(D3D12_GLOBAL_ROOT_SIGNATURE *)pDesc->pSubobjects[i].pDesc;
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record->AddParent(GetRecord(rootsig->pGlobalRootSignature));
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}
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else if(pDesc->pSubobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
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{
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D3D12_EXISTING_COLLECTION_DESC *coll =
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(D3D12_EXISTING_COLLECTION_DESC *)pDesc->pSubobjects[i].pDesc;
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record->AddParent(GetRecord(coll->pExistingCollection));
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}
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}
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if(vendorChunk)
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record->AddChunk(vendorChunk);
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@@ -23,6 +23,7 @@
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******************************************************************************/
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#include "d3d12_device.h"
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#include "driver/dxgi/dxgi_common.h"
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#include "d3d12_resources.h"
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template <typename SerialiserType>
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@@ -32,15 +33,205 @@ bool WrappedID3D12Device::Serialise_AddToStateObject(SerialiserType &ser,
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REFIID riid,
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_COM_Outptr_ void **ppNewStateObject)
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{
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return false;
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SERIALISE_ELEMENT_LOCAL(Addition, *pAddition);
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SERIALISE_ELEMENT(pStateObjectToGrowFrom).Important();
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SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid"_lit);
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SERIALISE_ELEMENT_LOCAL(pNewStateObject,
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((WrappedID3D12StateObject *)*ppNewStateObject)->GetResourceID())
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.TypedAs("ID3D12StateObject *"_lit);
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SERIALISE_CHECK_READ_ERRORS();
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if(IsReplayingAndReading())
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{
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ID3D12StateObject *ret = NULL;
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HRESULT hr = E_NOINTERFACE;
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// unwrap the subobjects that need unwrapping in-place. We'll undo these after creating the
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// object - this is probably better than unwrapping to a separate object since that requires
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// rebasing all the associations etc
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rdcarray<ID3D12RootSignature *> rootSigs;
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rdcarray<ID3D12StateObject *> collections;
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const D3D12_STATE_SUBOBJECT *subs = Addition.pSubobjects;
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for(UINT i = 0; i < Addition.NumSubobjects; i++)
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{
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if(subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
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subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
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{
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// both structs are the same
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D3D12_GLOBAL_ROOT_SIGNATURE *global = (D3D12_GLOBAL_ROOT_SIGNATURE *)subs[i].pDesc;
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rootSigs.push_back(global->pGlobalRootSignature);
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global->pGlobalRootSignature = Unwrap(global->pGlobalRootSignature);
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}
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else if(subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
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{
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D3D12_EXISTING_COLLECTION_DESC *coll = (D3D12_EXISTING_COLLECTION_DESC *)subs[i].pDesc;
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collections.push_back(coll->pExistingCollection);
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coll->pExistingCollection = Unwrap(coll->pExistingCollection);
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}
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}
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m_UsedDXIL = true;
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if(m_pDevice7)
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{
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hr = m_pDevice7->CreateStateObject(&Addition, guid, (void **)&ret);
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}
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else
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{
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SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
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"Capture requires ID3D12Device7 which isn't available");
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return false;
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}
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if(FAILED(hr))
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{
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SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIReplayFailed,
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"Failed creating state object, HRESULT: %s", ToStr(hr).c_str());
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return false;
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}
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else
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{
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for(UINT i = 0, r = 0, c = 0; i < Addition.NumSubobjects; i++)
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{
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if(subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
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subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
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{
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D3D12_GLOBAL_ROOT_SIGNATURE *global = (D3D12_GLOBAL_ROOT_SIGNATURE *)subs[i].pDesc;
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// the same order as above, we can consume the rootSigs in order
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global->pGlobalRootSignature = rootSigs[r++];
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}
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else if(subs[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
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{
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D3D12_EXISTING_COLLECTION_DESC *coll = (D3D12_EXISTING_COLLECTION_DESC *)subs[i].pDesc;
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coll->pExistingCollection = collections[c++];
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}
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}
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WrappedID3D12StateObject *wrapped = new WrappedID3D12StateObject(ret, this);
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// TODO: Apply m_GlobalEXTUAV, m_GlobalEXTUAVSpace for processing extensions in the DXBC files?
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wrapped->exports = new D3D12ShaderExportDatabase(
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pNewStateObject, GetResourceManager()->GetRaytracingResourceAndUtilHandler(),
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wrapped->GetProperties());
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wrapped->exports->GrowFrom(((WrappedID3D12StateObject *)pStateObjectToGrowFrom)->exports);
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wrapped->exports->PopulateDatabase(Addition.NumSubobjects, subs);
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AddResource(pNewStateObject, ResourceType::PipelineState, "State Object");
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for(ID3D12RootSignature *rootSig : rootSigs)
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DerivedResource(rootSig, pNewStateObject);
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for(ID3D12StateObject *coll : collections)
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DerivedResource(coll, pNewStateObject);
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// if this shader was initialised with nvidia's dynamic UAV, pull in that chunk as one of ours
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// and unset it (there will be one for each create that actually used vendor extensions)
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if(m_VendorEXT == GPUVendor::nVidia && m_GlobalEXTUAV != ~0U)
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{
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GetResourceDesc(pNewStateObject)
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.initialisationChunks.push_back((uint32_t)m_StructuredFile->chunks.size() - 2);
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m_GlobalEXTUAV = ~0U;
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}
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GetResourceManager()->AddLiveResource(pNewStateObject, wrapped);
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}
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}
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return true;
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}
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HRESULT STDMETHODCALLTYPE WrappedID3D12Device::AddToStateObject(
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const D3D12_STATE_OBJECT_DESC *pAddition, ID3D12StateObject *pStateObjectToGrowFrom,
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REFIID riid, _COM_Outptr_ void **ppNewStateObject)
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{
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D3D12NOTIMP("AddToStateObject");
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return E_INVALIDARG;
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if(pAddition == NULL)
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return m_pDevice7->AddToStateObject(pAddition, pStateObjectToGrowFrom, riid, ppNewStateObject);
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D3D12_UNWRAPPED_STATE_OBJECT_DESC unwrappedDesc(*pAddition);
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if(ppNewStateObject == NULL)
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return m_pDevice7->AddToStateObject(&unwrappedDesc, pStateObjectToGrowFrom, riid,
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ppNewStateObject);
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if(riid != __uuidof(ID3D12StateObject))
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return E_NOINTERFACE;
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ID3D12StateObject *real = NULL;
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HRESULT ret;
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SERIALISE_TIME_CALL(ret = m_pDevice7->AddToStateObject(&unwrappedDesc, pStateObjectToGrowFrom,
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riid, (void **)&real));
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if(SUCCEEDED(ret))
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{
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WrappedID3D12StateObject *wrapped = new WrappedID3D12StateObject(real, this);
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if(IsCaptureMode(m_State))
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{
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CACHE_THREAD_SERIALISER();
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Chunk *vendorChunk = NULL;
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if(m_VendorEXT != GPUVendor::Unknown)
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{
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uint32_t reg = ~0U, space = ~0U;
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GetShaderExtUAV(reg, space);
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// TODO: detect use of shader extensions and serialise vendor chunk here
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}
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m_UsedDXIL = true;
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SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_AddToStateObject);
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Serialise_AddToStateObject(ser, pAddition, pStateObjectToGrowFrom, riid, (void **)&wrapped);
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wrapped->exports = new D3D12ShaderExportDatabase(
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wrapped->GetResourceID(), GetResourceManager()->GetRaytracingResourceAndUtilHandler(),
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wrapped->GetProperties());
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wrapped->exports->GrowFrom(((WrappedID3D12StateObject *)pStateObjectToGrowFrom)->exports);
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wrapped->exports->PopulateDatabase(pAddition->NumSubobjects, pAddition->pSubobjects);
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D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
|
||||
record->type = Resource_PipelineState;
|
||||
record->Length = 0;
|
||||
wrapped->SetResourceRecord(record);
|
||||
|
||||
for(UINT i = 0; i < pAddition->NumSubobjects; i++)
|
||||
{
|
||||
if(pAddition->pSubobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE ||
|
||||
pAddition->pSubobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE)
|
||||
{
|
||||
// both structs are the same
|
||||
D3D12_GLOBAL_ROOT_SIGNATURE *rootsig =
|
||||
(D3D12_GLOBAL_ROOT_SIGNATURE *)pAddition->pSubobjects[i].pDesc;
|
||||
record->AddParent(GetRecord(rootsig->pGlobalRootSignature));
|
||||
}
|
||||
else if(pAddition->pSubobjects[i].Type == D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION)
|
||||
{
|
||||
D3D12_EXISTING_COLLECTION_DESC *coll =
|
||||
(D3D12_EXISTING_COLLECTION_DESC *)pAddition->pSubobjects[i].pDesc;
|
||||
record->AddParent(GetRecord(coll->pExistingCollection));
|
||||
}
|
||||
}
|
||||
|
||||
if(vendorChunk)
|
||||
record->AddChunk(vendorChunk);
|
||||
record->AddChunk(scope.Get());
|
||||
}
|
||||
else
|
||||
{
|
||||
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
|
||||
}
|
||||
|
||||
*ppNewStateObject = (ID3D12StateObject *)wrapped;
|
||||
}
|
||||
else
|
||||
{
|
||||
CheckHRESULT(ret);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
HRESULT WrappedID3D12Device::CreateProtectedResourceSession1(
|
||||
|
||||
@@ -955,6 +955,7 @@ public:
|
||||
|
||||
ResourceId GetResourceId() { return objectOriginalId; }
|
||||
|
||||
void GrowFrom(D3D12ShaderExportDatabase *existing) { InheritAllCollectionExports(existing); }
|
||||
void PopulateDatabase(size_t NumSubobjects, const D3D12_STATE_SUBOBJECT *subobjects);
|
||||
|
||||
void *GetShaderIdentifier(const rdcstr &exportName)
|
||||
|
||||
@@ -1993,7 +1993,7 @@ template <class SerialiserType>
|
||||
void DoSerialise(SerialiserType &ser, D3D12_STATE_OBJECT_DESC &el)
|
||||
{
|
||||
SERIALISE_MEMBER(Type);
|
||||
SERIALISE_MEMBER(NumSubobjects);
|
||||
SERIALISE_MEMBER(NumSubobjects).Important();
|
||||
|
||||
if(ser.IsReading())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user