Don't add replay-exclusive resources to resource list on D3D12

This commit is contained in:
baldurk
2026-05-15 13:09:15 +01:00
parent f2cb40edc0
commit 2e50599d26
+1 -1
View File
@@ -1571,7 +1571,7 @@ public:
: WrappedDeviceChild12(id, real, device)
{
m_OrigAddress = origAddress;
if(IsReplayMode(device->GetState()))
if(IsReplayMode(device->GetState()) && id != ResourceId())
device->AddReplayResource(GetResourceID(), this);
m_Heap = (WrappedID3D12Heap *)heap;