Correct usage of shader names.

* GL/Vulkan and D3D11/D3D12 were using reversed terminology.
This commit is contained in:
Jovan Ristic
2024-06-20 11:34:53 +01:00
committed by Baldur Karlsson
parent b6c2824e0f
commit 2ee03b3691
+21 -21
View File
@@ -1508,11 +1508,11 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype)
case ResourceUsage::VS_Constants: return lit("VS - Constant Buffer");
case ResourceUsage::GS_Constants: return lit("GS - Constant Buffer");
case ResourceUsage::HS_Constants: return lit("TCS - Constant Buffer");
case ResourceUsage::DS_Constants: return lit("TES - Constant Buffer");
case ResourceUsage::PS_Constants: return lit("FS - Constant Buffer");
case ResourceUsage::HS_Constants: return lit("HS - Constant Buffer");
case ResourceUsage::DS_Constants: return lit("DS - Constant Buffer");
case ResourceUsage::PS_Constants: return lit("PS - Constant Buffer");
case ResourceUsage::CS_Constants: return lit("CS - Constant Buffer");
case ResourceUsage::TS_Constants: return lit("TS - Constant Buffer");
case ResourceUsage::TS_Constants: return lit("AS - Constant Buffer");
case ResourceUsage::MS_Constants: return lit("MS - Constant Buffer");
case ResourceUsage::All_Constants: return lit("All - Constant Buffer");
@@ -1520,21 +1520,21 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype)
case ResourceUsage::VS_Resource: return lit("VS - Resource");
case ResourceUsage::GS_Resource: return lit("GS - Resource");
case ResourceUsage::HS_Resource: return lit("TCS - Resource");
case ResourceUsage::DS_Resource: return lit("TES - Resource");
case ResourceUsage::PS_Resource: return lit("FS - Resource");
case ResourceUsage::HS_Resource: return lit("HS - Resource");
case ResourceUsage::DS_Resource: return lit("DS - Resource");
case ResourceUsage::PS_Resource: return lit("PS - Resource");
case ResourceUsage::CS_Resource: return lit("CS - Resource");
case ResourceUsage::TS_Resource: return lit("TS - Resource");
case ResourceUsage::TS_Resource: return lit("AS - Resource");
case ResourceUsage::MS_Resource: return lit("MS - Resource");
case ResourceUsage::All_Resource: return lit("All - Resource");
case ResourceUsage::VS_RWResource: return lit("VS - UAV");
case ResourceUsage::HS_RWResource: return lit("TCS - UAV");
case ResourceUsage::DS_RWResource: return lit("TES - UAV");
case ResourceUsage::HS_RWResource: return lit("HS - UAV");
case ResourceUsage::DS_RWResource: return lit("DS - UAV");
case ResourceUsage::GS_RWResource: return lit("GS - UAV");
case ResourceUsage::PS_RWResource: return lit("FS - UAV");
case ResourceUsage::PS_RWResource: return lit("PS - UAV");
case ResourceUsage::CS_RWResource: return lit("CS - UAV");
case ResourceUsage::TS_RWResource: return lit("TS - UAV");
case ResourceUsage::TS_RWResource: return lit("AS - UAV");
case ResourceUsage::MS_RWResource: return lit("MS - UAV");
case ResourceUsage::All_RWResource: return lit("All - UAV");
@@ -1573,9 +1573,9 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype)
case ResourceUsage::VS_Constants: return lit("VS - Uniform Buffer");
case ResourceUsage::GS_Constants: return lit("GS - Uniform Buffer");
case ResourceUsage::HS_Constants: return lit("HS - Uniform Buffer");
case ResourceUsage::DS_Constants: return lit("DS - Uniform Buffer");
case ResourceUsage::PS_Constants: return lit("PS - Uniform Buffer");
case ResourceUsage::HS_Constants: return lit("TCS - Uniform Buffer");
case ResourceUsage::DS_Constants: return lit("TES - Uniform Buffer");
case ResourceUsage::PS_Constants: return lit("FS - Uniform Buffer");
case ResourceUsage::CS_Constants: return lit("CS - Uniform Buffer");
case ResourceUsage::TS_Constants: return lit("TS - Uniform Buffer");
case ResourceUsage::MS_Constants: return lit("MS - Uniform Buffer");
@@ -1585,9 +1585,9 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype)
case ResourceUsage::VS_Resource: return lit("VS - Texture");
case ResourceUsage::GS_Resource: return lit("GS - Texture");
case ResourceUsage::HS_Resource: return lit("HS - Texture");
case ResourceUsage::DS_Resource: return lit("DS - Texture");
case ResourceUsage::PS_Resource: return lit("PS - Texture");
case ResourceUsage::HS_Resource: return lit("TCS - Texture");
case ResourceUsage::DS_Resource: return lit("TES - Texture");
case ResourceUsage::PS_Resource: return lit("FS - Texture");
case ResourceUsage::CS_Resource: return lit("CS - Texture");
case ResourceUsage::TS_Resource: return lit("TS - Texture");
case ResourceUsage::MS_Resource: return lit("MS - Texture");
@@ -1595,9 +1595,9 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype)
case ResourceUsage::VS_RWResource: return lit("VS - Image/SSBO");
case ResourceUsage::HS_RWResource: return lit("HS - Image/SSBO");
case ResourceUsage::DS_RWResource: return lit("DS - Image/SSBO");
case ResourceUsage::GS_RWResource: return lit("GS - Image/SSBO");
case ResourceUsage::PS_RWResource: return lit("PS - Image/SSBO");
case ResourceUsage::DS_RWResource: return lit("TCS - Image/SSBO");
case ResourceUsage::GS_RWResource: return lit("TES - Image/SSBO");
case ResourceUsage::PS_RWResource: return lit("FS - Image/SSBO");
case ResourceUsage::CS_RWResource: return lit("CS - Image/SSBO");
case ResourceUsage::TS_RWResource: return lit("TS - Image/SSBO");
case ResourceUsage::MS_RWResource: return lit("MS - Image/SSBO");