mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-26 00:16:45 +00:00
Add important tagging to parameters in GL
This commit is contained in:
@@ -1112,7 +1112,7 @@ bool GLResourceManager::Serialise_InitialState(SerialiserType &ser, ResourceId i
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if(initial)
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initContents = *initial;
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SERIALISE_ELEMENT(id).TypedAs("GLResource"_lit);
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SERIALISE_ELEMENT(id).TypedAs("GLResource"_lit).Important();
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SERIALISE_ELEMENT_LOCAL(Type, initial->type);
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if(IsReplayingAndReading())
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@@ -1156,7 +1156,8 @@ bool GLResourceManager::Serialise_InitialState(SerialiserType &ser, ResourceId i
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// not using SERIALISE_ELEMENT_ARRAY so we can deliberately avoid allocation - we serialise
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// directly into upload memory
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ser.Serialise("BufferContents"_lit, BufferContents, BufferContentsSize, SerialiserFlags::NoFlags);
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ser.Serialise("BufferContents"_lit, BufferContents, BufferContentsSize, SerialiserFlags::NoFlags)
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.Important();
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if(mappedBuffer.name)
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GL.glUnmapNamedBufferEXT(mappedBuffer.name);
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@@ -1670,7 +1671,8 @@ bool GLResourceManager::Serialise_InitialState(SerialiserType &ser, ResourceId i
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}
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// serialise without allocating memory as we already have our scratch buf sized.
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ser.Serialise("SubresourceContents"_lit, scratchBuf, size, SerialiserFlags::NoFlags);
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ser.Serialise("SubresourceContents"_lit, scratchBuf, size, SerialiserFlags::NoFlags)
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.Important();
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// on replay, restore the data into the initial contents texture
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if(IsReplayingAndReading() && !ser.IsErrored())
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@@ -957,11 +957,11 @@ bool WrappedOpenGL::Serialise_glNamedBufferSubDataEXT(SerialiserType &ser, GLuin
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GLintptr offsetPtr, GLsizeiptr size,
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const void *data)
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{
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SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle));
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SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle)).Important();
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SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)offsetPtr);
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SERIALISE_ELEMENT_LOCAL(bytesize, (uint64_t)size);
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SERIALISE_ELEMENT_ARRAY(data, bytesize);
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SERIALISE_ELEMENT_ARRAY(data, bytesize).Important();
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SERIALISE_CHECK_READ_ERRORS();
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@@ -1097,8 +1097,8 @@ bool WrappedOpenGL::Serialise_glNamedCopyBufferSubDataEXT(SerialiserType &ser,
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GLintptr readOffsetPtr,
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GLintptr writeOffsetPtr, GLsizeiptr sizePtr)
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{
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SERIALISE_ELEMENT_LOCAL(readBuffer, BufferRes(GetCtx(), readBufferHandle));
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SERIALISE_ELEMENT_LOCAL(writeBuffer, BufferRes(GetCtx(), writeBufferHandle));
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SERIALISE_ELEMENT_LOCAL(readBuffer, BufferRes(GetCtx(), readBufferHandle)).Important();
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SERIALISE_ELEMENT_LOCAL(writeBuffer, BufferRes(GetCtx(), writeBufferHandle)).Important();
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SERIALISE_ELEMENT_LOCAL(readOffset, (uint64_t)readOffsetPtr);
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SERIALISE_ELEMENT_LOCAL(writeOffset, (uint64_t)writeOffsetPtr);
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SERIALISE_ELEMENT_LOCAL(size, (uint64_t)sizePtr);
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@@ -1118,9 +1118,6 @@ bool WrappedOpenGL::Serialise_glNamedCopyBufferSubDataEXT(SerialiserType &ser,
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ResourceId dstid = GetResourceManager()->GetResID(writeBuffer);
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DrawcallDescription draw;
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draw.name = StringFormat::Fmt("%s(%s, %s)", ToStr(gl_CurChunk).c_str(),
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ToStr(GetResourceManager()->GetOriginalID(srcid)).c_str(),
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ToStr(GetResourceManager()->GetOriginalID(dstid)).c_str());
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draw.flags |= DrawFlags::Copy;
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draw.copySource = GetResourceManager()->GetOriginalID(srcid);
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@@ -1431,9 +1428,9 @@ bool WrappedOpenGL::Serialise_glBindBufferRange(SerialiserType &ser, GLenum targ
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GLuint bufferHandle, GLintptr offsetPtr,
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GLsizeiptr sizePtr)
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{
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SERIALISE_ELEMENT(target);
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SERIALISE_ELEMENT(index);
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SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle));
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SERIALISE_ELEMENT(target).Important();
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SERIALISE_ELEMENT(index).Important();
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SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle)).Important();
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SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)offsetPtr);
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SERIALISE_ELEMENT_LOCAL(size, (uint64_t)sizePtr);
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@@ -1574,8 +1571,8 @@ template <typename SerialiserType>
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bool WrappedOpenGL::Serialise_glBindBuffersBase(SerialiserType &ser, GLenum target, GLuint first,
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GLsizei count, const GLuint *bufferHandles)
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{
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SERIALISE_ELEMENT(target);
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SERIALISE_ELEMENT(first);
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SERIALISE_ELEMENT(target).Important();
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SERIALISE_ELEMENT(first).Important();
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SERIALISE_ELEMENT(count);
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// can't serialise arrays of GL handles since they're not wrapped or typed :(.
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@@ -1588,7 +1585,7 @@ bool WrappedOpenGL::Serialise_glBindBuffersBase(SerialiserType &ser, GLenum targ
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buffers.push_back(BufferRes(GetCtx(), bufferHandles ? bufferHandles[i] : 0));
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}
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SERIALISE_ELEMENT(buffers);
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SERIALISE_ELEMENT(buffers).Important();
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SERIALISE_CHECK_READ_ERRORS();
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@@ -1782,10 +1779,10 @@ bool WrappedOpenGL::Serialise_glBindBuffersRange(SerialiserType &ser, GLenum tar
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sizes.push_back((uint64_t)sizePtrs[i]);
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}
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SERIALISE_ELEMENT(target);
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SERIALISE_ELEMENT(first);
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SERIALISE_ELEMENT(target).Important();
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SERIALISE_ELEMENT(first).Important();
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SERIALISE_ELEMENT(count);
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SERIALISE_ELEMENT(buffers);
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SERIALISE_ELEMENT(buffers).Important();
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SERIALISE_ELEMENT(offsets);
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SERIALISE_ELEMENT(sizes);
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@@ -2009,8 +2006,6 @@ bool WrappedOpenGL::Serialise_glInvalidateBufferData(SerialiserType &ser, GLuint
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AddEvent();
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DrawcallDescription draw;
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draw.name = StringFormat::Fmt("%s(%s)", ToStr(gl_CurChunk).c_str(),
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ToStr(GetResourceManager()->GetOriginalID(id)).c_str());
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draw.flags |= DrawFlags::Clear;
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draw.copyDestination = GetResourceManager()->GetOriginalID(id);
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@@ -2055,7 +2050,7 @@ template <typename SerialiserType>
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bool WrappedOpenGL::Serialise_glInvalidateBufferSubData(SerialiserType &ser, GLuint bufferHandle,
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GLintptr offsetPtr, GLsizeiptr lengthPtr)
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{
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SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle));
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SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle)).Important();
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SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)offsetPtr);
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SERIALISE_ELEMENT_LOCAL(length, (uint64_t)lengthPtr);
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@@ -2088,8 +2083,6 @@ bool WrappedOpenGL::Serialise_glInvalidateBufferSubData(SerialiserType &ser, GLu
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AddEvent();
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DrawcallDescription draw;
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draw.name = StringFormat::Fmt("%s(%s)", ToStr(gl_CurChunk).c_str(),
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ToStr(GetResourceManager()->GetOriginalID(id)).c_str());
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draw.flags |= DrawFlags::Clear;
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draw.copyDestination = GetResourceManager()->GetOriginalID(id);
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@@ -4786,9 +4779,9 @@ bool WrappedOpenGL::Serialise_glVertexArrayBindVertexBufferEXT(SerialiserType &s
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GLuint bufferHandle,
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GLintptr offsetPtr, GLsizei stride)
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{
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SERIALISE_ELEMENT_LOCAL(vaobj, VertexArrayRes(GetCtx(), vaobjHandle));
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SERIALISE_ELEMENT(bindingindex);
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SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle));
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SERIALISE_ELEMENT_LOCAL(vaobj, VertexArrayRes(GetCtx(), vaobjHandle)).Important();
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SERIALISE_ELEMENT(bindingindex).Important();
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SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle)).Important();
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SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)offsetPtr);
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SERIALISE_ELEMENT(stride);
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@@ -4910,10 +4903,10 @@ bool WrappedOpenGL::Serialise_glVertexArrayVertexBuffers(SerialiserType &ser, GL
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offsets.push_back((uint64_t)offsetPtrs[i]);
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}
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SERIALISE_ELEMENT_LOCAL(vaobj, VertexArrayRes(GetCtx(), vaobjHandle));
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SERIALISE_ELEMENT(first);
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SERIALISE_ELEMENT_LOCAL(vaobj, VertexArrayRes(GetCtx(), vaobjHandle)).Important();
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SERIALISE_ELEMENT(first).Important();
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SERIALISE_ELEMENT(count);
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SERIALISE_ELEMENT(buffers);
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SERIALISE_ELEMENT(buffers).Important();
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SERIALISE_ELEMENT(offsets);
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SERIALISE_ELEMENT_ARRAY(strides, count);
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@@ -312,8 +312,6 @@ bool WrappedOpenGL::Serialise_glDispatchCompute(SerialiserType &ser, GLuint num_
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AddEvent();
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DrawcallDescription draw;
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draw.name = StringFormat::Fmt("%s(%u, %u, %u)", ToStr(gl_CurChunk).c_str(), num_groups_x,
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num_groups_y, num_groups_z);
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draw.flags |= DrawFlags::Dispatch;
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draw.dispatchDimension[0] = num_groups_x;
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@@ -377,9 +375,9 @@ bool WrappedOpenGL::Serialise_glDispatchComputeGroupSizeARB(SerialiserType &ser,
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GLuint num_groups_z, GLuint group_size_x,
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GLuint group_size_y, GLuint group_size_z)
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{
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SERIALISE_ELEMENT(num_groups_x);
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SERIALISE_ELEMENT(num_groups_y);
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SERIALISE_ELEMENT(num_groups_z);
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SERIALISE_ELEMENT(num_groups_x).Important();
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SERIALISE_ELEMENT(num_groups_y).Important();
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SERIALISE_ELEMENT(num_groups_z).Important();
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SERIALISE_ELEMENT(group_size_x);
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SERIALISE_ELEMENT(group_size_y);
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SERIALISE_ELEMENT(group_size_z);
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@@ -400,9 +398,6 @@ bool WrappedOpenGL::Serialise_glDispatchComputeGroupSizeARB(SerialiserType &ser,
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AddEvent();
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DrawcallDescription draw;
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draw.name =
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StringFormat::Fmt("%s(%u, %u, %u, %u, %u, %u)", ToStr(gl_CurChunk).c_str(), num_groups_x,
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num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z);
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draw.flags |= DrawFlags::Dispatch;
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draw.dispatchDimension[0] = num_groups_x;
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@@ -486,7 +481,7 @@ void WrappedOpenGL::glDispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint nu
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template <typename SerialiserType>
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bool WrappedOpenGL::Serialise_glDispatchComputeIndirect(SerialiserType &ser, GLintptr indirect)
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{
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SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect);
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SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect).Important();
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Serialise_DebugMessages(ser);
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@@ -660,7 +655,7 @@ bool WrappedOpenGL::Serialise_glDrawTransformFeedback(SerialiserType &ser, GLenu
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GLuint xfbHandle)
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{
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SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
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SERIALISE_ELEMENT_LOCAL(xfb, FeedbackRes(GetCtx(), xfbHandle));
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SERIALISE_ELEMENT_LOCAL(xfb, FeedbackRes(GetCtx(), xfbHandle)).Important();
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Serialise_DebugMessages(ser);
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@@ -731,8 +726,8 @@ bool WrappedOpenGL::Serialise_glDrawTransformFeedbackInstanced(SerialiserType &s
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GLsizei instancecount)
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{
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SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
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SERIALISE_ELEMENT_LOCAL(xfb, FeedbackRes(GetCtx(), xfbHandle));
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SERIALISE_ELEMENT(instancecount);
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SERIALISE_ELEMENT_LOCAL(xfb, FeedbackRes(GetCtx(), xfbHandle)).Important();
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SERIALISE_ELEMENT(instancecount).Important();
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Serialise_DebugMessages(ser);
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@@ -750,7 +745,7 @@ bool WrappedOpenGL::Serialise_glDrawTransformFeedbackInstanced(SerialiserType &s
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GLNOTIMP("Not fetching feedback object count for glDrawTransformFeedbackInstanced() display");
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DrawcallDescription draw;
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draw.name = ToStr(gl_CurChunk) + "(<?>)";
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draw.name = StringFormat::Fmt("%s(<?, %u>)", ToStr(gl_CurChunk).c_str(), instancecount);
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draw.numIndices = 1;
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draw.numInstances = 1;
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draw.indexOffset = 0;
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@@ -802,8 +797,8 @@ bool WrappedOpenGL::Serialise_glDrawTransformFeedbackStream(SerialiserType &ser,
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GLuint xfbHandle, GLuint stream)
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{
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SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
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SERIALISE_ELEMENT_LOCAL(xfb, FeedbackRes(GetCtx(), xfbHandle));
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SERIALISE_ELEMENT(stream);
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SERIALISE_ELEMENT_LOCAL(xfb, FeedbackRes(GetCtx(), xfbHandle)).Important();
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SERIALISE_ELEMENT(stream).Important();
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Serialise_DebugMessages(ser);
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@@ -874,9 +869,9 @@ bool WrappedOpenGL::Serialise_glDrawTransformFeedbackStreamInstanced(SerialiserT
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GLsizei instancecount)
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{
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SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
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SERIALISE_ELEMENT_LOCAL(xfb, FeedbackRes(GetCtx(), xfbHandle));
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SERIALISE_ELEMENT(stream);
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SERIALISE_ELEMENT(instancecount);
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SERIALISE_ELEMENT_LOCAL(xfb, FeedbackRes(GetCtx(), xfbHandle)).Important();
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SERIALISE_ELEMENT(stream).Important();
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SERIALISE_ELEMENT(instancecount).Important();
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Serialise_DebugMessages(ser);
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@@ -896,7 +891,7 @@ bool WrappedOpenGL::Serialise_glDrawTransformFeedbackStreamInstanced(SerialiserT
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"display");
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DrawcallDescription draw;
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draw.name = ToStr(gl_CurChunk) + "(<?>)";
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draw.name = StringFormat::Fmt("%s(<?, %u>)", ToStr(gl_CurChunk).c_str(), instancecount);
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draw.numIndices = 1;
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draw.numInstances = 1;
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draw.indexOffset = 0;
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@@ -950,7 +945,7 @@ bool WrappedOpenGL::Serialise_glDrawArrays(SerialiserType &ser, GLenum mode, GLi
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{
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SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
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SERIALISE_ELEMENT(first);
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SERIALISE_ELEMENT(count);
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SERIALISE_ELEMENT(count).Important();
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Serialise_DebugMessages(ser);
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@@ -966,7 +961,6 @@ bool WrappedOpenGL::Serialise_glDrawArrays(SerialiserType &ser, GLenum mode, GLi
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AddEvent();
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DrawcallDescription draw;
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draw.name = StringFormat::Fmt("%s(%u)", ToStr(gl_CurChunk).c_str(), count);
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draw.numIndices = count;
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draw.numInstances = 1;
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draw.indexOffset = 0;
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@@ -1206,7 +1200,7 @@ bool WrappedOpenGL::Serialise_glDrawArraysIndirect(SerialiserType &ser, GLenum m
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const void *indirect)
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{
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SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
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SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect);
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SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect).Important();
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Serialise_DebugMessages(ser);
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@@ -1227,7 +1221,7 @@ bool WrappedOpenGL::Serialise_glDrawArraysIndirect(SerialiserType &ser, GLenum m
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AddEvent();
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DrawcallDescription draw;
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draw.name = StringFormat::Fmt("%s(%u, %u)", ToStr(gl_CurChunk).c_str(), params.count,
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draw.name = StringFormat::Fmt("%s(<%u, %u>)", ToStr(gl_CurChunk).c_str(), params.count,
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params.instanceCount);
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draw.numIndices = params.count;
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draw.numInstances = params.instanceCount;
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@@ -1286,8 +1280,8 @@ bool WrappedOpenGL::Serialise_glDrawArraysInstanced(SerialiserType &ser, GLenum
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{
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SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
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SERIALISE_ELEMENT(first);
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SERIALISE_ELEMENT(count);
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SERIALISE_ELEMENT(instancecount);
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SERIALISE_ELEMENT(count).Important();
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SERIALISE_ELEMENT(instancecount).Important();
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Serialise_DebugMessages(ser);
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@@ -1303,7 +1297,6 @@ bool WrappedOpenGL::Serialise_glDrawArraysInstanced(SerialiserType &ser, GLenum
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AddEvent();
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DrawcallDescription draw;
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draw.name = StringFormat::Fmt("%s(%u, %u)", ToStr(gl_CurChunk).c_str(), count, instancecount);
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draw.numIndices = count;
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draw.numInstances = instancecount;
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draw.indexOffset = 0;
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@@ -1365,8 +1358,8 @@ bool WrappedOpenGL::Serialise_glDrawArraysInstancedBaseInstance(SerialiserType &
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{
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SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
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SERIALISE_ELEMENT(first);
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SERIALISE_ELEMENT(count);
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SERIALISE_ELEMENT(instancecount);
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SERIALISE_ELEMENT(count).Important();
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SERIALISE_ELEMENT(instancecount).Important();
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SERIALISE_ELEMENT(baseinstance);
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Serialise_DebugMessages(ser);
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@@ -1383,7 +1376,6 @@ bool WrappedOpenGL::Serialise_glDrawArraysInstancedBaseInstance(SerialiserType &
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AddEvent();
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DrawcallDescription draw;
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draw.name = StringFormat::Fmt("%s(%u, %u)", ToStr(gl_CurChunk).c_str(), count, instancecount);
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draw.numIndices = count;
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draw.numInstances = instancecount;
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draw.indexOffset = 0;
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@@ -1443,7 +1435,7 @@ bool WrappedOpenGL::Serialise_glDrawElements(SerialiserType &ser, GLenum mode, G
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GLenum type, const void *indicesPtr)
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{
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SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
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SERIALISE_ELEMENT(count);
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SERIALISE_ELEMENT(count).Important();
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SERIALISE_ELEMENT(type);
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SERIALISE_ELEMENT_LOCAL(indices, (uint64_t)indicesPtr);
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@@ -1463,7 +1455,6 @@ bool WrappedOpenGL::Serialise_glDrawElements(SerialiserType &ser, GLenum mode, G
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uint32_t IdxSize = GetIdxSize(type);
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DrawcallDescription draw;
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draw.name = StringFormat::Fmt("%s(%u)", ToStr(gl_CurChunk).c_str(), count);
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draw.numIndices = count;
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draw.numInstances = 1;
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draw.indexOffset = uint32_t(indices) / IdxSize;
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@@ -1521,7 +1512,7 @@ bool WrappedOpenGL::Serialise_glDrawElementsIndirect(SerialiserType &ser, GLenum
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{
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SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
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SERIALISE_ELEMENT(type);
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SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect);
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SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect).Important();
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Serialise_DebugMessages(ser);
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@@ -1608,7 +1599,7 @@ bool WrappedOpenGL::Serialise_glDrawRangeElements(SerialiserType &ser, GLenum mo
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SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
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SERIALISE_ELEMENT(start);
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SERIALISE_ELEMENT(end);
|
||||
SERIALISE_ELEMENT(count);
|
||||
SERIALISE_ELEMENT(count).Important();
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT_LOCAL(indices, (uint64_t)indicesPtr);
|
||||
|
||||
@@ -1628,7 +1619,6 @@ bool WrappedOpenGL::Serialise_glDrawRangeElements(SerialiserType &ser, GLenum mo
|
||||
uint32_t IdxSize = GetIdxSize(type);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%u)", ToStr(gl_CurChunk).c_str(), count);
|
||||
draw.numIndices = count;
|
||||
draw.numInstances = 1;
|
||||
draw.indexOffset = uint32_t(indices) / IdxSize;
|
||||
@@ -1690,7 +1680,7 @@ bool WrappedOpenGL::Serialise_glDrawRangeElementsBaseVertex(SerialiserType &ser,
|
||||
SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
|
||||
SERIALISE_ELEMENT(start);
|
||||
SERIALISE_ELEMENT(end);
|
||||
SERIALISE_ELEMENT(count);
|
||||
SERIALISE_ELEMENT(count).Important();
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT_LOCAL(indices, (uint64_t)indicesPtr);
|
||||
SERIALISE_ELEMENT(basevertex);
|
||||
@@ -1712,7 +1702,6 @@ bool WrappedOpenGL::Serialise_glDrawRangeElementsBaseVertex(SerialiserType &ser,
|
||||
uint32_t IdxSize = GetIdxSize(type);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%u)", ToStr(gl_CurChunk).c_str(), count);
|
||||
draw.numIndices = count;
|
||||
draw.numInstances = 1;
|
||||
draw.indexOffset = uint32_t(indices) / IdxSize;
|
||||
@@ -1773,7 +1762,7 @@ bool WrappedOpenGL::Serialise_glDrawElementsBaseVertex(SerialiserType &ser, GLen
|
||||
const void *indicesPtr, GLint basevertex)
|
||||
{
|
||||
SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
|
||||
SERIALISE_ELEMENT(count);
|
||||
SERIALISE_ELEMENT(count).Important();
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT_LOCAL(indices, (uint64_t)indicesPtr);
|
||||
SERIALISE_ELEMENT(basevertex);
|
||||
@@ -1794,7 +1783,6 @@ bool WrappedOpenGL::Serialise_glDrawElementsBaseVertex(SerialiserType &ser, GLen
|
||||
uint32_t IdxSize = GetIdxSize(type);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%u)", ToStr(gl_CurChunk).c_str(), count);
|
||||
draw.numIndices = count;
|
||||
draw.numInstances = 1;
|
||||
draw.indexOffset = uint32_t(indices) / IdxSize;
|
||||
@@ -1853,10 +1841,10 @@ bool WrappedOpenGL::Serialise_glDrawElementsInstanced(SerialiserType &ser, GLenu
|
||||
const void *indicesPtr, GLsizei instancecount)
|
||||
{
|
||||
SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
|
||||
SERIALISE_ELEMENT(count);
|
||||
SERIALISE_ELEMENT(count).Important();
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT_LOCAL(indices, (uint64_t)indicesPtr);
|
||||
SERIALISE_ELEMENT(instancecount);
|
||||
SERIALISE_ELEMENT(instancecount).Important();
|
||||
|
||||
Serialise_DebugMessages(ser);
|
||||
|
||||
@@ -1874,7 +1862,6 @@ bool WrappedOpenGL::Serialise_glDrawElementsInstanced(SerialiserType &ser, GLenu
|
||||
uint32_t IdxSize = GetIdxSize(type);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%u, %u)", ToStr(gl_CurChunk).c_str(), count, instancecount);
|
||||
draw.numIndices = count;
|
||||
draw.numInstances = instancecount;
|
||||
draw.indexOffset = uint32_t(indices) / IdxSize;
|
||||
@@ -1936,10 +1923,10 @@ bool WrappedOpenGL::Serialise_glDrawElementsInstancedBaseInstance(SerialiserType
|
||||
GLuint baseinstance)
|
||||
{
|
||||
SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
|
||||
SERIALISE_ELEMENT(count);
|
||||
SERIALISE_ELEMENT(count).Important();
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT_LOCAL(indices, (uint64_t)indicesPtr);
|
||||
SERIALISE_ELEMENT(instancecount);
|
||||
SERIALISE_ELEMENT(instancecount).Important();
|
||||
SERIALISE_ELEMENT(baseinstance);
|
||||
|
||||
Serialise_DebugMessages(ser);
|
||||
@@ -1959,7 +1946,6 @@ bool WrappedOpenGL::Serialise_glDrawElementsInstancedBaseInstance(SerialiserType
|
||||
uint32_t IdxSize = GetIdxSize(type);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%u, %u)", ToStr(gl_CurChunk).c_str(), count, instancecount);
|
||||
draw.numIndices = count;
|
||||
draw.numInstances = instancecount;
|
||||
draw.indexOffset = uint32_t(indices) / IdxSize;
|
||||
@@ -2024,10 +2010,10 @@ bool WrappedOpenGL::Serialise_glDrawElementsInstancedBaseVertex(SerialiserType &
|
||||
GLint basevertex)
|
||||
{
|
||||
SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
|
||||
SERIALISE_ELEMENT(count);
|
||||
SERIALISE_ELEMENT(count).Important();
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT_LOCAL(indices, (uint64_t)indicesPtr);
|
||||
SERIALISE_ELEMENT(instancecount);
|
||||
SERIALISE_ELEMENT(instancecount).Important();
|
||||
SERIALISE_ELEMENT(basevertex);
|
||||
|
||||
Serialise_DebugMessages(ser);
|
||||
@@ -2047,7 +2033,6 @@ bool WrappedOpenGL::Serialise_glDrawElementsInstancedBaseVertex(SerialiserType &
|
||||
uint32_t IdxSize = GetIdxSize(type);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%u, %u)", ToStr(gl_CurChunk).c_str(), count, instancecount);
|
||||
draw.numIndices = count;
|
||||
draw.numInstances = instancecount;
|
||||
draw.indexOffset = uint32_t(indices) / IdxSize;
|
||||
@@ -2110,10 +2095,10 @@ bool WrappedOpenGL::Serialise_glDrawElementsInstancedBaseVertexBaseInstance(
|
||||
GLsizei instancecount, GLint basevertex, GLuint baseinstance)
|
||||
{
|
||||
SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
|
||||
SERIALISE_ELEMENT(count);
|
||||
SERIALISE_ELEMENT(count).Important();
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT_LOCAL(indices, (uint64_t)indicesPtr);
|
||||
SERIALISE_ELEMENT(instancecount);
|
||||
SERIALISE_ELEMENT(instancecount).Important();
|
||||
SERIALISE_ELEMENT(basevertex);
|
||||
SERIALISE_ELEMENT(baseinstance);
|
||||
|
||||
@@ -2134,7 +2119,6 @@ bool WrappedOpenGL::Serialise_glDrawElementsInstancedBaseVertexBaseInstance(
|
||||
uint32_t IdxSize = GetIdxSize(type);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%u, %u)", ToStr(gl_CurChunk).c_str(), count, instancecount);
|
||||
draw.numIndices = count;
|
||||
draw.numInstances = instancecount;
|
||||
draw.indexOffset = uint32_t(indices) / IdxSize;
|
||||
@@ -2199,7 +2183,7 @@ bool WrappedOpenGL::Serialise_glMultiDrawArrays(SerialiserType &ser, GLenum mode
|
||||
{
|
||||
SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
|
||||
SERIALISE_ELEMENT_ARRAY(first, drawcount);
|
||||
SERIALISE_ELEMENT_ARRAY(count, drawcount);
|
||||
SERIALISE_ELEMENT_ARRAY(count, drawcount).Important();
|
||||
SERIALISE_ELEMENT(drawcount);
|
||||
|
||||
Serialise_DebugMessages(ser);
|
||||
@@ -2349,7 +2333,7 @@ bool WrappedOpenGL::Serialise_glMultiDrawElements(SerialiserType &ser, GLenum mo
|
||||
}
|
||||
|
||||
SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
|
||||
SERIALISE_ELEMENT_ARRAY(count, drawcount);
|
||||
SERIALISE_ELEMENT_ARRAY(count, drawcount).Important();
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT(indices);
|
||||
SERIALISE_ELEMENT(drawcount);
|
||||
@@ -2518,7 +2502,7 @@ bool WrappedOpenGL::Serialise_glMultiDrawElementsBaseVertex(SerialiserType &ser,
|
||||
}
|
||||
|
||||
SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
|
||||
SERIALISE_ELEMENT_ARRAY(count, drawcount);
|
||||
SERIALISE_ELEMENT_ARRAY(count, drawcount).Important();
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT(indices);
|
||||
SERIALISE_ELEMENT(drawcount);
|
||||
@@ -2680,8 +2664,8 @@ bool WrappedOpenGL::Serialise_glMultiDrawArraysIndirect(SerialiserType &ser, GLe
|
||||
GLsizei stride)
|
||||
{
|
||||
SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
|
||||
SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect);
|
||||
SERIALISE_ELEMENT(drawcount);
|
||||
SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect).Important();
|
||||
SERIALISE_ELEMENT(drawcount).Important();
|
||||
SERIALISE_ELEMENT(stride);
|
||||
|
||||
Serialise_DebugMessages(ser);
|
||||
@@ -2698,7 +2682,7 @@ bool WrappedOpenGL::Serialise_glMultiDrawArraysIndirect(SerialiserType &ser, GLe
|
||||
GL.glMultiDrawArraysIndirect(mode, (const void *)offset, drawcount, stride);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%i)", ToStr(gl_CurChunk).c_str(), drawcount);
|
||||
draw.name = StringFormat::Fmt("%s(<%i>)", ToStr(gl_CurChunk).c_str(), drawcount);
|
||||
|
||||
draw.flags |= DrawFlags::MultiDraw;
|
||||
|
||||
@@ -2897,8 +2881,8 @@ bool WrappedOpenGL::Serialise_glMultiDrawElementsIndirect(SerialiserType &ser, G
|
||||
{
|
||||
SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect);
|
||||
SERIALISE_ELEMENT(drawcount);
|
||||
SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect).Important();
|
||||
SERIALISE_ELEMENT(drawcount).Important();
|
||||
SERIALISE_ELEMENT(stride);
|
||||
|
||||
Serialise_DebugMessages(ser);
|
||||
@@ -2920,7 +2904,7 @@ bool WrappedOpenGL::Serialise_glMultiDrawElementsIndirect(SerialiserType &ser, G
|
||||
GL.glMultiDrawElementsIndirect(mode, type, (const void *)offset, drawcount, stride);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%i)", ToStr(gl_CurChunk).c_str(), drawcount);
|
||||
draw.name = StringFormat::Fmt("%s(<%i>)", ToStr(gl_CurChunk).c_str(), drawcount);
|
||||
|
||||
draw.flags |= DrawFlags::MultiDraw;
|
||||
|
||||
@@ -3123,9 +3107,9 @@ bool WrappedOpenGL::Serialise_glMultiDrawArraysIndirectCount(SerialiserType &ser
|
||||
GLsizei maxdrawcount, GLsizei stride)
|
||||
{
|
||||
SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
|
||||
SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect);
|
||||
SERIALISE_ELEMENT_LOCAL(drawcount, (uint64_t)drawcountPtr);
|
||||
SERIALISE_ELEMENT(maxdrawcount);
|
||||
SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect).Important();
|
||||
SERIALISE_ELEMENT_LOCAL(drawcount, (uint64_t)drawcountPtr).Important();
|
||||
SERIALISE_ELEMENT(maxdrawcount).Important();
|
||||
SERIALISE_ELEMENT(stride);
|
||||
|
||||
Serialise_DebugMessages(ser);
|
||||
@@ -3352,9 +3336,9 @@ bool WrappedOpenGL::Serialise_glMultiDrawElementsIndirectCount(SerialiserType &s
|
||||
{
|
||||
SERIALISE_ELEMENT_TYPED(GLdrawmode, mode);
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect);
|
||||
SERIALISE_ELEMENT_LOCAL(drawcount, (uint64_t)drawcountPtr);
|
||||
SERIALISE_ELEMENT(maxdrawcount);
|
||||
SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)indirect).Important();
|
||||
SERIALISE_ELEMENT_LOCAL(drawcount, (uint64_t)drawcountPtr).Important();
|
||||
SERIALISE_ELEMENT(maxdrawcount).Important();
|
||||
SERIALISE_ELEMENT(stride);
|
||||
|
||||
Serialise_DebugMessages(ser);
|
||||
@@ -3587,8 +3571,8 @@ bool WrappedOpenGL::Serialise_glClearNamedFramebufferfv(SerialiserType &ser,
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
||||
SERIALISE_ELEMENT(buffer);
|
||||
SERIALISE_ELEMENT(drawbuffer);
|
||||
SERIALISE_ELEMENT_ARRAY(value, buffer == eGL_DEPTH ? 1 : 4);
|
||||
SERIALISE_ELEMENT(drawbuffer).Important();
|
||||
SERIALISE_ELEMENT_ARRAY(value, buffer == eGL_DEPTH ? 1 : 4).Important();
|
||||
|
||||
Serialise_DebugMessages(ser);
|
||||
|
||||
@@ -3609,18 +3593,7 @@ bool WrappedOpenGL::Serialise_glClearNamedFramebufferfv(SerialiserType &ser,
|
||||
{
|
||||
AddEvent();
|
||||
|
||||
rdcstr name;
|
||||
|
||||
if(buffer == eGL_DEPTH)
|
||||
name = StringFormat::Fmt("%s(%s, %i, %f)", ToStr(gl_CurChunk).c_str(),
|
||||
ToStr(buffer).c_str(), drawbuffer, value[0]);
|
||||
else
|
||||
name = StringFormat::Fmt("%s(%s, %i, %f, %f, %f, %f)", ToStr(gl_CurChunk).c_str(),
|
||||
ToStr(buffer).c_str(), drawbuffer, value[0], value[1], value[2],
|
||||
value[3]);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = name;
|
||||
draw.flags |= DrawFlags::Clear;
|
||||
if(buffer == eGL_COLOR)
|
||||
draw.flags |= DrawFlags::ClearColor;
|
||||
@@ -3738,8 +3711,8 @@ bool WrappedOpenGL::Serialise_glClearNamedFramebufferiv(SerialiserType &ser,
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
||||
SERIALISE_ELEMENT(buffer);
|
||||
SERIALISE_ELEMENT(drawbuffer);
|
||||
SERIALISE_ELEMENT_ARRAY(value, buffer == eGL_STENCIL ? 1 : 4);
|
||||
SERIALISE_ELEMENT(drawbuffer).Important();
|
||||
SERIALISE_ELEMENT_ARRAY(value, buffer == eGL_STENCIL ? 1 : 4).Important();
|
||||
|
||||
Serialise_DebugMessages(ser);
|
||||
|
||||
@@ -3760,18 +3733,7 @@ bool WrappedOpenGL::Serialise_glClearNamedFramebufferiv(SerialiserType &ser,
|
||||
{
|
||||
AddEvent();
|
||||
|
||||
rdcstr name;
|
||||
|
||||
if(buffer == eGL_STENCIL)
|
||||
name = StringFormat::Fmt("%s(%s, %i, %i)", ToStr(gl_CurChunk).c_str(),
|
||||
ToStr(buffer).c_str(), drawbuffer, value[0]);
|
||||
else
|
||||
name = StringFormat::Fmt("%s(%s, %i, %i, %i, %i, %i)", ToStr(gl_CurChunk).c_str(),
|
||||
ToStr(buffer).c_str(), drawbuffer, value[0], value[1], value[2],
|
||||
value[3]);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = name;
|
||||
draw.flags |= DrawFlags::Clear;
|
||||
if(buffer == eGL_COLOR)
|
||||
draw.flags |= DrawFlags::ClearColor;
|
||||
@@ -3874,8 +3836,8 @@ bool WrappedOpenGL::Serialise_glClearNamedFramebufferuiv(SerialiserType &ser,
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
||||
SERIALISE_ELEMENT(buffer);
|
||||
SERIALISE_ELEMENT(drawbuffer);
|
||||
SERIALISE_ELEMENT_ARRAY(value, 4);
|
||||
SERIALISE_ELEMENT(drawbuffer).Important();
|
||||
SERIALISE_ELEMENT_ARRAY(value, 4).Important();
|
||||
|
||||
Serialise_DebugMessages(ser);
|
||||
|
||||
@@ -3897,10 +3859,6 @@ bool WrappedOpenGL::Serialise_glClearNamedFramebufferuiv(SerialiserType &ser,
|
||||
AddEvent();
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%s, %i, %u, %u, %u, %u)", ToStr(gl_CurChunk).c_str(),
|
||||
ToStr(buffer).c_str(), drawbuffer, value[0], value[1], value[2],
|
||||
value[3]);
|
||||
|
||||
draw.flags |= DrawFlags::Clear | DrawFlags::ClearColor;
|
||||
|
||||
GLuint attachment = 0;
|
||||
@@ -3998,9 +3956,9 @@ bool WrappedOpenGL::Serialise_glClearNamedFramebufferfi(SerialiserType &ser, GLu
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
||||
SERIALISE_ELEMENT(buffer);
|
||||
SERIALISE_ELEMENT(drawbuffer);
|
||||
SERIALISE_ELEMENT(depth);
|
||||
SERIALISE_ELEMENT(stencil);
|
||||
SERIALISE_ELEMENT(drawbuffer).Important();
|
||||
SERIALISE_ELEMENT(depth).Important();
|
||||
SERIALISE_ELEMENT(stencil).Important();
|
||||
|
||||
Serialise_DebugMessages(ser);
|
||||
|
||||
@@ -4022,7 +3980,6 @@ bool WrappedOpenGL::Serialise_glClearNamedFramebufferfi(SerialiserType &ser, GLu
|
||||
AddEvent();
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%f, %i)", ToStr(gl_CurChunk).c_str(), depth, stencil);
|
||||
draw.flags |= DrawFlags::Clear | DrawFlags::ClearDepthStencil;
|
||||
|
||||
GLuint attachment = 0;
|
||||
@@ -4138,10 +4095,10 @@ bool WrappedOpenGL::Serialise_glClearNamedBufferDataEXT(SerialiserType &ser, GLu
|
||||
GLenum internalformat, GLenum format,
|
||||
GLenum type, const void *dataPtr)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle)).Important();
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT(format);
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT(format).Important();
|
||||
SERIALISE_ELEMENT(type).Important();
|
||||
|
||||
uint64_t data[4] = {0};
|
||||
|
||||
@@ -4289,12 +4246,12 @@ bool WrappedOpenGL::Serialise_glClearNamedBufferSubDataEXT(SerialiserType &ser,
|
||||
GLsizeiptr sizePtr, GLenum format,
|
||||
GLenum type, const void *dataPtr)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle)).Important();
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT_LOCAL(offset, (uint64_t)offsetPtr);
|
||||
SERIALISE_ELEMENT_LOCAL(size, (uint64_t)sizePtr);
|
||||
SERIALISE_ELEMENT(format);
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT(format).Important();
|
||||
SERIALISE_ELEMENT(type).Important();
|
||||
|
||||
uint64_t data[4] = {0};
|
||||
|
||||
@@ -4584,10 +4541,10 @@ template <typename SerialiserType>
|
||||
bool WrappedOpenGL::Serialise_glClearTexImage(SerialiserType &ser, GLuint textureHandle, GLint level,
|
||||
GLenum format, GLenum type, const void *dataPtr)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(level);
|
||||
SERIALISE_ELEMENT(format);
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT(format).Important();
|
||||
SERIALISE_ELEMENT(type).Important();
|
||||
|
||||
uint64_t data[4] = {0};
|
||||
|
||||
@@ -4675,7 +4632,6 @@ bool WrappedOpenGL::Serialise_glClearTexImage(SerialiserType &ser, GLuint textur
|
||||
ResourceId id = GetResourceManager()->GetOriginalID(liveId);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%s)", ToStr(gl_CurChunk).c_str(), ToStr(id).c_str());
|
||||
draw.flags |= DrawFlags::Clear;
|
||||
if(format == eGL_DEPTH_STENCIL || format == eGL_DEPTH_COMPONENT || format == eGL_STENCIL_INDEX)
|
||||
draw.flags |= DrawFlags::ClearDepthStencil;
|
||||
@@ -4726,7 +4682,7 @@ bool WrappedOpenGL::Serialise_glClearTexSubImage(SerialiserType &ser, GLuint tex
|
||||
GLsizei depth, GLenum format, GLenum type,
|
||||
const void *dataPtr)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(level);
|
||||
SERIALISE_ELEMENT(xoffset);
|
||||
SERIALISE_ELEMENT(yoffset);
|
||||
@@ -4734,8 +4690,8 @@ bool WrappedOpenGL::Serialise_glClearTexSubImage(SerialiserType &ser, GLuint tex
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT(height);
|
||||
SERIALISE_ELEMENT(depth);
|
||||
SERIALISE_ELEMENT(format);
|
||||
SERIALISE_ELEMENT(type);
|
||||
SERIALISE_ELEMENT(format).Important();
|
||||
SERIALISE_ELEMENT(type).Important();
|
||||
|
||||
uint64_t data[4] = {0};
|
||||
|
||||
@@ -4824,7 +4780,6 @@ bool WrappedOpenGL::Serialise_glClearTexSubImage(SerialiserType &ser, GLuint tex
|
||||
ResourceId id = GetResourceManager()->GetOriginalID(liveId);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%s)", ToStr(gl_CurChunk).c_str(), ToStr(id).c_str());
|
||||
draw.flags |= DrawFlags::Clear;
|
||||
if(format == eGL_DEPTH_STENCIL || format == eGL_DEPTH_COMPONENT || format == eGL_STENCIL_INDEX)
|
||||
draw.flags |= DrawFlags::ClearDepthStencil;
|
||||
@@ -4881,7 +4836,6 @@ bool WrappedOpenGL::Serialise_glFlush(SerialiserType &ser)
|
||||
if(IsLoading(m_State))
|
||||
{
|
||||
DrawcallDescription draw;
|
||||
draw.name = ToStr(gl_CurChunk) + "()";
|
||||
draw.flags |= DrawFlags::PassBoundary | DrawFlags::EndPass;
|
||||
|
||||
AddEvent();
|
||||
@@ -4922,7 +4876,6 @@ bool WrappedOpenGL::Serialise_glFinish(SerialiserType &ser)
|
||||
AddEvent();
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = ToStr(gl_CurChunk) + "()";
|
||||
draw.flags |= DrawFlags::PassBoundary | DrawFlags::EndPass;
|
||||
|
||||
AddDrawcall(draw);
|
||||
|
||||
@@ -1680,9 +1680,9 @@ bool WrappedOpenGL::Serialise_glFramebufferDrawBuffersEXT(SerialiserType &ser,
|
||||
GLuint framebufferHandle, GLsizei n,
|
||||
const GLenum *bufs)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle)).Important();
|
||||
SERIALISE_ELEMENT(n);
|
||||
SERIALISE_ELEMENT_ARRAY(bufs, n);
|
||||
SERIALISE_ELEMENT_ARRAY(bufs, n).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
@@ -1775,7 +1775,7 @@ bool WrappedOpenGL::Serialise_glInvalidateNamedFramebufferData(SerialiserType &s
|
||||
GLsizei numAttachments,
|
||||
const GLenum *attachments)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle)).Important();
|
||||
SERIALISE_ELEMENT(numAttachments);
|
||||
SERIALISE_ELEMENT_ARRAY(attachments, numAttachments);
|
||||
|
||||
@@ -1817,8 +1817,6 @@ bool WrappedOpenGL::Serialise_glInvalidateNamedFramebufferData(SerialiserType &s
|
||||
ResourceId fbid = GetResourceManager()->GetResID(framebuffer);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%s)", ToStr(gl_CurChunk).c_str(),
|
||||
ToStr(GetResourceManager()->GetOriginalID(fbid)).c_str());
|
||||
draw.flags |= DrawFlags::Clear;
|
||||
|
||||
for(GLsizei i = 0; i < numAttachments; i++)
|
||||
@@ -1970,7 +1968,7 @@ bool WrappedOpenGL::Serialise_glInvalidateNamedFramebufferSubData(
|
||||
SerialiserType &ser, GLuint framebufferHandle, GLsizei numAttachments,
|
||||
const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle)).Important();
|
||||
SERIALISE_ELEMENT(numAttachments);
|
||||
SERIALISE_ELEMENT_ARRAY(attachments, numAttachments);
|
||||
SERIALISE_ELEMENT(x);
|
||||
@@ -2017,8 +2015,6 @@ bool WrappedOpenGL::Serialise_glInvalidateNamedFramebufferSubData(
|
||||
ResourceId fbid = GetResourceManager()->GetResID(framebuffer);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%s)", ToStr(gl_CurChunk).c_str(),
|
||||
ToStr(GetResourceManager()->GetOriginalID(fbid)).c_str());
|
||||
draw.flags |= DrawFlags::Clear;
|
||||
|
||||
for(GLsizei i = 0; i < numAttachments; i++)
|
||||
@@ -2136,8 +2132,10 @@ bool WrappedOpenGL::Serialise_glBlitNamedFramebuffer(SerialiserType &ser,
|
||||
GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(readFramebuffer, FramebufferRes(GetCtx(), readFramebufferHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(drawFramebuffer, FramebufferRes(GetCtx(), drawFramebufferHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(readFramebuffer, FramebufferRes(GetCtx(), readFramebufferHandle))
|
||||
.Important();
|
||||
SERIALISE_ELEMENT_LOCAL(drawFramebuffer, FramebufferRes(GetCtx(), drawFramebufferHandle))
|
||||
.Important();
|
||||
SERIALISE_ELEMENT(srcX0);
|
||||
SERIALISE_ELEMENT(srcY0);
|
||||
SERIALISE_ELEMENT(srcX1);
|
||||
@@ -2172,9 +2170,6 @@ bool WrappedOpenGL::Serialise_glBlitNamedFramebuffer(SerialiserType &ser,
|
||||
ResourceId drawId = GetResourceManager()->GetResID(drawFramebuffer);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%s, %s)", ToStr(gl_CurChunk).c_str(),
|
||||
ToStr(GetResourceManager()->GetOriginalID(readId)).c_str(),
|
||||
ToStr(GetResourceManager()->GetOriginalID(drawId)).c_str());
|
||||
draw.flags |= DrawFlags::Resolve;
|
||||
|
||||
GLint numCols = 8;
|
||||
|
||||
@@ -193,9 +193,9 @@ bool WrappedOpenGL::Serialise_glBindSamplers(SerialiserType &ser, GLuint first,
|
||||
samplers.push_back(SamplerRes(GetCtx(), samplerHandles ? samplerHandles[i] : 0));
|
||||
}
|
||||
|
||||
SERIALISE_ELEMENT(first);
|
||||
SERIALISE_ELEMENT(first).Important();
|
||||
SERIALISE_ELEMENT(count);
|
||||
SERIALISE_ELEMENT(samplers);
|
||||
SERIALISE_ELEMENT(samplers).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
|
||||
@@ -364,7 +364,7 @@ template <typename SerialiserType>
|
||||
bool WrappedOpenGL::Serialise_glShaderSource(SerialiserType &ser, GLuint shaderHandle, GLsizei count,
|
||||
const GLchar *const *source, const GLint *length)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(shader, ShaderRes(GetCtx(), shaderHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(shader, ShaderRes(GetCtx(), shaderHandle)).Important();
|
||||
|
||||
// serialisation can't handle the length parameter neatly, so we compromise by serialising via a
|
||||
// vector
|
||||
@@ -380,7 +380,7 @@ bool WrappedOpenGL::Serialise_glShaderSource(SerialiserType &ser, GLuint shaderH
|
||||
}
|
||||
}
|
||||
|
||||
SERIALISE_ELEMENT(count);
|
||||
SERIALISE_ELEMENT(count).Important();
|
||||
SERIALISE_ELEMENT(sources);
|
||||
SERIALISE_ELEMENT_ARRAY(length, count);
|
||||
|
||||
|
||||
@@ -333,7 +333,7 @@ template <typename SerialiserType>
|
||||
bool WrappedOpenGL::Serialise_glBindTextures(SerialiserType &ser, GLuint first, GLsizei count,
|
||||
const GLuint *textureHandles)
|
||||
{
|
||||
SERIALISE_ELEMENT(first);
|
||||
SERIALISE_ELEMENT(first).Important();
|
||||
SERIALISE_ELEMENT(count);
|
||||
|
||||
// can't serialise arrays of GL handles since they're not wrapped or typed :(.
|
||||
@@ -346,7 +346,7 @@ bool WrappedOpenGL::Serialise_glBindTextures(SerialiserType &ser, GLuint first,
|
||||
textures.push_back(TextureRes(GetCtx(), textureHandles ? textureHandles[i] : 0));
|
||||
}
|
||||
|
||||
SERIALISE_ELEMENT(textures);
|
||||
SERIALISE_ELEMENT(textures).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
@@ -420,9 +420,9 @@ template <typename SerialiserType>
|
||||
bool WrappedOpenGL::Serialise_glBindMultiTextureEXT(SerialiserType &ser, GLenum texunit,
|
||||
GLenum target, GLuint textureHandle)
|
||||
{
|
||||
SERIALISE_ELEMENT(texunit);
|
||||
SERIALISE_ELEMENT(texunit).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
|
||||
if(IsReplayingAndReading())
|
||||
{
|
||||
@@ -791,7 +791,7 @@ template <typename SerialiserType>
|
||||
bool WrappedOpenGL::Serialise_glGenerateTextureMipmapEXT(SerialiserType &ser, GLuint textureHandle,
|
||||
GLenum target)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
|
||||
@@ -817,9 +817,6 @@ bool WrappedOpenGL::Serialise_glGenerateTextureMipmapEXT(SerialiserType &ser, GL
|
||||
m_Textures[liveId].mipsValid = (1 << mips) - 1;
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt(
|
||||
"%s(%s)", ToStr(gl_CurChunk).c_str(),
|
||||
ToStr(GetResourceManager()->GetOriginalID(GetResourceManager()->GetResID(texture))).c_str());
|
||||
draw.flags |= DrawFlags::GenMips;
|
||||
|
||||
AddDrawcall(draw);
|
||||
@@ -920,7 +917,7 @@ template <typename SerialiserType>
|
||||
bool WrappedOpenGL::Serialise_glInvalidateTexImage(SerialiserType &ser, GLuint textureHandle,
|
||||
GLint level)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(level);
|
||||
|
||||
Serialise_DebugMessages(ser);
|
||||
@@ -1023,8 +1020,6 @@ bool WrappedOpenGL::Serialise_glInvalidateTexImage(SerialiserType &ser, GLuint t
|
||||
AddEvent();
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%s)", ToStr(gl_CurChunk).c_str(),
|
||||
ToStr(GetResourceManager()->GetOriginalID(liveId)).c_str());
|
||||
draw.flags |= DrawFlags::Clear;
|
||||
|
||||
draw.copyDestination = GetResourceManager()->GetOriginalID(liveId);
|
||||
@@ -1076,7 +1071,7 @@ bool WrappedOpenGL::Serialise_glInvalidateTexSubImage(SerialiserType &ser, GLuin
|
||||
GLint zoffset, GLsizei width, GLsizei height,
|
||||
GLsizei depth)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(level);
|
||||
SERIALISE_ELEMENT(xoffset);
|
||||
SERIALISE_ELEMENT(yoffset);
|
||||
@@ -1177,8 +1172,6 @@ bool WrappedOpenGL::Serialise_glInvalidateTexSubImage(SerialiserType &ser, GLuin
|
||||
AddEvent();
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%s)", ToStr(gl_CurChunk).c_str(),
|
||||
ToStr(GetResourceManager()->GetOriginalID(liveId)).c_str());
|
||||
draw.flags |= DrawFlags::Clear;
|
||||
|
||||
draw.copyDestination = GetResourceManager()->GetOriginalID(liveId);
|
||||
@@ -1238,7 +1231,8 @@ bool WrappedOpenGL::Serialise_glCopyImageSubData(SerialiserType &ser, GLuint src
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(srcName, srcTarget == eGL_RENDERBUFFER
|
||||
? RenderbufferRes(GetCtx(), srcHandle)
|
||||
: TextureRes(GetCtx(), srcHandle));
|
||||
: TextureRes(GetCtx(), srcHandle))
|
||||
.Important();
|
||||
SERIALISE_ELEMENT(srcTarget);
|
||||
SERIALISE_ELEMENT(srcLevel);
|
||||
SERIALISE_ELEMENT(srcX);
|
||||
@@ -1246,7 +1240,8 @@ bool WrappedOpenGL::Serialise_glCopyImageSubData(SerialiserType &ser, GLuint src
|
||||
SERIALISE_ELEMENT(srcZ);
|
||||
SERIALISE_ELEMENT_LOCAL(dstName, dstTarget == eGL_RENDERBUFFER
|
||||
? RenderbufferRes(GetCtx(), dstHandle)
|
||||
: TextureRes(GetCtx(), dstHandle));
|
||||
: TextureRes(GetCtx(), dstHandle))
|
||||
.Important();
|
||||
SERIALISE_ELEMENT(dstTarget);
|
||||
SERIALISE_ELEMENT(dstLevel);
|
||||
SERIALISE_ELEMENT(dstX);
|
||||
@@ -1273,9 +1268,6 @@ bool WrappedOpenGL::Serialise_glCopyImageSubData(SerialiserType &ser, GLuint src
|
||||
ResourceId dstid = GetResourceManager()->GetResID(dstName);
|
||||
|
||||
DrawcallDescription draw;
|
||||
draw.name = StringFormat::Fmt("%s(%s, %s)", ToStr(gl_CurChunk).c_str(),
|
||||
ToStr(GetResourceManager()->GetOriginalID(srcid)).c_str(),
|
||||
ToStr(GetResourceManager()->GetOriginalID(dstid)).c_str());
|
||||
draw.flags |= DrawFlags::Copy;
|
||||
|
||||
draw.copySource = GetResourceManager()->GetOriginalID(srcid);
|
||||
@@ -1446,7 +1438,7 @@ bool WrappedOpenGL::Serialise_glCopyTextureSubImage1DEXT(SerialiserType &ser, GL
|
||||
GLenum target, GLint level, GLint xoffset,
|
||||
GLint x, GLint y, GLsizei width)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(level);
|
||||
@@ -1559,7 +1551,7 @@ bool WrappedOpenGL::Serialise_glCopyTextureSubImage2DEXT(SerialiserType &ser, GL
|
||||
GLint yoffset, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(level);
|
||||
@@ -1680,7 +1672,7 @@ bool WrappedOpenGL::Serialise_glCopyTextureSubImage3DEXT(SerialiserType &ser, GL
|
||||
GLint yoffset, GLint zoffset, GLint x,
|
||||
GLint y, GLsizei width, GLsizei height)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(level);
|
||||
@@ -1804,10 +1796,10 @@ template <typename SerialiserType>
|
||||
bool WrappedOpenGL::Serialise_glTextureParameteriEXT(SerialiserType &ser, GLuint textureHandle,
|
||||
GLenum target, GLenum pname, GLint param)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(pname);
|
||||
SERIALISE_ELEMENT(pname).Important();
|
||||
|
||||
RDCCOMPILE_ASSERT(sizeof(int32_t) == sizeof(GLenum),
|
||||
"int32_t isn't the same size as GLenum - aliased serialising will break");
|
||||
@@ -1818,11 +1810,11 @@ bool WrappedOpenGL::Serialise_glTextureParameteriEXT(SerialiserType &ser, GLuint
|
||||
pname == GL_TEXTURE_SWIZZLE_G || pname == GL_TEXTURE_SWIZZLE_B || pname == GL_TEXTURE_SWIZZLE_A ||
|
||||
pname == GL_TEXTURE_WRAP_S || pname == GL_TEXTURE_WRAP_T || pname == GL_TEXTURE_WRAP_R)
|
||||
{
|
||||
SERIALISE_ELEMENT_TYPED(GLenum, param);
|
||||
SERIALISE_ELEMENT_TYPED(GLenum, param).Important();
|
||||
}
|
||||
else
|
||||
{
|
||||
SERIALISE_ELEMENT(param);
|
||||
SERIALISE_ELEMENT(param).Important();
|
||||
}
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
@@ -1934,11 +1926,11 @@ bool WrappedOpenGL::Serialise_glTextureParameterivEXT(SerialiserType &ser, GLuin
|
||||
GLenum target, GLenum pname,
|
||||
const GLint *params)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(pname);
|
||||
SERIALISE_ELEMENT_ARRAY(params, numParams(pname));
|
||||
SERIALISE_ELEMENT(pname).Important();
|
||||
SERIALISE_ELEMENT_ARRAY(params, numParams(pname)).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
@@ -2053,11 +2045,11 @@ bool WrappedOpenGL::Serialise_glTextureParameterIivEXT(SerialiserType &ser, GLui
|
||||
GLenum target, GLenum pname,
|
||||
const GLint *params)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(pname);
|
||||
SERIALISE_ELEMENT_ARRAY(params, numParams(pname));
|
||||
SERIALISE_ELEMENT(pname).Important();
|
||||
SERIALISE_ELEMENT_ARRAY(params, numParams(pname)).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
@@ -2172,11 +2164,11 @@ bool WrappedOpenGL::Serialise_glTextureParameterIuivEXT(SerialiserType &ser, GLu
|
||||
GLenum target, GLenum pname,
|
||||
const GLuint *params)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(pname);
|
||||
SERIALISE_ELEMENT_ARRAY(params, numParams(pname));
|
||||
SERIALISE_ELEMENT(pname).Important();
|
||||
SERIALISE_ELEMENT_ARRAY(params, numParams(pname)).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
@@ -2290,11 +2282,11 @@ template <typename SerialiserType>
|
||||
bool WrappedOpenGL::Serialise_glTextureParameterfEXT(SerialiserType &ser, GLuint textureHandle,
|
||||
GLenum target, GLenum pname, GLfloat param)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(pname);
|
||||
SERIALISE_ELEMENT(param);
|
||||
SERIALISE_ELEMENT(pname).Important();
|
||||
SERIALISE_ELEMENT(param).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
@@ -2405,11 +2397,11 @@ bool WrappedOpenGL::Serialise_glTextureParameterfvEXT(SerialiserType &ser, GLuin
|
||||
GLenum target, GLenum pname,
|
||||
const GLfloat *params)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(pname);
|
||||
SERIALISE_ELEMENT_ARRAY(params, numParams(pname));
|
||||
SERIALISE_ELEMENT(pname).Important();
|
||||
SERIALISE_ELEMENT_ARRAY(params, numParams(pname)).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
@@ -2612,11 +2604,11 @@ bool WrappedOpenGL::Serialise_glTextureImage1DEXT(SerialiserType &ser, GLuint te
|
||||
GLsizei width, GLint border, GLenum format,
|
||||
GLenum type, const void *pixels)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT(level);
|
||||
SERIALISE_ELEMENT_TYPED(GLenum, internalformat);
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target).Important();
|
||||
SERIALISE_ELEMENT(level).Important();
|
||||
SERIALISE_ELEMENT_TYPED(GLenum, internalformat).Important();
|
||||
SERIALISE_ELEMENT(width).Important();
|
||||
SERIALISE_ELEMENT(border);
|
||||
SERIALISE_ELEMENT(format);
|
||||
SERIALISE_ELEMENT(type);
|
||||
@@ -2837,12 +2829,12 @@ bool WrappedOpenGL::Serialise_glTextureImage2DEXT(SerialiserType &ser, GLuint te
|
||||
GLsizei width, GLsizei height, GLint border,
|
||||
GLenum format, GLenum type, const void *pixels)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT(level);
|
||||
SERIALISE_ELEMENT_TYPED(GLenum, internalformat);
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT(height);
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target).Important();
|
||||
SERIALISE_ELEMENT(level).Important();
|
||||
SERIALISE_ELEMENT_TYPED(GLenum, internalformat).Important();
|
||||
SERIALISE_ELEMENT(width).Important();
|
||||
SERIALISE_ELEMENT(height).Important();
|
||||
SERIALISE_ELEMENT(border);
|
||||
SERIALISE_ELEMENT(format);
|
||||
SERIALISE_ELEMENT(type);
|
||||
@@ -3092,12 +3084,12 @@ bool WrappedOpenGL::Serialise_glTextureImage3DEXT(SerialiserType &ser, GLuint te
|
||||
GLint border, GLenum format, GLenum type,
|
||||
const void *pixels)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT(level);
|
||||
SERIALISE_ELEMENT_TYPED(GLenum, internalformat);
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT(height);
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target).Important();
|
||||
SERIALISE_ELEMENT(level).Important();
|
||||
SERIALISE_ELEMENT_TYPED(GLenum, internalformat).Important();
|
||||
SERIALISE_ELEMENT(width).Important();
|
||||
SERIALISE_ELEMENT(height).Important();
|
||||
SERIALISE_ELEMENT(depth);
|
||||
SERIALISE_ELEMENT(border);
|
||||
SERIALISE_ELEMENT(format);
|
||||
@@ -3328,11 +3320,11 @@ bool WrappedOpenGL::Serialise_glCompressedTextureImage1DEXT(SerialiserType &ser,
|
||||
GLsizei width, GLint border,
|
||||
GLsizei imageSize, const GLvoid *pixels)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT(level);
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target).Important();
|
||||
SERIALISE_ELEMENT(level).Important();
|
||||
SERIALISE_ELEMENT(internalformat).Important();
|
||||
SERIALISE_ELEMENT(width).Important();
|
||||
SERIALISE_ELEMENT(border);
|
||||
|
||||
byte *unpackedPixels = NULL;
|
||||
@@ -3648,12 +3640,12 @@ bool WrappedOpenGL::Serialise_glCompressedTextureImage2DEXT(SerialiserType &ser,
|
||||
GLsizei height, GLint border,
|
||||
GLsizei imageSize, const GLvoid *pixels)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT(level);
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT(height);
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target).Important();
|
||||
SERIALISE_ELEMENT(level).Important();
|
||||
SERIALISE_ELEMENT(internalformat).Important();
|
||||
SERIALISE_ELEMENT(width).Important();
|
||||
SERIALISE_ELEMENT(height).Important();
|
||||
SERIALISE_ELEMENT(border);
|
||||
|
||||
byte *unpackedPixels = NULL;
|
||||
@@ -3907,13 +3899,13 @@ bool WrappedOpenGL::Serialise_glCompressedTextureImage3DEXT(SerialiserType &ser,
|
||||
GLsizei depth, GLint border,
|
||||
GLsizei imageSize, const GLvoid *pixels)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT(level);
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT(height);
|
||||
SERIALISE_ELEMENT(depth);
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target).Important();
|
||||
SERIALISE_ELEMENT(level).Important();
|
||||
SERIALISE_ELEMENT(internalformat).Important();
|
||||
SERIALISE_ELEMENT(width).Important();
|
||||
SERIALISE_ELEMENT(height).Important();
|
||||
SERIALISE_ELEMENT(depth).Important();
|
||||
SERIALISE_ELEMENT(border);
|
||||
|
||||
byte *unpackedPixels = NULL;
|
||||
@@ -4147,13 +4139,13 @@ bool WrappedOpenGL::Serialise_glCopyTextureImage1DEXT(SerialiserType &ser, GLuin
|
||||
GLenum internalformat, GLint x, GLint y,
|
||||
GLsizei width, GLint border)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT(level);
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT(internalformat).Important();
|
||||
SERIALISE_ELEMENT(x);
|
||||
SERIALISE_ELEMENT(y);
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT(width).Important();
|
||||
SERIALISE_ELEMENT(border);
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
@@ -4309,14 +4301,14 @@ bool WrappedOpenGL::Serialise_glCopyTextureImage2DEXT(SerialiserType &ser, GLuin
|
||||
GLenum internalformat, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height, GLint border)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT(level);
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT(internalformat).Important();
|
||||
SERIALISE_ELEMENT(x);
|
||||
SERIALISE_ELEMENT(y);
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT(height);
|
||||
SERIALISE_ELEMENT(width).Important();
|
||||
SERIALISE_ELEMENT(height).Important();
|
||||
SERIALISE_ELEMENT(border);
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
@@ -4475,12 +4467,12 @@ bool WrappedOpenGL::Serialise_glTextureStorage1DEXT(SerialiserType &ser, GLuint
|
||||
GLenum target, GLsizei levels,
|
||||
GLenum internalformat, GLsizei width)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target).Important();
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(levels);
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT(levels).Important();
|
||||
SERIALISE_ELEMENT(internalformat).Important();
|
||||
SERIALISE_ELEMENT(width).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
@@ -4601,13 +4593,13 @@ bool WrappedOpenGL::Serialise_glTextureStorage2DEXT(SerialiserType &ser, GLuint
|
||||
GLenum internalformat, GLsizei width,
|
||||
GLsizei height)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target).Important();
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(levels);
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT(height);
|
||||
SERIALISE_ELEMENT(levels).Important();
|
||||
SERIALISE_ELEMENT(internalformat).Important();
|
||||
SERIALISE_ELEMENT(width).Important();
|
||||
SERIALISE_ELEMENT(height).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
@@ -4731,14 +4723,14 @@ bool WrappedOpenGL::Serialise_glTextureStorage3DEXT(SerialiserType &ser, GLuint
|
||||
GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target).Important();
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(levels);
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT(height);
|
||||
SERIALISE_ELEMENT(depth);
|
||||
SERIALISE_ELEMENT(levels).Important();
|
||||
SERIALISE_ELEMENT(internalformat).Important();
|
||||
SERIALISE_ELEMENT(width).Important();
|
||||
SERIALISE_ELEMENT(height).Important();
|
||||
SERIALISE_ELEMENT(depth).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
@@ -4865,13 +4857,13 @@ bool WrappedOpenGL::Serialise_glTextureStorage2DMultisampleEXT(SerialiserType &s
|
||||
GLsizei width, GLsizei height,
|
||||
GLboolean fixedsamplelocations)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target).Important();
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(samples);
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT(height);
|
||||
SERIALISE_ELEMENT(samples).Important();
|
||||
SERIALISE_ELEMENT(internalformat).Important();
|
||||
SERIALISE_ELEMENT(width).Important();
|
||||
SERIALISE_ELEMENT(height).Important();
|
||||
SERIALISE_ELEMENT_TYPED(bool, fixedsamplelocations);
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
@@ -5042,14 +5034,14 @@ bool WrappedOpenGL::Serialise_glTextureStorage3DMultisampleEXT(SerialiserType &s
|
||||
GLsizei height, GLsizei depth,
|
||||
GLboolean fixedsamplelocations)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT(target);
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target).Important();
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(samples);
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT(width);
|
||||
SERIALISE_ELEMENT(height);
|
||||
SERIALISE_ELEMENT(depth);
|
||||
SERIALISE_ELEMENT(samples).Important();
|
||||
SERIALISE_ELEMENT(internalformat).Important();
|
||||
SERIALISE_ELEMENT(width).Important();
|
||||
SERIALISE_ELEMENT(height).Important();
|
||||
SERIALISE_ELEMENT(depth).Important();
|
||||
SERIALISE_ELEMENT_TYPED(bool, fixedsamplelocations);
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
@@ -5228,7 +5220,7 @@ bool WrappedOpenGL::Serialise_glTextureSubImage1DEXT(SerialiserType &ser, GLuint
|
||||
GLsizei width, GLenum format, GLenum type,
|
||||
const void *pixels)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(level);
|
||||
@@ -5263,7 +5255,7 @@ bool WrappedOpenGL::Serialise_glTextureSubImage1DEXT(SerialiserType &ser, GLuint
|
||||
// in.
|
||||
if(!UnpackBufBound)
|
||||
{
|
||||
ser.Serialise("pixels"_lit, pixels, subimageSize, SerialiserFlags::AllocateMemory);
|
||||
ser.Serialise("pixels"_lit, pixels, subimageSize, SerialiserFlags::AllocateMemory).Important();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5453,7 +5445,7 @@ bool WrappedOpenGL::Serialise_glTextureSubImage2DEXT(SerialiserType &ser, GLuint
|
||||
GLint yoffset, GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type, const void *pixels)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(level);
|
||||
@@ -5490,7 +5482,7 @@ bool WrappedOpenGL::Serialise_glTextureSubImage2DEXT(SerialiserType &ser, GLuint
|
||||
// in.
|
||||
if(!UnpackBufBound)
|
||||
{
|
||||
ser.Serialise("pixels"_lit, pixels, subimageSize, SerialiserFlags::AllocateMemory);
|
||||
ser.Serialise("pixels"_lit, pixels, subimageSize, SerialiserFlags::AllocateMemory).Important();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5686,7 +5678,7 @@ bool WrappedOpenGL::Serialise_glTextureSubImage3DEXT(SerialiserType &ser, GLuint
|
||||
GLsizei height, GLsizei depth, GLenum format,
|
||||
GLenum type, const void *pixels)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(level);
|
||||
@@ -5725,7 +5717,7 @@ bool WrappedOpenGL::Serialise_glTextureSubImage3DEXT(SerialiserType &ser, GLuint
|
||||
// in.
|
||||
if(!UnpackBufBound)
|
||||
{
|
||||
ser.Serialise("pixels"_lit, pixels, subimageSize, SerialiserFlags::AllocateMemory);
|
||||
ser.Serialise("pixels"_lit, pixels, subimageSize, SerialiserFlags::AllocateMemory).Important();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5925,7 +5917,7 @@ bool WrappedOpenGL::Serialise_glCompressedTextureSubImage1DEXT(SerialiserType &s
|
||||
GLsizei width, GLenum format,
|
||||
GLsizei imageSize, const void *pixels)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(level);
|
||||
@@ -5959,7 +5951,8 @@ bool WrappedOpenGL::Serialise_glCompressedTextureSubImage1DEXT(SerialiserType &s
|
||||
// in.
|
||||
if(!UnpackBufBound)
|
||||
{
|
||||
ser.Serialise("pixels"_lit, pixels, (uint32_t &)imageSize, SerialiserFlags::AllocateMemory);
|
||||
ser.Serialise("pixels"_lit, pixels, (uint32_t &)imageSize, SerialiserFlags::AllocateMemory)
|
||||
.Important();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6140,7 +6133,7 @@ bool WrappedOpenGL::Serialise_glCompressedTextureSubImage2DEXT(SerialiserType &s
|
||||
GLsizei height, GLenum format,
|
||||
GLsizei imageSize, const void *pixels)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(level);
|
||||
@@ -6175,7 +6168,8 @@ bool WrappedOpenGL::Serialise_glCompressedTextureSubImage2DEXT(SerialiserType &s
|
||||
// in.
|
||||
if(!UnpackBufBound)
|
||||
{
|
||||
ser.Serialise("pixels"_lit, pixels, (uint32_t &)imageSize, SerialiserFlags::AllocateMemory);
|
||||
ser.Serialise("pixels"_lit, pixels, (uint32_t &)imageSize, SerialiserFlags::AllocateMemory)
|
||||
.Important();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6372,7 +6366,7 @@ bool WrappedOpenGL::Serialise_glCompressedTextureSubImage3DEXT(
|
||||
GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
||||
GLsizei imageSize, const void *pixels)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(level);
|
||||
@@ -6409,7 +6403,8 @@ bool WrappedOpenGL::Serialise_glCompressedTextureSubImage3DEXT(
|
||||
// in.
|
||||
if(!UnpackBufBound)
|
||||
{
|
||||
ser.Serialise("pixels"_lit, pixels, (uint32_t &)imageSize, SerialiserFlags::AllocateMemory);
|
||||
ser.Serialise("pixels"_lit, pixels, (uint32_t &)imageSize, SerialiserFlags::AllocateMemory)
|
||||
.Important();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6616,11 +6611,11 @@ bool WrappedOpenGL::Serialise_glTextureBufferRangeEXT(SerialiserType &ser, GLuin
|
||||
GLuint bufferHandle, GLintptr offsetPtr,
|
||||
GLsizeiptr sizePtr)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle)).Important();
|
||||
SERIALISE_ELEMENT_LOCAL(offs, (uint64_t)offsetPtr);
|
||||
SERIALISE_ELEMENT_LOCAL(size, (uint64_t)sizePtr);
|
||||
|
||||
@@ -6795,11 +6790,11 @@ bool WrappedOpenGL::Serialise_glTextureBufferEXT(SerialiserType &ser, GLuint tex
|
||||
GLenum target, GLenum internalformat,
|
||||
GLuint bufferHandle)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(target);
|
||||
HIDE_ARB_DSA_TARGET();
|
||||
SERIALISE_ELEMENT(internalformat);
|
||||
SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(buffer, BufferRes(GetCtx(), bufferHandle)).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
@@ -7000,11 +6995,11 @@ bool WrappedOpenGL::Serialise_glTextureFoveationParametersQCOM(SerialiserType &s
|
||||
GLfloat focalY, GLfloat gainX,
|
||||
GLfloat gainY, GLfloat foveaArea)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
||||
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle)).Important();
|
||||
SERIALISE_ELEMENT(layer);
|
||||
SERIALISE_ELEMENT(focalPoint);
|
||||
SERIALISE_ELEMENT(focalX);
|
||||
SERIALISE_ELEMENT(focalY);
|
||||
SERIALISE_ELEMENT(focalX).Important();
|
||||
SERIALISE_ELEMENT(focalY).Important();
|
||||
SERIALISE_ELEMENT(gainX);
|
||||
SERIALISE_ELEMENT(gainY);
|
||||
SERIALISE_ELEMENT(foveaArea);
|
||||
|
||||
@@ -32,7 +32,7 @@ bool WrappedOpenGL::Serialise_glProgramUniformVector(SerialiserType &ser, GLuint
|
||||
GLint location, GLsizei count,
|
||||
const void *value, UniformType type)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(Program, ProgramRes(GetCtx(), program));
|
||||
SERIALISE_ELEMENT_LOCAL(Program, ProgramRes(GetCtx(), program)).Important();
|
||||
SERIALISE_ELEMENT(location);
|
||||
|
||||
// this is used to share serialisation code amongst the brazillion variations
|
||||
@@ -102,13 +102,13 @@ bool WrappedOpenGL::Serialise_glProgramUniformVector(SerialiserType &ser, GLuint
|
||||
|
||||
// we don't want to allocate since we've already handled that
|
||||
if(elemBaseType == SDBasic::Float && elemSize == sizeof(float))
|
||||
ser.Serialise("values"_lit, v.f, arrayLength, SerialiserFlags::NoFlags);
|
||||
ser.Serialise("values"_lit, v.f, arrayLength, SerialiserFlags::NoFlags).Important();
|
||||
else if(elemBaseType == SDBasic::Float)
|
||||
ser.Serialise("values"_lit, v.d, arrayLength, SerialiserFlags::NoFlags);
|
||||
ser.Serialise("values"_lit, v.d, arrayLength, SerialiserFlags::NoFlags).Important();
|
||||
else if(elemBaseType == SDBasic::SignedInteger)
|
||||
ser.Serialise("values"_lit, v.i, arrayLength, SerialiserFlags::NoFlags);
|
||||
ser.Serialise("values"_lit, v.i, arrayLength, SerialiserFlags::NoFlags).Important();
|
||||
else if(elemBaseType == SDBasic::UnsignedInteger)
|
||||
ser.Serialise("values"_lit, v.u, arrayLength, SerialiserFlags::NoFlags);
|
||||
ser.Serialise("values"_lit, v.u, arrayLength, SerialiserFlags::NoFlags).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
@@ -160,9 +160,9 @@ bool WrappedOpenGL::Serialise_glProgramUniformMatrix(SerialiserType &ser, GLuint
|
||||
GLboolean transpose, const void *value,
|
||||
UniformType type)
|
||||
{
|
||||
SERIALISE_ELEMENT_LOCAL(Program, ProgramRes(GetCtx(), program));
|
||||
SERIALISE_ELEMENT_LOCAL(Program, ProgramRes(GetCtx(), program)).Important();
|
||||
SERIALISE_ELEMENT(location);
|
||||
SERIALISE_ELEMENT_TYPED(bool, transpose);
|
||||
SERIALISE_ELEMENT_TYPED(bool, transpose).Important();
|
||||
|
||||
// this is used to share serialisation code amongst the brazillion variations
|
||||
SERIALISE_ELEMENT(type).Hidden();
|
||||
@@ -227,9 +227,9 @@ bool WrappedOpenGL::Serialise_glProgramUniformMatrix(SerialiserType &ser, GLuint
|
||||
|
||||
// we don't want to allocate since we've already handled that
|
||||
if(elemSize == sizeof(float))
|
||||
ser.Serialise("values"_lit, v.f, arrayLength, SerialiserFlags::NoFlags);
|
||||
ser.Serialise("values"_lit, v.f, arrayLength, SerialiserFlags::NoFlags).Important();
|
||||
else
|
||||
ser.Serialise("values"_lit, v.d, arrayLength, SerialiserFlags::NoFlags);
|
||||
ser.Serialise("values"_lit, v.d, arrayLength, SerialiserFlags::NoFlags).Important();
|
||||
|
||||
SERIALISE_CHECK_READ_ERRORS();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user