mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-07-08 16:50:44 +00:00
Change include paths from <vulkan/...> to just <...>
* This is inconsistent between windows and linux - on linux it's vulkan/ but on windows the files are just in the Include folder. * For final ship, we may well in-line the header in our own source tree as we do with GL, since it might even be custom-built.
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@@ -5,7 +5,7 @@ MACROS=-DLINUX \
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-DRENDERDOC_PLATFORM=linux \
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-DRENDERDOC_EXPORTS \
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-DGIT_COMMIT_HASH="\"$(COMMIT)\""
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CFLAGS=-c -Wall -Werror -Wno-unused -Wno-unknown-pragmas -fPIC $(MACROS) -I../../ -I../../3rdparty/ -I$(VK_SDK_PATH)/include
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CFLAGS=-c -Wall -Werror -Wno-unused -Wno-unknown-pragmas -fPIC $(MACROS) -I../../ -I../../3rdparty/ -I$(VK_SDK_PATH)/include/vulkan
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CPPFLAGS=-std=c++11 -g -Wno-reorder -fvisibility=hidden -fvisibility-inlines-hidden
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OBJDIR=.obj
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OBJECTS=vk_dispatchtables.o \
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@@ -116,8 +116,8 @@
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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<ExecutablePath>$(ExecutablePath)</ExecutablePath>
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<IncludePath>$(VULKAN_SDK)\Include;$(IncludePath)</IncludePath>
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<LibraryPath>$(VULKAN_SDK)\Source\lib;$(LibraryPath)</LibraryPath>
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<IncludePath>$(VK_SDK_PATH)\Include;$(IncludePath)</IncludePath>
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<LibraryPath>$(LibraryPath)</LibraryPath>
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<ExcludePath>$(ExcludePath)</ExcludePath>
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<TargetName>driver_$(ProjectName)</TargetName>
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</PropertyGroup>
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@@ -54,11 +54,11 @@
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#include <xcb/xcb.h>
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#endif
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#include <vulkan/vulkan.h>
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#include <vulkan/vk_debug_marker_lunarg.h>
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#include <vulkan/vk_debug_report_lunarg.h>
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#include <vulkan/vk_ext_khr_swapchain.h>
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#include <vulkan/vk_ext_khr_device_swapchain.h>
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#include <vulkan.h>
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#include <vk_debug_marker_lunarg.h>
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#include <vk_debug_report_lunarg.h>
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#include <vk_ext_khr_swapchain.h>
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#include <vk_ext_khr_device_swapchain.h>
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#include "api/replay/renderdoc_replay.h"
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@@ -32,7 +32,7 @@
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#undef CreateSemaphore
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#endif
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#include <vulkan/vk_layer.h>
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#include <vk_layer.h>
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void InitReplayTables();
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void InitDeviceReplayTables(VkDevice device);
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@@ -35,7 +35,7 @@
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#undef CreateSemaphore
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#endif
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#include <vulkan/vk_layer.h>
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#include <vk_layer.h>
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#if defined(WIN32)
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@@ -24,7 +24,7 @@
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#include <string.h>
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#include <stdlib.h>
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#include <vulkan/vk_layer.h>
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#include <vk_layer.h>
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// RenderDoc Includes
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