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Drawcall timings now mostly supported
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@@ -31,6 +31,7 @@ Known Issues
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* Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay.
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* Sparse images with mips or array slices will not properly replay
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* Drawcall timings may be unreliable, and are also top-to-bottom of pipe each, so don't sum up accurately.
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Future work, post 1.0
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========
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@@ -45,7 +46,6 @@ In no particular order, features that are not planned until after 1.0.
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* Mesh output data after geometry and tessellation shaders
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* Vertex picking
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* Pixel history
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* Drawcall timings
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* Custom visualisation shaders
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* Linux support with Qt UI
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* Shader edit & replace
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