Drawcall timings now mostly supported

This commit is contained in:
baldurk
2015-12-30 19:47:50 +01:00
parent e1a37d4616
commit 31502b0186
+1 -1
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@@ -31,6 +31,7 @@ Known Issues
* Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay.
* Sparse images with mips or array slices will not properly replay
* Drawcall timings may be unreliable, and are also top-to-bottom of pipe each, so don't sum up accurately.
Future work, post 1.0
========
@@ -45,7 +46,6 @@ In no particular order, features that are not planned until after 1.0.
* Mesh output data after geometry and tessellation shaders
* Vertex picking
* Pixel history
* Drawcall timings
* Custom visualisation shaders
* Linux support with Qt UI
* Shader edit & replace