Fix sample clamping on D3D11

This commit is contained in:
baldurk
2020-05-16 11:26:48 +01:00
parent 4db10c1ab8
commit 32c1184544
+1 -1
View File
@@ -2138,7 +2138,7 @@ void D3D11Replay::GetTextureData(ResourceId tex, const Subresource &sub,
s.mip = RDCMIN(mips - 1, s.mip);
s.slice = RDCMIN(desc.ArraySize - 1, s.slice);
s.sample = RDCMIN(desc.SampleDesc.Count - 1, s.sample);
s.sample = RDCMIN(sampleCount - 1, s.sample);
if(params.remap != RemapTexture::NoRemap)
{