Factor out command record/partial replay into common place

* Both command lists and command queues need to be able to access this
  data so we expose it in a common place.
* This gets command stepping partially working.
This commit is contained in:
baldurk
2016-07-28 17:06:50 +07:00
parent 9e604294ea
commit 32ca05bb2b
10 changed files with 1331 additions and 362 deletions
+5 -3
View File
@@ -25,6 +25,7 @@
#pragma once
#include "common/wrapped_pool.h"
#include "d3d12_commands.h"
#include "d3d12_common.h"
#include "d3d12_device.h"
#include "d3d12_resources.h"
@@ -85,6 +86,9 @@ class WrappedID3D12GraphicsCommandList : public RefCounter12<ID3D12GraphicsComma
{
WrappedID3D12Device *m_pDevice;
// command recording/replay data shared between queues and lists
D3D12CommandData *m_Cmd;
ResourceId m_ResourceID;
D3D12ResourceRecord *m_ListRecord;
@@ -100,9 +104,6 @@ class WrappedID3D12GraphicsCommandList : public RefCounter12<ID3D12GraphicsComma
D3D12_COMMAND_LIST_TYPE type;
} m_Init;
void AddDrawcall(const FetchDrawcall &d, bool hasEvents);
void AddEvent(D3D12ChunkType type, string description);
const char *GetChunkName(uint32_t idx) { return m_pDevice->GetChunkName(idx); }
D3D12ResourceManager *GetResourceManager() { return m_pDevice->GetResourceManager(); }
public:
@@ -119,6 +120,7 @@ public:
D3D12ResourceRecord *GetResourceRecord() { return m_ListRecord; }
ID3D12GraphicsCommandList *GetList(ResourceId id);
void SetCommandData(D3D12CommandData *cmd) { m_Cmd = cmd; }
void SetInitParams(REFIID riid, UINT nodeMask, D3D12_COMMAND_LIST_TYPE type)
{
m_Init.riid = riid;
@@ -23,6 +23,7 @@
******************************************************************************/
#include "d3d12_command_list.h"
#include "d3d12_command_queue.h"
ID3D12GraphicsCommandList *WrappedID3D12GraphicsCommandList::GetList(ResourceId id)
{
@@ -33,8 +34,68 @@ bool WrappedID3D12GraphicsCommandList::Serialise_Close()
{
SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
if(m_State <= READING)
GetList(CommandList)->Close();
ResourceId bakedCmdId;
if(m_State >= WRITING)
{
D3D12ResourceRecord *record = GetResourceManager()->GetResourceRecord(CommandList);
RDCASSERT(record->bakedCommands);
if(record->bakedCommands)
bakedCmdId = record->bakedCommands->GetResourceID();
}
SERIALISE_ELEMENT(ResourceId, bakeId, bakedCmdId);
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
if(m_State == EXECUTING)
{
if(m_Cmd->ShouldRerecordCmd(CommandList))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList);
#ifdef VERBOSE_PARTIAL_REPLAY
RDCDEBUG("Ending partial command buffer for %llu baked to %llu", CommandList, bakeId);
#endif
list->Close();
// erase the non-baked reference to this command list so that we don't have
// duplicates when it comes time to clean up. See below in in Reset()
m_Cmd->m_RerecordCmds.erase(CommandList);
if(m_Cmd->m_Partial[D3D12CommandData::Primary].partialParent == CommandList)
m_Cmd->m_Partial[D3D12CommandData::Primary].partialParent = ResourceId();
}
m_Cmd->m_BakedCmdListInfo[CommandList].curEventID = 0;
}
else if(m_State == READING)
{
ID3D12GraphicsCommandList *list = GetList(CommandList);
GetResourceManager()->RemoveReplacement(CommandList);
list->Close();
if(m_State == READING && !m_Cmd->m_BakedCmdListInfo[CommandList].curEvents.empty())
{
FetchDrawcall draw;
draw.name = "API Calls";
draw.flags |= eDraw_SetMarker;
m_Cmd->AddDrawcall(draw, true);
m_Cmd->m_BakedCmdListInfo[CommandList].curEventID++;
}
{
if(m_Cmd->GetDrawcallStack().size() > 1)
m_Cmd->GetDrawcallStack().pop_back();
}
m_Cmd->m_BakedCmdListInfo[bakeId].BakeFrom(m_Cmd->m_BakedCmdListInfo[CommandList]);
}
return true;
}
@@ -68,21 +129,128 @@ bool WrappedID3D12GraphicsCommandList::Serialise_Reset(ID3D12CommandAllocator *p
SERIALISE_ELEMENT(ResourceId, Allocator, GetResID(pAllocator));
SERIALISE_ELEMENT(ResourceId, State, GetResID(pInitialState));
if(m_State <= READING)
ResourceId bakedCmdId;
if(m_State >= WRITING)
{
D3D12ResourceRecord *record = GetResourceManager()->GetResourceRecord(CommandList);
RDCASSERT(record->bakedCommands);
if(record->bakedCommands)
bakedCmdId = record->bakedCommands->GetResourceID();
}
SERIALISE_ELEMENT(ResourceId, bakeId, bakedCmdId);
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
if(m_State == EXECUTING)
{
const uint32_t length = m_Cmd->m_BakedCmdListInfo[bakeId].eventCount;
bool partial = false;
int partialType = D3D12CommandData::ePartialNum;
// check for partial execution of this command buffer
for(int p = 0; p < D3D12CommandData::ePartialNum; p++)
{
const vector<uint32_t> &baseEvents = m_Cmd->m_Partial[p].cmdListExecs[bakeId];
for(auto it = baseEvents.begin(); it != baseEvents.end(); ++it)
{
if(*it <= m_Cmd->m_LastEventID && m_Cmd->m_LastEventID < (*it + length))
{
#ifdef VERBOSE_PARTIAL_REPLAY
RDCDEBUG("vkBegin - partial detected %u < %u < %u, %llu -> %llu", *it,
m_Cmd->m_LastEventID, *it + length, CommandList, bakeId);
#endif
m_Cmd->m_Partial[p].partialParent = CommandList;
m_Cmd->m_Partial[p].baseEvent = *it;
partial = true;
partialType = p;
}
}
}
D3D12NOTIMP("m_DrawcallCallback");
// const bool recordAllCmds = false; // m_DrawcallCallback &&
// m_DrawcallCallback->RecordAllCmds()
if(partial) // || recordAllCmds
{
pAllocator = GetResourceManager()->GetLiveAs<ID3D12CommandAllocator>(Allocator);
pInitialState =
State == ResourceId() ? NULL : GetResourceManager()->GetLiveAs<ID3D12PipelineState>(State);
// pull all re-recorded commands from our own device and command pool for easier cleanup
if(!partial)
pAllocator = Unwrap(m_pDevice->GetAlloc());
ID3D12GraphicsCommandList *list = NULL;
HRESULT hr = m_pDevice->CreateCommandList(nodeMask, type, pAllocator, pInitialState, riid,
(void **)&list);
if(FAILED(hr))
RDCERR("Failed on resource serialise-creation, hr: 0x%08x", hr);
if(partial)
{
m_Cmd->m_Partial[partialType].resultPartialCmdList = list;
}
else
{
// we store under both baked and non baked ID.
// The baked ID is the 'real' entry, the non baked is simply so it
// can be found in the subsequent serialised commands that ref the
// non-baked ID. The baked ID is referenced by the submit itself.
//
// In vkEndCommandBuffer we erase the non-baked reference, and since
// we know you can only be recording a command buffer once at a time
// (even if it's baked to several command buffers in the frame)
// there's no issue with clashes here.
m_Cmd->m_RerecordCmds[bakeId] = list;
m_Cmd->m_RerecordCmds[CommandList] = list;
}
}
m_Cmd->m_BakedCmdListInfo[CommandList].curEventID = 0;
}
else if(m_State == READING)
{
pAllocator = GetResourceManager()->GetLiveAs<ID3D12CommandAllocator>(Allocator);
pInitialState =
State == ResourceId() ? NULL : GetResourceManager()->GetLiveAs<ID3D12PipelineState>(State);
if(m_State == READING && !GetResourceManager()->HasLiveResource(CommandList))
if(!GetResourceManager()->HasLiveResource(bakeId))
{
ID3D12GraphicsCommandList *list = NULL;
m_pDevice->CreateCommandList(nodeMask, type, pAllocator, pInitialState, riid, (void **)&list);
GetResourceManager()->AddLiveResource(CommandList, list);
GetResourceManager()->AddLiveResource(bakeId, list);
// whenever a vkCmd command-building chunk asks for the command buffer, it
// will get our baked version.
GetResourceManager()->ReplaceResource(CommandList, bakeId);
}
else
{
GetList(CommandList)->Reset(Unwrap(pAllocator), Unwrap(pInitialState));
}
{
D3D12DrawcallTreeNode *draw = new D3D12DrawcallTreeNode;
m_Cmd->m_BakedCmdListInfo[CommandList].draw = draw;
// On list execute we increment all child events/drawcalls by
// m_RootEventID and insert them into the tree.
m_Cmd->m_BakedCmdListInfo[CommandList].curEventID = 0;
m_Cmd->m_BakedCmdListInfo[CommandList].eventCount = 0;
m_Cmd->m_BakedCmdListInfo[CommandList].drawCount = 0;
m_Cmd->m_BakedCmdListInfo[CommandList].drawStack.push_back(draw);
}
}
return true;
@@ -151,18 +319,43 @@ bool WrappedID3D12GraphicsCommandList::Serialise_DrawIndexedInstanced(UINT Index
SERIALISE_ELEMENT(INT, startVtx, BaseVertexLocation);
SERIALISE_ELEMENT(UINT, startInst, StartInstanceLocation);
if(m_State <= READING)
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
D3D12NOTIMP("Serialise_DebugMessages");
if(m_State == EXECUTING)
{
if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList);
Unwrap(list)->DrawIndexedInstanced(idxCount, instCount, startIdx, startVtx, startInst);
D3D12NOTIMP("Drawcall callbacks");
/*
uint32_t eventID = HandlePreCallback(commandBuffer);
ObjDisp(commandBuffer)
->CmdDrawIndexed(Unwrap(commandBuffer), idxCount, instCount, firstIdx, vtxOffs,
firstInst);
if(eventID && m_DrawcallCallback->PostDraw(eventID, commandBuffer))
{
ObjDisp(commandBuffer)
->CmdDrawIndexed(Unwrap(commandBuffer), idxCount, instCount, firstIdx, vtxOffs,
firstInst);
m_DrawcallCallback->PostRedraw(eventID, commandBuffer);
}*/
}
}
else if(m_State == READING)
{
GetList(CommandList)->DrawIndexedInstanced(idxCount, instCount, startIdx, startVtx, startInst);
}
const string desc = m_pSerialiser->GetDebugStr();
const string desc = m_pSerialiser->GetDebugStr();
// TODO - Serialise_DebugMessages();
if(m_State == READING)
{
AddEvent(DRAW_INDEXED_INST, desc);
m_Cmd->AddEvent(DRAW_INDEXED_INST, desc);
string name =
"DrawIndexedInstanced(" + ToStr::Get(idxCount) + ", " + ToStr::Get(instCount) + ")";
@@ -176,7 +369,7 @@ bool WrappedID3D12GraphicsCommandList::Serialise_DrawIndexedInstanced(UINT Index
draw.flags |= eDraw_Drawcall | eDraw_Instanced | eDraw_UseIBuffer;
AddDrawcall(draw, true);
m_Cmd->AddDrawcall(draw, true);
}
return true;
@@ -219,13 +412,58 @@ bool WrappedID3D12GraphicsCommandList::Serialise_CopyBufferRegion(ID3D12Resource
SERIALISE_ELEMENT(UINT64, srcoffs, SrcOffset);
SERIALISE_ELEMENT(UINT64, num, NumBytes);
if(m_State <= READING && GetResourceManager()->HasLiveResource(dst) &&
GetResourceManager()->HasLiveResource(src))
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
if(m_State == EXECUTING)
{
pDstBuffer = GetResourceManager()->GetLiveAs<ID3D12Resource>(dst);
pSrcBuffer = GetResourceManager()->GetLiveAs<ID3D12Resource>(src);
GetList(CommandList)->CopyBufferRegion(Unwrap(pDstBuffer), dstoffs, Unwrap(pSrcBuffer), srcoffs, num);
if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList);
Unwrap(list)->CopyBufferRegion(Unwrap(pDstBuffer), dstoffs, Unwrap(pSrcBuffer), srcoffs, num);
}
}
else if(m_State == READING)
{
ID3D12GraphicsCommandList *list = GetList(CommandList);
pDstBuffer = GetResourceManager()->GetLiveAs<ID3D12Resource>(dst);
pSrcBuffer = GetResourceManager()->GetLiveAs<ID3D12Resource>(src);
list->CopyBufferRegion(Unwrap(pDstBuffer), dstoffs, Unwrap(pSrcBuffer), srcoffs, num);
const string desc = m_pSerialiser->GetDebugStr();
{
m_Cmd->AddEvent(COPY_BUFFER, desc);
string name = "CopyBufferRegion(" + ToStr::Get(src) + "," + ToStr::Get(dst) + ")";
FetchDrawcall draw;
draw.name = name;
draw.flags |= eDraw_Copy;
draw.copySource = src;
draw.copyDestination = dst;
m_Cmd->AddDrawcall(draw, true);
D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back();
if(src == dst)
{
drawNode.resourceUsage.push_back(
std::make_pair(GetResID(pSrcBuffer), EventUsage(drawNode.draw.eventID, eUsage_Copy)));
}
else
{
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pSrcBuffer), EventUsage(drawNode.draw.eventID, eUsage_CopySrc)));
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pDstBuffer), EventUsage(drawNode.draw.eventID, eUsage_CopyDst)));
}
}
}
return true;
@@ -292,8 +530,22 @@ bool WrappedID3D12GraphicsCommandList::Serialise_IASetPrimitiveTopology(
SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
SERIALISE_ELEMENT(D3D12_PRIMITIVE_TOPOLOGY, topo, PrimitiveTopology);
if(m_State <= READING)
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
if(m_State == EXECUTING)
{
if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList))
{
Unwrap(m_Cmd->RerecordCmdList(CommandList))->IASetPrimitiveTopology(topo);
// m_RenderState.topo = topo;
}
}
else if(m_State == READING)
{
m_Cmd->m_BakedCmdListInfo[CommandList].state.topo = topo;
GetList(CommandList)->IASetPrimitiveTopology(topo);
}
@@ -320,7 +572,24 @@ bool WrappedID3D12GraphicsCommandList::Serialise_RSSetViewports(UINT NumViewport
SERIALISE_ELEMENT(UINT, num, NumViewports);
SERIALISE_ELEMENT_ARR(D3D12_VIEWPORT, views, pViewports, num);
if(m_State <= READING)
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
if(m_State == EXECUTING)
{
if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList))
{
Unwrap(m_Cmd->RerecordCmdList(CommandList))->RSSetViewports(num, views);
/*
if(m_RenderState.views.size() < first + count)
m_RenderState.views.resize(first + count);
for(uint32_t i = 0; i < count; i++)
m_RenderState.views[first + i] = views[i];*/
}
}
else if(m_State == READING)
{
GetList(CommandList)->RSSetViewports(num, views);
}
@@ -351,7 +620,24 @@ bool WrappedID3D12GraphicsCommandList::Serialise_RSSetScissorRects(UINT NumRects
SERIALISE_ELEMENT(UINT, num, NumRects);
SERIALISE_ELEMENT_ARR(D3D12_RECT, rects, pRects, num);
if(m_State <= READING)
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
if(m_State == EXECUTING)
{
if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList))
{
Unwrap(m_Cmd->RerecordCmdList(CommandList))->RSSetScissorRects(num, rects);
/*
if(m_RenderState.scissors.size() < first + count)
m_RenderState.scissors.resize(first + count);
for(uint32_t i = 0; i < count; i++)
m_RenderState.scissors[first + i] = scissors[i];*/
}
}
else if(m_State == READING)
{
GetList(CommandList)->RSSetScissorRects(num, rects);
}
@@ -389,7 +675,20 @@ bool WrappedID3D12GraphicsCommandList::Serialise_SetPipelineState(ID3D12Pipeline
SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
SERIALISE_ELEMENT(ResourceId, pipe, GetResID(pPipelineState));
if(m_State <= READING)
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
if(m_State == EXECUTING)
{
if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList))
{
pPipelineState = GetResourceManager()->GetLiveAs<ID3D12PipelineState>(pipe);
Unwrap(m_Cmd->RerecordCmdList(CommandList))->SetPipelineState(Unwrap(pPipelineState));
// m_RenderState.pipe = ;
}
}
else if(m_State == READING)
{
pPipelineState = GetResourceManager()->GetLiveAs<ID3D12PipelineState>(pipe);
GetList(CommandList)->SetPipelineState(Unwrap(pPipelineState));
@@ -419,11 +718,94 @@ bool WrappedID3D12GraphicsCommandList::Serialise_ResourceBarrier(UINT NumBarrier
SERIALISE_ELEMENT(UINT, num, NumBarriers);
SERIALISE_ELEMENT_ARR(D3D12_RESOURCE_BARRIER, barriers, pBarriers, num);
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
if(m_State <= READING)
{
// TODO filter out any barriers for NULL resources
GetList(CommandList)->ResourceBarrier(num, barriers);
}
if(m_State == EXECUTING)
{
if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList);
Unwrap(list)->ResourceBarrier(num, barriers);
ResourceId cmd = GetResID(list);
// need to re-wrap the barriers
for(UINT i = 0; i < num; i++)
{
D3D12_RESOURCE_BARRIER b = barriers[i];
switch(b.Type)
{
case D3D12_RESOURCE_BARRIER_TYPE_TRANSITION:
{
b.Transition.pResource =
(ID3D12Resource *)GetResourceManager()->GetWrapper(b.Transition.pResource);
break;
}
case D3D12_RESOURCE_BARRIER_TYPE_ALIASING:
{
b.Aliasing.pResourceBefore =
(ID3D12Resource *)GetResourceManager()->GetWrapper(b.Aliasing.pResourceBefore);
b.Aliasing.pResourceAfter =
(ID3D12Resource *)GetResourceManager()->GetWrapper(b.Aliasing.pResourceAfter);
break;
}
case D3D12_RESOURCE_BARRIER_TYPE_UAV:
{
b.UAV.pResource = (ID3D12Resource *)GetResourceManager()->GetWrapper(b.UAV.pResource);
break;
}
}
m_Cmd->m_BakedCmdListInfo[cmd].barriers.push_back(b);
}
}
}
else if(m_State == READING)
{
ID3D12GraphicsCommandList *list = GetList(CommandList);
list->ResourceBarrier(num, barriers);
ResourceId cmd = GetResID(list);
// need to re-wrap the barriers
for(UINT i = 0; i < num; i++)
{
D3D12_RESOURCE_BARRIER b = barriers[i];
switch(b.Type)
{
case D3D12_RESOURCE_BARRIER_TYPE_TRANSITION:
{
b.Transition.pResource =
(ID3D12Resource *)GetResourceManager()->GetWrapper(b.Transition.pResource);
break;
}
case D3D12_RESOURCE_BARRIER_TYPE_ALIASING:
{
b.Aliasing.pResourceBefore =
(ID3D12Resource *)GetResourceManager()->GetWrapper(b.Aliasing.pResourceBefore);
b.Aliasing.pResourceAfter =
(ID3D12Resource *)GetResourceManager()->GetWrapper(b.Aliasing.pResourceAfter);
break;
}
case D3D12_RESOURCE_BARRIER_TYPE_UAV:
{
b.UAV.pResource = (ID3D12Resource *)GetResourceManager()->GetWrapper(b.UAV.pResource);
break;
}
}
m_Cmd->m_BakedCmdListInfo[cmd].barriers.push_back(b);
}
}
return true;
}
@@ -487,9 +869,21 @@ bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootSignature(
SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
SERIALISE_ELEMENT(ResourceId, sig, GetResID(pRootSignature));
if(m_State <= READING)
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
if(m_State == EXECUTING)
{
if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList))
{
pRootSignature = GetResourceManager()->GetLiveAs<ID3D12RootSignature>(sig);
Unwrap(m_Cmd->RerecordCmdList(CommandList))->SetGraphicsRootSignature(Unwrap(pRootSignature));
}
}
else if(m_State == READING)
{
pRootSignature = GetResourceManager()->GetLiveAs<ID3D12RootSignature>(sig);
GetList(CommandList)->SetGraphicsRootSignature(Unwrap(pRootSignature));
}
@@ -574,7 +968,20 @@ bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootConstantBufferVi
SERIALISE_ELEMENT(ResourceId, buffer, id);
SERIALISE_ELEMENT(UINT64, byteOffset, offs);
if(m_State <= READING)
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
if(m_State == EXECUTING)
{
if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList))
{
WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer);
Unwrap(m_Cmd->RerecordCmdList(CommandList))
->SetGraphicsRootConstantBufferView(idx, pRes->GetGPUVirtualAddress() + byteOffset);
}
}
else if(m_State == READING)
{
WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer);
@@ -634,12 +1041,54 @@ bool WrappedID3D12GraphicsCommandList::Serialise_IASetIndexBuffer(const D3D12_IN
SERIALISE_ELEMENT(bool, HasView, pView != NULL);
SERIALISE_ELEMENT_OPT(D3D12_INDEX_BUFFER_VIEW, view, *pView, HasView);
if(m_State <= READING)
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
if(m_State == EXECUTING)
{
if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(CommandList);
if(HasView)
{
Unwrap(list)->IASetIndexBuffer(&view);
// WrappedID3D12Resource::GetResIDFromAddr(view.BufferLocation, m_RenderState.ibuffer.buf,
// m_RenderState.ibuffer.offs);
// m_RenderState.ibuffer.bytewidth = (view.Format == DXGI_FORMAT_R32_UINT ? 4 : 2);
}
else
{
Unwrap(list)->IASetIndexBuffer(NULL);
// m_RenderState.ibuffer.buf = ResourceId();
// m_RenderState.ibuffer.offs = 0;
// m_RenderState.ibuffer.bytewidth = 2;
}
}
}
else if(m_State == READING)
{
ID3D12GraphicsCommandList *list = GetList(CommandList);
if(HasView)
GetList(CommandList)->IASetIndexBuffer(&view);
{
list->IASetIndexBuffer(&view);
UINT64 dummy = 0;
WrappedID3D12Resource::GetResIDFromAddr(
view.BufferLocation, m_Cmd->m_BakedCmdListInfo[CommandList].state.ibuffer, dummy);
m_Cmd->m_BakedCmdListInfo[CommandList].state.idxWidth =
(view.Format == DXGI_FORMAT_R32_UINT ? 4 : 2);
}
else
GetList(CommandList)->IASetIndexBuffer(NULL);
{
list->IASetIndexBuffer(NULL);
m_Cmd->m_BakedCmdListInfo[CommandList].state.ibuffer = ResourceId();
m_Cmd->m_BakedCmdListInfo[CommandList].state.idxWidth = 2;
}
}
return true;
@@ -674,7 +1123,19 @@ bool WrappedID3D12GraphicsCommandList::Serialise_IASetVertexBuffers(
SERIALISE_ELEMENT(UINT, num, NumViews);
SERIALISE_ELEMENT_ARR(D3D12_VERTEX_BUFFER_VIEW, views, pViews, num);
if(m_State <= READING)
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
if(m_State == EXECUTING)
{
if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList))
{
Unwrap(m_Cmd->RerecordCmdList(CommandList))->IASetVertexBuffers(start, num, views);
// m_RenderState.vbuffers = ;
}
}
else if(m_State == READING)
{
GetList(CommandList)->IASetVertexBuffers(start, num, views);
}
@@ -720,6 +1181,9 @@ bool WrappedID3D12GraphicsCommandList::Serialise_OMSetRenderTargets(
SERIALISE_ELEMENT(UINT, num, NumRenderTargetDescriptors);
SERIALISE_ELEMENT(bool, singlehandle, RTsSingleHandleToDescriptorRange != FALSE);
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
UINT numHandles = singlehandle ? 1U : num;
std::vector<PortableHandle> rts;
@@ -739,7 +1203,25 @@ bool WrappedID3D12GraphicsCommandList::Serialise_OMSetRenderTargets(
? ToPortableHandle(*pDepthStencilDescriptor)
: PortableHandle(0));
if(m_State <= READING)
if(m_State == EXECUTING)
{
if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList))
{
D3D12_CPU_DESCRIPTOR_HANDLE dsvHandle = FromPortableHandle(GetResourceManager(), dsv);
D3D12_CPU_DESCRIPTOR_HANDLE *rtHandles = new D3D12_CPU_DESCRIPTOR_HANDLE[numHandles];
for(UINT i = 0; i < numHandles; i++)
rtHandles[i] = FromPortableHandle(GetResourceManager(), rts[i]);
Unwrap(m_Cmd->RerecordCmdList(CommandList))
->OMSetRenderTargets(num, rtHandles, singlehandle ? TRUE : FALSE,
dsv.heap != ResourceId() ? &dsvHandle : NULL);
SAFE_DELETE_ARRAY(rtHandles);
}
}
else if(m_State == READING)
{
D3D12_CPU_DESCRIPTOR_HANDLE dsvHandle = FromPortableHandle(GetResourceManager(), dsv);
@@ -751,6 +1233,8 @@ bool WrappedID3D12GraphicsCommandList::Serialise_OMSetRenderTargets(
GetList(CommandList)
->OMSetRenderTargets(num, rtHandles, singlehandle ? TRUE : FALSE,
dsv.heap != ResourceId() ? &dsvHandle : NULL);
SAFE_DELETE_ARRAY(rtHandles);
}
return true;
@@ -811,6 +1295,9 @@ bool WrappedID3D12GraphicsCommandList::Serialise_ClearRenderTargetView(
SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
SERIALISE_ELEMENT(PortableHandle, rtv, ToPortableHandle(RenderTargetView));
if(m_State < WRITING)
m_Cmd->m_LastCmdListID = CommandList;
float Color[4] = {0};
if(m_State >= WRITING)
@@ -821,11 +1308,42 @@ bool WrappedID3D12GraphicsCommandList::Serialise_ClearRenderTargetView(
SERIALISE_ELEMENT(UINT, num, NumRects);
SERIALISE_ELEMENT_ARR(D3D12_RECT, rects, pRects, num);
if(m_State <= READING)
if(m_State == EXECUTING)
{
RenderTargetView = FromPortableHandle(GetResourceManager(), rtv);
if(m_Cmd->ShouldRerecordCmd(CommandList) && m_Cmd->InRerecordRange(CommandList))
{
Unwrap(m_Cmd->RerecordCmdList(CommandList))
->ClearRenderTargetView(RenderTargetView, Color, num, rects);
}
}
else if(m_State == READING)
{
RenderTargetView = FromPortableHandle(GetResourceManager(), rtv);
GetList(CommandList)->ClearRenderTargetView(RenderTargetView, Color, num, rects);
const string desc = m_pSerialiser->GetDebugStr();
{
m_Cmd->AddEvent(CLEAR_RTV, desc);
string name = "ClearRenderTargetView(" + ToStr::Get(Color[0]) + "," + ToStr::Get(Color[1]) +
"," + ToStr::Get(Color[2]) + "," + ToStr::Get(Color[3]) + ")";
FetchDrawcall draw;
draw.name = name;
draw.flags |= eDraw_Clear | eDraw_ClearColour;
m_Cmd->AddDrawcall(draw, true);
D3D12NOTIMP("Getting image for RTV to mark usage");
// D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back();
// drawNode.resourceUsage.push_back(
// std::make_pair(GetResID(image), EventUsage(drawNode.draw.eventID, eUsage_Clear)));
}
}
SAFE_DELETE_ARRAY(rects);
+9 -164
View File
@@ -26,6 +26,7 @@
#include <list>
#include "common/wrapped_pool.h"
#include "d3d12_commands.h"
#include "d3d12_common.h"
#include "d3d12_device.h"
#include "d3d12_resources.h"
@@ -67,44 +68,14 @@ struct DummyID3D12DebugCommandQueue : public ID3D12DebugCommandQueue
}
};
struct D3D12DrawcallTreeNode
{
D3D12DrawcallTreeNode() {}
explicit D3D12DrawcallTreeNode(const FetchDrawcall &d) : draw(d) {}
FetchDrawcall draw;
vector<D3D12DrawcallTreeNode> children;
vector<pair<ResourceId, EventUsage> > resourceUsage;
D3D12DrawcallTreeNode &operator=(const FetchDrawcall &d)
{
*this = D3D12DrawcallTreeNode(d);
return *this;
}
vector<FetchDrawcall> Bake()
{
vector<FetchDrawcall> ret;
if(children.empty())
return ret;
ret.resize(children.size());
for(size_t i = 0; i < children.size(); i++)
{
ret[i] = children[i].draw;
ret[i].children = children[i].Bake();
}
return ret;
}
};
class WrappedID3D12GraphicsCommandList;
class WrappedID3D12CommandQueue : public ID3D12CommandQueue,
public RefCounter12<ID3D12CommandQueue>,
public ID3DDevice
{
friend class WrappedID3D12GraphicsCommandList;
WrappedID3D12Device *m_pDevice;
WrappedID3D12GraphicsCommandList *m_ReplayList;
@@ -119,136 +90,11 @@ class WrappedID3D12CommandQueue : public ID3D12CommandQueue,
vector<D3D12ResourceRecord *> m_CmdListRecords;
vector<FetchAPIEvent> m_RootEvents, m_Events;
bool m_AddedDrawcall;
uint64_t m_CurChunkOffset;
uint32_t m_RootEventID, m_RootDrawcallID;
uint32_t m_FirstEventID, m_LastEventID;
D3D12DrawcallTreeNode m_ParentDrawcall;
// command recording/replay data shared between queues and lists
D3D12CommandData m_Cmd;
ResourceId m_BackbufferID;
void InsertDrawsAndRefreshIDs(vector<D3D12DrawcallTreeNode> &cmdBufNodes, uint32_t baseEventID,
uint32_t baseDrawID);
struct BakedCmdListInfo
{
vector<FetchAPIEvent> curEvents;
vector<DebugMessage> debugMessages;
std::list<D3D12DrawcallTreeNode *> drawStack;
vector<pair<ResourceId, EventUsage> > resourceUsage;
struct CmdListState
{
ResourceId pipeline;
uint32_t idxWidth;
ResourceId ibuffer;
vector<ResourceId> vbuffers;
ResourceId rts[8];
ResourceId dsv;
} state;
vector<D3D12_RESOURCE_BARRIER> barriers;
D3D12DrawcallTreeNode *draw; // the root draw to copy from when submitting
uint32_t eventCount; // how many events are in this cmd list, for quick skipping
uint32_t curEventID; // current event ID while reading or executing
uint32_t drawCount; // similar to above
};
map<ResourceId, BakedCmdListInfo> m_BakedCmdListInfo;
// on replay, the current command list for the last chunk we
// handled.
ResourceId m_LastCmdListID;
int m_CmdListsInProgress;
// this is a list of uint64_t file offset -> uint32_t EIDs of where each
// drawcall is used. E.g. the drawcall at offset 873954 is EID 50. If a
// command list is executed more than once, there may be more than
// one entry here - the drawcall will be aliased among several EIDs, with
// the first one being the 'primary'
struct DrawcallUse
{
DrawcallUse(uint64_t offs, uint32_t eid) : fileOffset(offs), eventID(eid) {}
uint64_t fileOffset;
uint32_t eventID;
bool operator<(const DrawcallUse &o) const
{
if(fileOffset != o.fileOffset)
return fileOffset < o.fileOffset;
return eventID < o.eventID;
}
};
vector<DrawcallUse> m_DrawcallUses;
struct PartialReplayData
{
// if we're doing a partial replay, by definition only one command
// list will be partial at any one time. While replaying through
// the command list chunks, the partial command list will be
// created as a temporary new command list and when it comes to
// the queue that should execute it, it can execute this instead.
ID3D12CommandAllocator *resultPartialCmdAllocator;
ID3D12GraphicsCommandList *resultPartialCmdList;
// if we're replaying just a single draw or a particular command
// list subsection of command events, we don't go through the
// whole original command lists to set up the partial replay,
// so we just set this command list
ID3D12GraphicsCommandList *outsideCmdList;
// this records where in the frame a command list was executed,
// so that we know if our replay range ends in one of these ranges
// we need to construct a partial command list for future
// replaying. Note that we always have the complete command list
// around - it's the bakeID itself.
// Since we only ever record a bakeID once the key is unique - note
// that the same command list could be reset multiple times
// a frame, so the parent command list ID (the one recorded in
// CmdList chunks) is NOT unique.
// However, a single baked command list can be executed multiple
// times - so we have to have a list of base events
// Map from bakeID -> vector<baseEventID>
map<ResourceId, vector<uint32_t> > cmdListExecs;
// This is just the ResourceId of the original parent command list
// and it's baked id.
// If we are in the middle of a partial replay - allows fast checking
// in all CmdList chunks, with the iteration through the above list
// only in Reset.
// partialParent gets reset to ResourceId() in the Close so that
// other baked command lists from the same parent don't pick it up
// Also reset each overall replay
ResourceId partialParent;
// If a partial replay is detected, this records the base of the
// range. This both allows easily and uniquely identifying it in the
// executecmdlists, but also allows the recording to 'rebase' the
// last event ID by subtracting this, to know how far to record
uint32_t baseEvent;
} m_PartialReplayData;
map<ResourceId, ID3D12GraphicsCommandList *> m_RerecordCmds;
std::list<D3D12DrawcallTreeNode *> m_DrawcallStack;
std::list<D3D12DrawcallTreeNode *> &GetDrawcallStack()
{
if(m_LastCmdListID != ResourceId())
return m_BakedCmdListInfo[m_LastCmdListID].drawStack;
return m_DrawcallStack;
}
bool ShouldRerecordCmd(ResourceId cmdid);
bool InRerecordRange(ResourceId cmdid);
ID3D12GraphicsCommandList *RerecordCmdList(ResourceId cmdid);
void ProcessChunk(uint64_t offset, D3D12ChunkType context);
const char *GetChunkName(uint32_t idx) { return m_pDevice->GetChunkName(idx); }
@@ -267,17 +113,16 @@ public:
D3D12ResourceRecord *GetResourceRecord() { return m_QueueRecord; }
WrappedID3D12Device *GetWrappedDevice() { return m_pDevice; }
const vector<D3D12ResourceRecord *> &GetCmdLists() { return m_CmdListRecords; }
D3D12DrawcallTreeNode &GetParentDrawcall() { return m_ParentDrawcall; }
D3D12DrawcallTreeNode &GetParentDrawcall() { return m_Cmd.m_ParentDrawcall; }
FetchAPIEvent GetEvent(uint32_t eventID);
uint32_t GetMaxEID() { return m_Events.back().eventID; }
uint32_t GetMaxEID() { return m_Cmd.m_Events.back().eventID; }
ResourceId GetBackbufferResourceID() { return m_BackbufferID; }
void ClearAfterCapture();
void AddDrawcall(const FetchDrawcall &d, bool hasEvents);
void AddEvent(D3D12ChunkType type, string description);
void ReplayLog(LogState readType, uint32_t startEventID, uint32_t endEventID, bool partial);
D3D12CommandData *GetCommandData() { return &m_Cmd; }
vector<EventUsage> GetUsage(ResourceId id) { return m_Cmd.m_ResourceUses[id]; }
// interface for DXGI
virtual IUnknown *GetRealIUnknown() { return GetReal(); }
virtual IID GetBackbufferUUID() { return __uuidof(ID3D12Resource); }
@@ -50,29 +50,243 @@ void STDMETHODCALLTYPE WrappedID3D12CommandQueue::CopyTileMappings(
bool WrappedID3D12CommandQueue::Serialise_ExecuteCommandLists(UINT NumCommandLists,
ID3D12CommandList *const *ppCommandLists)
{
SERIALISE_ELEMENT(UINT, num, NumCommandLists);
SERIALISE_ELEMENT(UINT, numCmds, NumCommandLists);
std::vector<ResourceId> ids;
vector<ResourceId> cmdIds;
ID3D12CommandList **cmds = m_State >= WRITING ? NULL : new ID3D12CommandList *[numCmds];
if(m_State >= WRITING)
{
ids.reserve(num);
for(UINT i = 0; i < num; i++)
ids.push_back(GetResID(ppCommandLists[i]));
for(UINT i = 0; i < numCmds; i++)
{
D3D12ResourceRecord *record = GetRecord(ppCommandLists[i]);
RDCASSERT(record->bakedCommands);
if(record->bakedCommands)
cmdIds.push_back(record->bakedCommands->GetResourceID());
}
}
m_pSerialiser->Serialise("ppCommandLists", ids);
m_pSerialiser->Serialise("ppCommandLists", cmdIds);
if(m_State <= EXECUTING)
if(m_State < WRITING)
{
std::vector<ID3D12CommandList *> unwrappedLists;
unwrappedLists.reserve(num);
for(UINT i = 0; i < num; i++)
unwrappedLists.push_back(Unwrap(GetResourceManager()->GetLiveAs<ID3D12CommandList>(ids[i])));
m_pReal->ExecuteCommandLists(num, &unwrappedLists[0]);
for(UINT i = 0; i < numCmds; i++)
{
cmds[i] = cmdIds[i] != ResourceId()
? Unwrap(GetResourceManager()->GetLiveAs<ID3D12CommandList>(cmdIds[i]))
: NULL;
}
}
const string desc = m_pSerialiser->GetDebugStr();
D3D12NOTIMP("Serialise_DebugMessages");
if(m_State == READING)
{
m_pReal->ExecuteCommandLists(numCmds, cmds);
for(uint32_t i = 0; i < numCmds; i++)
{
ResourceId cmd = GetResourceManager()->GetLiveID(cmdIds[i]);
m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[cmd].barriers);
}
m_Cmd.AddEvent(EXECUTE_CMD_LISTS, desc);
// we're adding multiple events, need to increment ourselves
m_Cmd.m_RootEventID++;
string basename = "ExecuteCommandLists(" + ToStr::Get(numCmds) + ")";
for(uint32_t c = 0; c < numCmds; c++)
{
string name = StringFormat::Fmt("=> %s[%u]: ID3D12CommandList(%s)", basename.c_str(), c,
ToStr::Get(cmdIds[c]).c_str());
// add a fake marker
FetchDrawcall draw;
draw.name = name;
draw.flags |= eDraw_SetMarker;
m_Cmd.AddEvent(SET_MARKER, name);
m_Cmd.AddDrawcall(draw, true);
m_Cmd.m_RootEventID++;
BakedCmdListInfo &cmdBufInfo = m_Cmd.m_BakedCmdListInfo[cmdIds[c]];
// insert the baked command buffer in-line into this list of notes, assigning new event and
// drawIDs
m_Cmd.InsertDrawsAndRefreshIDs(cmdBufInfo.draw->children);
for(size_t e = 0; e < cmdBufInfo.draw->executedCmds.size(); e++)
{
vector<uint32_t> &submits =
m_Cmd.m_Partial[D3D12CommandData::Secondary].cmdListExecs[cmdBufInfo.draw->executedCmds[e]];
for(size_t s = 0; s < submits.size(); s++)
submits[s] += m_Cmd.m_RootEventID;
}
D3D12NOTIMP("Debug Messages");
/*
for(size_t i = 0; i < cmdBufInfo.debugMessages.size(); i++)
{
m_DebugMessages.push_back(cmdBufInfo.debugMessages[i]);
m_DebugMessages.back().eventID += m_RootEventID;
}
*/
// only primary command buffers can be submitted
m_Cmd.m_Partial[D3D12CommandData::Primary].cmdListExecs[cmdIds[c]].push_back(
m_Cmd.m_RootEventID);
m_Cmd.m_RootEventID += cmdBufInfo.eventCount;
m_Cmd.m_RootDrawcallID += cmdBufInfo.drawCount;
name = StringFormat::Fmt("=> %s[%u]: Close(%s)", basename.c_str(), c,
ToStr::Get(cmdIds[c]).c_str());
draw.name = name;
m_Cmd.AddEvent(SET_MARKER, name);
m_Cmd.AddDrawcall(draw, true);
m_Cmd.m_RootEventID++;
}
// account for the outer loop thinking we've added one event and incrementing,
// since we've done all the handling ourselves this will be off by one.
m_Cmd.m_RootEventID--;
}
else if(m_State == EXECUTING)
{
// account for the queue submit event
m_Cmd.m_RootEventID++;
uint32_t startEID = m_Cmd.m_RootEventID;
// advance m_CurEventID to match the events added when reading
for(uint32_t c = 0; c < numCmds; c++)
{
// 2 extra for the virtual labels around the command buffer
m_Cmd.m_RootEventID += 2 + m_Cmd.m_BakedCmdListInfo[cmdIds[c]].eventCount;
m_Cmd.m_RootDrawcallID += 2 + m_Cmd.m_BakedCmdListInfo[cmdIds[c]].drawCount;
}
// same accounting for the outer loop as above
m_Cmd.m_RootEventID--;
D3D12NOTIMP("m_DrawcallCallback");
if(numCmds == 0)
{
// do nothing, don't bother with the logic below
}
else if(m_Cmd.m_LastEventID <= startEID)
{
#ifdef VERBOSE_PARTIAL_REPLAY
RDCDEBUG("Queue Submit no replay %u == %u", m_Cmd.m_LastEventID, startEID);
#endif
}
/*
else if(m_DrawcallCallback && m_DrawcallCallback->RecordAllCmds())
{
#ifdef VERBOSE_PARTIAL_REPLAY
RDCDEBUG("Queue Submit re-recording from %u", m_RootEventID);
#endif
vector<ID3D12CommandList *> rerecordedCmds;
for(uint32_t c = 0; c < numCmds; c++)
{
ID3D12CommandList *cmd = RerecordCmdBuf(cmdIds[c]);
ResourceId rerecord = GetResID(cmd);
#ifdef VERBOSE_PARTIAL_REPLAY
RDCDEBUG("Queue Submit fully re-recorded replay of %llu, using %llu", cmdIds[c], rerecord);
#endif
rerecordedCmds.push_back(Unwrap(cmd));
m_pDevice->ApplyBarriers(m_BakedCmdBufferInfo[rerecord].imgbarriers);
}
m_pReal->ExecuteCommandLists((UINT)rerecordedCmds.size(), &rerecordedCmds[0]);
}
*/
else if(m_Cmd.m_LastEventID > startEID && m_Cmd.m_LastEventID < m_Cmd.m_RootEventID)
{
#ifdef VERBOSE_PARTIAL_REPLAY
RDCDEBUG("Queue Submit partial replay %u < %u", m_Cmd.m_LastEventID, m_Cmd.m_RootEventID);
#endif
uint32_t eid = startEID;
vector<ResourceId> trimmedCmdIds;
vector<ID3D12CommandList *> trimmedCmds;
for(uint32_t c = 0; c < numCmds; c++)
{
// account for the virtual vkBeginCommandBuffer label at the start of the events here
// so it matches up to baseEvent
eid++;
uint32_t end = eid + m_Cmd.m_BakedCmdListInfo[cmdIds[c]].eventCount;
if(eid == m_Cmd.m_Partial[D3D12CommandData::Primary].baseEvent)
{
ID3D12GraphicsCommandList *list =
m_Cmd.RerecordCmdList(cmdIds[c], D3D12CommandData::Primary);
ResourceId partial = GetResID(list);
#ifdef VERBOSE_PARTIAL_REPLAY
RDCDEBUG("Queue Submit partial replay of %llu at %u, using %llu", cmdIds[c], eid, partial);
#endif
trimmedCmdIds.push_back(partial);
trimmedCmds.push_back(Unwrap(list));
}
else if(m_Cmd.m_LastEventID >= end)
{
#ifdef VERBOSE_PARTIAL_REPLAY
RDCDEBUG("Queue Submit full replay %llu", cmdIds[c]);
#endif
trimmedCmdIds.push_back(cmdIds[c]);
trimmedCmds.push_back(Unwrap(GetResourceManager()->GetLiveAs<ID3D12CommandList>(cmdIds[c])));
}
else
{
#ifdef VERBOSE_PARTIAL_REPLAY
RDCDEBUG("Queue not submitting %llu", cmdIds[c]);
#endif
}
// 1 extra to account for the virtual end command buffer label (begin is accounted for
// above)
eid += 1 + m_Cmd.m_BakedCmdListInfo[cmdIds[c]].eventCount;
}
RDCASSERT(trimmedCmds.size() > 0);
m_pReal->ExecuteCommandLists((UINT)trimmedCmds.size(), &trimmedCmds[0]);
for(uint32_t i = 0; i < trimmedCmdIds.size(); i++)
{
ResourceId cmd = trimmedCmdIds[i];
m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[cmd].barriers);
}
}
else
{
#ifdef VERBOSE_PARTIAL_REPLAY
RDCDEBUG("Queue Submit full replay %u >= %u", m_Cmd.m_LastEventID, m_Cmd.m_RootEventID);
#endif
m_pReal->ExecuteCommandLists(numCmds, cmds);
for(uint32_t i = 0; i < numCmds; i++)
{
ResourceId cmd = GetResourceManager()->GetLiveID(cmdIds[i]);
m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[cmd].barriers);
}
}
}
SAFE_DELETE_ARRAY(cmds);
return true;
}
+258 -147
View File
@@ -150,6 +150,8 @@ WrappedID3D12CommandQueue::WrappedID3D12CommandQueue(ID3D12CommandQueue *real,
m_pSerialiser = serialiser;
m_ReplayList = new WrappedID3D12GraphicsCommandList(NULL, m_pDevice, m_pSerialiser, state);
m_ReplayList->SetCommandData(&m_Cmd);
}
else
{
@@ -165,19 +167,7 @@ WrappedID3D12CommandQueue::WrappedID3D12CommandQueue(ID3D12CommandQueue *real,
m_QueueRecord = NULL;
m_RootEventID = 1;
m_RootDrawcallID = 1;
m_FirstEventID = 0;
m_LastEventID = ~0U;
m_LastCmdListID = ResourceId();
m_PartialReplayData.resultPartialCmdList = NULL;
m_PartialReplayData.outsideCmdList = NULL;
m_PartialReplayData.partialParent = ResourceId();
m_PartialReplayData.baseEvent = 0;
m_DrawcallStack.push_back(&m_ParentDrawcall);
m_Cmd.m_pSerialiser = m_pSerialiser;
if(!RenderDoc::Inst().IsReplayApp())
{
@@ -247,20 +237,19 @@ void WrappedID3D12CommandQueue::ClearAfterCapture()
FetchAPIEvent WrappedID3D12CommandQueue::GetEvent(uint32_t eventID)
{
for(size_t i = m_Events.size() - 1; i > 0; i--)
for(size_t i = m_Cmd.m_Events.size() - 1; i > 0; i--)
{
if(m_Events[i].eventID <= eventID)
return m_Events[i];
if(m_Cmd.m_Events[i].eventID <= eventID)
return m_Cmd.m_Events[i];
}
return m_Events[0];
return m_Cmd.m_Events[0];
}
void WrappedID3D12CommandQueue::ProcessChunk(uint64_t offset, D3D12ChunkType chunk)
{
m_CurChunkOffset = offset;
m_AddedDrawcall = false;
m_Cmd.m_CurChunkOffset = offset;
m_Cmd.m_AddedDrawcall = false;
switch(chunk)
{
@@ -316,7 +305,7 @@ void WrappedID3D12CommandQueue::ProcessChunk(uint64_t offset, D3D12ChunkType chu
if(m_State == READING)
{
AddEvent(CONTEXT_CAPTURE_FOOTER, "Present()");
m_Cmd.AddEvent(CONTEXT_CAPTURE_FOOTER, "Present()");
FetchDrawcall draw;
draw.name = "Present()";
@@ -324,7 +313,7 @@ void WrappedID3D12CommandQueue::ProcessChunk(uint64_t offset, D3D12ChunkType chu
draw.copyDestination = bbid;
AddDrawcall(draw, true);
m_Cmd.AddDrawcall(draw, true);
}
break;
}
@@ -351,11 +340,11 @@ void WrappedID3D12CommandQueue::ProcessChunk(uint64_t offset, D3D12ChunkType chu
}
else if(m_State == READING)
{
if(!m_AddedDrawcall)
AddEvent(chunk, m_pSerialiser->GetDebugStr());
if(!m_Cmd.m_AddedDrawcall)
m_Cmd.AddEvent(chunk, m_pSerialiser->GetDebugStr());
}
m_AddedDrawcall = false;
m_Cmd.m_AddedDrawcall = false;
}
void WrappedID3D12CommandQueue::ReplayLog(LogState readType, uint32_t startEventID,
@@ -373,12 +362,12 @@ void WrappedID3D12CommandQueue::ReplayLog(LogState readType, uint32_t startEvent
m_pSerialiser->PopContext(header);
m_RootEvents.clear();
m_Cmd.m_RootEvents.clear();
if(m_State == EXECUTING)
{
FetchAPIEvent ev = GetEvent(startEventID);
m_RootEventID = ev.eventID;
m_Cmd.m_RootEventID = ev.eventID;
// if not partial, we need to be sure to replay
// past the command buffer records, so can't
@@ -386,20 +375,20 @@ void WrappedID3D12CommandQueue::ReplayLog(LogState readType, uint32_t startEvent
if(partial)
m_pSerialiser->SetOffset(ev.fileOffset);
m_FirstEventID = startEventID;
m_LastEventID = endEventID;
m_Cmd.m_FirstEventID = startEventID;
m_Cmd.m_LastEventID = endEventID;
}
else if(m_State == READING)
{
m_RootEventID = 1;
m_RootDrawcallID = 1;
m_FirstEventID = 0;
m_LastEventID = ~0U;
m_Cmd.m_RootEventID = 1;
m_Cmd.m_RootDrawcallID = 1;
m_Cmd.m_FirstEventID = 0;
m_Cmd.m_LastEventID = ~0U;
}
for(;;)
{
if(m_State == EXECUTING && m_RootEventID > endEventID)
if(m_State == EXECUTING && m_Cmd.m_RootEventID > endEventID)
{
// we can just break out if we've done all the events desired.
// note that the command buffer events aren't 'real' and we just blaze through them
@@ -410,7 +399,7 @@ void WrappedID3D12CommandQueue::ReplayLog(LogState readType, uint32_t startEvent
D3D12ChunkType context = (D3D12ChunkType)m_pSerialiser->PushContext(NULL, NULL, 1, false);
m_LastCmdListID = ResourceId();
m_Cmd.m_LastCmdListID = ResourceId();
ProcessChunk(offset, context);
@@ -430,16 +419,16 @@ void WrappedID3D12CommandQueue::ReplayLog(LogState readType, uint32_t startEvent
// in which case it's up to the calling code to make sure we only
// replay inside a command buffer (if we crossed command buffer
// boundaries, the event IDs would no longer match up).
if(m_LastCmdListID == ResourceId() || startEventID > 1)
if(m_Cmd.m_LastCmdListID == ResourceId() || startEventID > 1)
{
m_RootEventID++;
m_Cmd.m_RootEventID++;
if(startEventID > 1)
m_pSerialiser->SetOffset(GetEvent(m_RootEventID).fileOffset);
m_pSerialiser->SetOffset(GetEvent(m_Cmd.m_RootEventID).fileOffset);
}
else
{
m_BakedCmdListInfo[m_LastCmdListID].curEventID++;
m_Cmd.m_BakedCmdListInfo[m_Cmd.m_LastCmdListID].curEventID++;
}
}
@@ -456,119 +445,20 @@ void WrappedID3D12CommandQueue::ReplayLog(LogState readType, uint32_t startEvent
}
};
std::sort(m_Events.begin(), m_Events.end(), SortEID());
std::sort(m_Cmd.m_Events.begin(), m_Cmd.m_Events.end(), SortEID());
}
SAFE_RELEASE(m_PartialReplayData.resultPartialCmdList);
for(int p = 0; p < D3D12CommandData::ePartialNum; p++)
SAFE_RELEASE(m_Cmd.m_Partial[p].resultPartialCmdList);
for(auto it = m_RerecordCmds.begin(); it != m_RerecordCmds.end(); ++it)
for(auto it = m_Cmd.m_RerecordCmds.begin(); it != m_Cmd.m_RerecordCmds.end(); ++it)
SAFE_RELEASE(it->second);
m_RerecordCmds.clear();
m_Cmd.m_RerecordCmds.clear();
m_State = READING;
}
void WrappedID3D12CommandQueue::AddDrawcall(const FetchDrawcall &d, bool hasEvents)
{
m_AddedDrawcall = true;
FetchDrawcall draw = d;
draw.eventID = m_LastCmdListID != ResourceId() ? m_BakedCmdListInfo[m_LastCmdListID].curEventID
: m_RootEventID;
draw.drawcallID = m_LastCmdListID != ResourceId() ? m_BakedCmdListInfo[m_LastCmdListID].drawCount
: m_RootDrawcallID;
for(int i = 0; i < 8; i++)
draw.outputs[i] = ResourceId();
draw.depthOut = ResourceId();
draw.indexByteWidth = 0;
draw.topology = eTopology_Unknown;
if(m_LastCmdListID != ResourceId())
{
// TODO fill from m_BakedCmdListInfo[m_LastCmdListID].state
}
if(m_LastCmdListID != ResourceId())
m_BakedCmdListInfo[m_LastCmdListID].drawCount++;
else
m_RootDrawcallID++;
if(hasEvents)
{
vector<FetchAPIEvent> &srcEvents = m_LastCmdListID != ResourceId()
? m_BakedCmdListInfo[m_LastCmdListID].curEvents
: m_RootEvents;
draw.events = srcEvents;
srcEvents.clear();
}
// should have at least the root drawcall here, push this drawcall
// onto the back's children list.
if(!GetDrawcallStack().empty())
{
D3D12DrawcallTreeNode node(draw);
node.resourceUsage.swap(m_BakedCmdListInfo[m_LastCmdListID].resourceUsage);
// TODO add usage
node.children.insert(node.children.begin(), draw.children.elems,
draw.children.elems + draw.children.count);
GetDrawcallStack().back()->children.push_back(node);
}
else
RDCERR("Somehow lost drawcall stack!");
}
void WrappedID3D12CommandQueue::AddEvent(D3D12ChunkType type, string description)
{
FetchAPIEvent apievent;
apievent.context = ResourceId();
apievent.fileOffset = m_CurChunkOffset;
apievent.eventID = m_LastCmdListID != ResourceId() ? m_BakedCmdListInfo[m_LastCmdListID].curEventID
: m_RootEventID;
apievent.eventDesc = description;
Callstack::Stackwalk *stack = m_pSerialiser->GetLastCallstack();
if(stack)
{
create_array(apievent.callstack, stack->NumLevels());
memcpy(apievent.callstack.elems, stack->GetAddrs(), sizeof(uint64_t) * stack->NumLevels());
}
// TODO have real m_EventMessages
vector<DebugMessage> m_EventMessages;
for(size_t i = 0; i < m_EventMessages.size(); i++)
m_EventMessages[i].eventID = apievent.eventID;
if(m_LastCmdListID != ResourceId())
{
m_BakedCmdListInfo[m_LastCmdListID].curEvents.push_back(apievent);
vector<DebugMessage> &msgs = m_BakedCmdListInfo[m_LastCmdListID].debugMessages;
msgs.insert(msgs.end(), m_EventMessages.begin(), m_EventMessages.end());
}
else
{
m_RootEvents.push_back(apievent);
m_Events.push_back(apievent);
// TODO m_DebugMessages.insert(m_DebugMessages.end(), m_EventMessages.begin(),
// m_EventMessages.end());
}
m_EventMessages.clear();
}
WrappedID3D12GraphicsCommandList::WrappedID3D12GraphicsCommandList(ID3D12GraphicsCommandList *real,
WrappedID3D12Device *device,
Serialiser *serialiser,
@@ -601,6 +491,7 @@ WrappedID3D12GraphicsCommandList::WrappedID3D12GraphicsCommandList(ID3D12Graphic
RDCEraseEl(m_Init);
m_ListRecord = NULL;
m_Cmd = NULL;
if(!RenderDoc::Inst().IsReplayApp())
{
@@ -615,6 +506,10 @@ WrappedID3D12GraphicsCommandList::WrappedID3D12GraphicsCommandList(ID3D12Graphic
// this is set up in the implicit Reset() right after creation
m_ListRecord->bakedCommands = NULL;
}
else
{
m_Cmd = m_pDevice->GetQueue()->GetCommandData();
}
m_pDevice->SoftRef();
}
@@ -671,12 +566,228 @@ HRESULT STDMETHODCALLTYPE WrappedID3D12GraphicsCommandList::QueryInterface(REFII
return RefCounter12::QueryInterface(riid, ppvObject);
}
void WrappedID3D12GraphicsCommandList::AddDrawcall(const FetchDrawcall &d, bool hasEvents)
D3D12CommandData::D3D12CommandData()
{
m_pDevice->GetQueue()->AddDrawcall(d, hasEvents);
m_RootEventID = 1;
m_RootDrawcallID = 1;
m_FirstEventID = 0;
m_LastEventID = ~0U;
m_RootDrawcallStack.push_back(&m_ParentDrawcall);
}
void WrappedID3D12GraphicsCommandList::AddEvent(D3D12ChunkType type, string description)
bool D3D12CommandData::ShouldRerecordCmd(ResourceId cmdid)
{
m_pDevice->GetQueue()->AddEvent(type, description);
if(m_Partial[Primary].outsideCmdList != NULL)
return true;
D3D12NOTIMP("m_DrawcallCallback");
/*
if(m_DrawcallCallback && m_DrawcallCallback->RecordAllCmds())
return true;
*/
return cmdid == m_Partial[Primary].partialParent || cmdid == m_Partial[Secondary].partialParent;
}
bool D3D12CommandData::InRerecordRange(ResourceId cmdid)
{
if(m_Partial[Primary].outsideCmdList != NULL)
return true;
D3D12NOTIMP("m_DrawcallCallback");
/*
if(m_DrawcallCallback && m_DrawcallCallback->RecordAllCmds())
return true;
*/
for(int p = 0; p < ePartialNum; p++)
{
if(cmdid == m_Partial[p].partialParent)
{
return m_BakedCmdListInfo[m_Partial[p].partialParent].curEventID <=
m_LastEventID - m_Partial[p].baseEvent;
}
}
return false;
}
ID3D12GraphicsCommandList *D3D12CommandData::RerecordCmdList(ResourceId cmdid,
PartialReplayIndex partialType)
{
if(m_Partial[Primary].outsideCmdList != NULL)
return m_Partial[Primary].outsideCmdList;
D3D12NOTIMP("m_DrawcallCallback");
/*
if(m_DrawcallCallback && m_DrawcallCallback->RecordAllCmds())
{
auto it = m_RerecordCmds.find(cmdid);
RDCASSERT(it != m_RerecordCmds.end());
return it->second;
}
*/
if(partialType != ePartialNum)
return m_Partial[partialType].resultPartialCmdList;
for(int p = 0; p < ePartialNum; p++)
if(cmdid == m_Partial[p].partialParent)
return m_Partial[p].resultPartialCmdList;
RDCERR("Calling re-record for invalid command list id");
return NULL;
}
void D3D12CommandData::AddEvent(D3D12ChunkType type, string description)
{
FetchAPIEvent apievent;
apievent.context = ResourceId();
apievent.fileOffset = m_CurChunkOffset;
apievent.eventID = m_LastCmdListID != ResourceId() ? m_BakedCmdListInfo[m_LastCmdListID].curEventID
: m_RootEventID;
apievent.eventDesc = description;
Callstack::Stackwalk *stack = m_pSerialiser->GetLastCallstack();
if(stack)
{
create_array(apievent.callstack, stack->NumLevels());
memcpy(apievent.callstack.elems, stack->GetAddrs(), sizeof(uint64_t) * stack->NumLevels());
}
// TODO have real m_EventMessages
vector<DebugMessage> m_EventMessages;
for(size_t i = 0; i < m_EventMessages.size(); i++)
m_EventMessages[i].eventID = apievent.eventID;
if(m_LastCmdListID != ResourceId())
{
m_BakedCmdListInfo[m_LastCmdListID].curEvents.push_back(apievent);
vector<DebugMessage> &msgs = m_BakedCmdListInfo[m_LastCmdListID].debugMessages;
msgs.insert(msgs.end(), m_EventMessages.begin(), m_EventMessages.end());
}
else
{
m_RootEvents.push_back(apievent);
m_Events.push_back(apievent);
// TODO m_DebugMessages.insert(m_DebugMessages.end(), m_EventMessages.begin(),
// m_EventMessages.end());
}
m_EventMessages.clear();
}
void D3D12CommandData::AddDrawcall(const FetchDrawcall &d, bool hasEvents)
{
m_AddedDrawcall = true;
FetchDrawcall draw = d;
draw.eventID = m_LastCmdListID != ResourceId() ? m_BakedCmdListInfo[m_LastCmdListID].curEventID
: m_RootEventID;
draw.drawcallID = m_LastCmdListID != ResourceId() ? m_BakedCmdListInfo[m_LastCmdListID].drawCount
: m_RootDrawcallID;
for(int i = 0; i < 8; i++)
draw.outputs[i] = ResourceId();
draw.depthOut = ResourceId();
draw.indexByteWidth = 0;
draw.topology = eTopology_Unknown;
if(m_LastCmdListID != ResourceId())
{
// TODO fill from m_BakedCmdListInfo[m_LastCmdListID].state
}
if(m_LastCmdListID != ResourceId())
m_BakedCmdListInfo[m_LastCmdListID].drawCount++;
else
m_RootDrawcallID++;
if(hasEvents)
{
vector<FetchAPIEvent> &srcEvents = m_LastCmdListID != ResourceId()
? m_BakedCmdListInfo[m_LastCmdListID].curEvents
: m_RootEvents;
draw.events = srcEvents;
srcEvents.clear();
}
// should have at least the root drawcall here, push this drawcall
// onto the back's children list.
if(!GetDrawcallStack().empty())
{
D3D12DrawcallTreeNode node(draw);
node.resourceUsage.swap(m_BakedCmdListInfo[m_LastCmdListID].resourceUsage);
// TODO add usage
node.children.insert(node.children.begin(), draw.children.elems,
draw.children.elems + draw.children.count);
GetDrawcallStack().back()->children.push_back(node);
}
else
RDCERR("Somehow lost drawcall stack!");
}
void D3D12CommandData::InsertDrawsAndRefreshIDs(vector<D3D12DrawcallTreeNode> &cmdBufNodes)
{
// assign new drawcall IDs
for(size_t i = 0; i < cmdBufNodes.size(); i++)
{
if(cmdBufNodes[i].draw.flags & eDraw_PopMarker)
{
RDCASSERT(GetDrawcallStack().size() > 1);
if(GetDrawcallStack().size() > 1)
GetDrawcallStack().pop_back();
// Skip - pop marker draws aren't processed otherwise, we just apply them to the drawcall
// stack.
continue;
}
D3D12DrawcallTreeNode n = cmdBufNodes[i];
n.draw.eventID += m_RootEventID;
n.draw.drawcallID += m_RootDrawcallID;
for(int32_t e = 0; e < n.draw.events.count; e++)
{
n.draw.events[e].eventID += m_RootEventID;
m_Events.push_back(n.draw.events[e]);
}
DrawcallUse use(m_Events.back().fileOffset, n.draw.eventID);
// insert in sorted location
auto drawit = std::lower_bound(m_DrawcallUses.begin(), m_DrawcallUses.end(), use);
m_DrawcallUses.insert(drawit, use);
RDCASSERT(n.children.empty());
for(auto it = n.resourceUsage.begin(); it != n.resourceUsage.end(); ++it)
{
EventUsage u = it->second;
u.eventID += m_RootEventID;
m_ResourceUses[it->first].push_back(u);
}
GetDrawcallStack().back()->children.push_back(n);
// if this is a push marker too, step down the drawcall stack
if(cmdBufNodes[i].draw.flags & eDraw_PushMarker)
GetDrawcallStack().push_back(&GetDrawcallStack().back()->children.back());
}
}
+258
View File
@@ -0,0 +1,258 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include "common/common.h"
#include "api/replay/renderdoc_replay.h"
#include "d3d12_common.h"
struct D3D12DrawcallTreeNode
{
D3D12DrawcallTreeNode() {}
explicit D3D12DrawcallTreeNode(const FetchDrawcall &d) : draw(d) {}
FetchDrawcall draw;
vector<D3D12DrawcallTreeNode> children;
vector<pair<ResourceId, EventUsage> > resourceUsage;
vector<ResourceId> executedCmds;
D3D12DrawcallTreeNode &operator=(const FetchDrawcall &d)
{
*this = D3D12DrawcallTreeNode(d);
return *this;
}
void InsertAndUpdateIDs(const D3D12DrawcallTreeNode &child, uint32_t baseEventID,
uint32_t baseDrawID)
{
for(size_t i = 0; i < child.resourceUsage.size(); i++)
{
resourceUsage.push_back(child.resourceUsage[i]);
resourceUsage.back().second.eventID += baseEventID;
}
for(size_t i = 0; i < child.children.size(); i++)
{
children.push_back(child.children[i]);
children.back().draw.eventID += baseEventID;
children.back().draw.drawcallID += baseDrawID;
for(int32_t e = 0; e < children.back().draw.events.count; e++)
children.back().draw.events[e].eventID += baseEventID;
}
}
vector<FetchDrawcall> Bake()
{
vector<FetchDrawcall> ret;
if(children.empty())
return ret;
ret.resize(children.size());
for(size_t i = 0; i < children.size(); i++)
{
ret[i] = children[i].draw;
ret[i].children = children[i].Bake();
}
return ret;
}
};
struct BakedCmdListInfo
{
void BakeFrom(BakedCmdListInfo &parent)
{
draw = parent.draw;
curEvents = parent.curEvents;
debugMessages = parent.debugMessages;
eventCount = parent.curEventID;
drawCount = parent.drawCount;
curEventID = 0;
parent.draw = NULL;
parent.curEventID = 0;
parent.eventCount = 0;
parent.drawCount = 0;
parent.curEvents.clear();
parent.debugMessages.clear();
}
vector<FetchAPIEvent> curEvents;
vector<DebugMessage> debugMessages;
std::list<D3D12DrawcallTreeNode *> drawStack;
vector<pair<ResourceId, EventUsage> > resourceUsage;
struct CmdListState
{
ResourceId pipeline;
D3D12_PRIMITIVE_TOPOLOGY topo;
uint32_t idxWidth;
ResourceId ibuffer;
vector<ResourceId> vbuffers;
ResourceId rts[8];
ResourceId dsv;
} state;
vector<D3D12_RESOURCE_BARRIER> barriers;
D3D12DrawcallTreeNode *draw; // the root draw to copy from when submitting
uint32_t eventCount; // how many events are in this cmd list, for quick skipping
uint32_t curEventID; // current event ID while reading or executing
uint32_t drawCount; // similar to above
};
struct D3D12CommandData
{
D3D12CommandData();
Serialiser *m_pSerialiser;
ResourceId m_LastCmdListID;
map<ResourceId, BakedCmdListInfo> m_BakedCmdListInfo;
enum PartialReplayIndex
{
Primary,
Secondary,
ePartialNum
};
struct PartialReplayData
{
PartialReplayData() { Reset(); }
void Reset()
{
resultPartialCmdList = NULL;
outsideCmdList = NULL;
partialParent = ResourceId();
baseEvent = 0;
}
// if we're doing a partial replay, by definition only one command
// list will be partial at any one time. While replaying through
// the command list chunks, the partial command list will be
// created as a temporary new command list and when it comes to
// the queue that should execute it, it can execute this instead.
ID3D12GraphicsCommandList *resultPartialCmdList;
// if we're replaying just a single draw or a particular command
// list subsection of command events, we don't go through the
// whole original command lists to set up the partial replay,
// so we just set this command list
ID3D12GraphicsCommandList *outsideCmdList;
// this records where in the frame a command list was executed,
// so that we know if our replay range ends in one of these ranges
// we need to construct a partial command list for future
// replaying. Note that we always have the complete command list
// around - it's the bakeID itself.
// Since we only ever record a bakeID once the key is unique - note
// that the same command list could be reset multiple times
// a frame, so the parent command list ID (the one recorded in
// CmdList chunks) is NOT unique.
// However, a single baked command list can be executed multiple
// times - so we have to have a list of base events
// Map from bakeID -> vector<baseEventID>
map<ResourceId, vector<uint32_t> > cmdListExecs;
// This is just the ResourceId of the original parent command list
// and it's baked id.
// If we are in the middle of a partial replay - allows fast checking
// in all CmdList chunks, with the iteration through the above list
// only in Reset.
// partialParent gets reset to ResourceId() in the Close so that
// other baked command lists from the same parent don't pick it up
// Also reset each overall replay
ResourceId partialParent;
// If a partial replay is detected, this records the base of the
// range. This both allows easily and uniquely identifying it in the
// executecmdlists, but also allows the recording to 'rebase' the
// last event ID by subtracting this, to know how far to record
uint32_t baseEvent;
} m_Partial[ePartialNum];
void InsertDrawsAndRefreshIDs(vector<D3D12DrawcallTreeNode> &cmdBufNodes);
// this is a list of uint64_t file offset -> uint32_t EIDs of where each
// drawcall is used. E.g. the drawcall at offset 873954 is EID 50. If a
// command list is executed more than once, there may be more than
// one entry here - the drawcall will be aliased among several EIDs, with
// the first one being the 'primary'
struct DrawcallUse
{
DrawcallUse(uint64_t offs, uint32_t eid) : fileOffset(offs), eventID(eid) {}
uint64_t fileOffset;
uint32_t eventID;
bool operator<(const DrawcallUse &o) const
{
if(fileOffset != o.fileOffset)
return fileOffset < o.fileOffset;
return eventID < o.eventID;
}
};
vector<DrawcallUse> m_DrawcallUses;
map<ResourceId, ID3D12GraphicsCommandList *> m_RerecordCmds;
bool m_AddedDrawcall;
vector<FetchAPIEvent> m_RootEvents, m_Events;
uint64_t m_CurChunkOffset;
uint32_t m_RootEventID, m_RootDrawcallID;
uint32_t m_FirstEventID, m_LastEventID;
map<ResourceId, vector<EventUsage> > m_ResourceUses;
D3D12DrawcallTreeNode m_ParentDrawcall;
std::list<D3D12DrawcallTreeNode *> m_RootDrawcallStack;
std::list<D3D12DrawcallTreeNode *> &GetDrawcallStack()
{
if(m_LastCmdListID != ResourceId())
return m_BakedCmdListInfo[m_LastCmdListID].drawStack;
return m_RootDrawcallStack;
}
bool ShouldRerecordCmd(ResourceId cmdid);
bool InRerecordRange(ResourceId cmdid);
ID3D12GraphicsCommandList *RerecordCmdList(ResourceId cmdid,
PartialReplayIndex partialType = ePartialNum);
void AddDrawcall(const FetchDrawcall &d, bool hasEvents);
void AddEvent(D3D12ChunkType type, string description);
};
+18 -1
View File
@@ -35,7 +35,24 @@
// similar to RDCUNIMPLEMENTED but for things that are hit often so we don't want to fire the
// debugbreak.
#define D3D12NOTIMP(...) RDCDEBUG("D3D12 not implemented - " __VA_ARGS__)
#define D3D12NOTIMP(...) \
{ \
static bool CONCAT(ignore, __LINE__) = false; \
if(!CONCAT(ignore, __LINE__)) \
{ \
RDCDEBUG("D3D12 not implemented - " __VA_ARGS__); \
CONCAT(ignore, __LINE__) = true; \
} \
}
// uncomment this to cause every internal ExecuteCommandLists to immediately call
// FlushLists(), and to only submit one command list at once to narrow
// down the cause of device lost errors
//#define SINGLE_FLUSH_VALIDATE
// uncomment this to get verbose debugging about when/where/why partial command
// buffer replay is happening
#define VERBOSE_PARTIAL_REPLAY
UINT GetNumSubresources(const D3D12_RESOURCE_DESC *desc);
+5 -5
View File
@@ -229,6 +229,11 @@ ResourceId D3D12Replay::GetLiveID(ResourceId id)
return m_pDevice->GetResourceManager()->GetLiveID(id);
}
vector<EventUsage> D3D12Replay::GetUsage(ResourceId id)
{
return m_pDevice->GetQueue()->GetUsage(id);
}
void D3D12Replay::RenderCheckerboard(Vec3f light, Vec3f dark)
{
m_pDevice->GetDebugManager()->RenderCheckerboard(light, dark);
@@ -326,11 +331,6 @@ ShaderReflection *D3D12Replay::GetShader(ResourceId shader, string entryPoint)
return NULL;
}
vector<EventUsage> D3D12Replay::GetUsage(ResourceId id)
{
return vector<EventUsage>();
}
vector<DebugMessage> D3D12Replay::GetDebugMessages()
{
return vector<DebugMessage>();
@@ -197,6 +197,7 @@
<ClCompile Include="d3d12_resources.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="d3d12_commands.h" />
<ClInclude Include="d3d12_command_list.h" />
<ClInclude Include="d3d12_command_queue.h" />
<ClInclude Include="d3d12_common.h" />
@@ -51,6 +51,9 @@
<ClInclude Include="d3d12_debug.h">
<Filter>Replay</Filter>
</ClInclude>
<ClInclude Include="d3d12_commands.h">
<Filter>Core IFaces</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="d3d12_common.cpp">