Use a dense map for SPIR-V ID deaths

This commit is contained in:
baldurk
2022-06-29 12:38:38 +01:00
parent 6870329a9e
commit 337704df1e
2 changed files with 2 additions and 1 deletions
+1 -1
View File
@@ -426,7 +426,7 @@ private:
rdcarray<MemberName> memberNames;
std::map<ShaderEntryPoint, Id> entryLookup;
SparseIdMap<size_t> idDeathOffset;
DenseIdMap<size_t> idDeathOffset;
SparseIdMap<size_t> m_Files;
LineColumnInfo m_CurLineCol;
@@ -2814,6 +2814,7 @@ void Debugger::PreParse(uint32_t maxId)
Processor::PreParse(maxId);
strings.resize(idTypes.size());
idDeathOffset.resize(idTypes.size());
}
void Debugger::PostParse()