Add tests that frame 0 can be captured and contains correct events

This commit is contained in:
baldurk
2021-11-11 14:43:17 +00:00
parent 15944e2b41
commit 352821026e
6 changed files with 290 additions and 6 deletions
-5
View File
@@ -769,11 +769,6 @@ WrappedID3D12Device::WrappedID3D12Device(ID3D12Device *realDevice, D3D12InitPara
SCOPED_LOCK(m_DeviceWrappersLock);
m_DeviceWrappers[m_pDevice] = this;
}
if(!RenderDoc::Inst().IsReplayApp())
{
FirstFrame(NULL);
}
}
WrappedID3D12Device::~WrappedID3D12Device()
@@ -44,7 +44,13 @@ RD_TEST(D3D11_Simple_Triangle, D3D11GraphicsTest)
ID3D11VertexShaderPtr vs = CreateVS(vsblob);
ID3D11PixelShaderPtr ps = CreatePS(psblob);
ID3D11BufferPtr vb = MakeBuffer().Vertex().Data(DefaultTri);
ID3D11BufferPtr vb = MakeBuffer().Vertex().Mappable().Size(sizeof(DefaultTri));
D3D11_MAPPED_SUBRESOURCE mapped = Map(vb, 0, D3D11_MAP_WRITE_DISCARD);
memcpy(mapped.pData, DefaultTri, sizeof(DefaultTri));
ctx->Unmap(vb, 0);
// make a simple texture so that the structured data includes texture initial states
ID3D11Texture2DPtr fltTex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4).RTV();
+69
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@@ -0,0 +1,69 @@
import renderdoc as rd
import rdtest
class D3D11_Frame0(rdtest.TestCase):
demos_test_name = 'D3D11_Simple_Triangle'
demos_frame_cap = 0
def check_capture(self):
first_action = self.get_first_action()
found = False
sdfile = self.controller.GetStructuredFile()
for e in first_action.events:
c: rd.SDChunk = sdfile.chunks[e.chunkIndex]
if 'Unmap' in c.name:
found = True
if not found:
raise rdtest.TestFailureException("Expected an Unmap() chunk in frame 0, but couldn't find it!")
last_action: rd.ActionDescription = self.get_last_action()
self.controller.SetFrameEvent(last_action.eventId, True)
self.check_triangle(out=last_action.copyDestination)
self.check_export(self.capture_filename)
action = self.find_action("Draw")
self.controller.SetFrameEvent(action.eventId, False)
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'SV_POSITION': [-0.5, -0.5, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 0.0],
},
1: {
'vtx': 1,
'idx': 1,
'SV_POSITION': [0.0, 0.5, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'SV_POSITION': [0.5, -0.5, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [1.0, 0.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
# Check that nothing breaks if we call typical enumeration functions on resources
for res in self.controller.GetResources():
res: rd.ResourceDescription
self.controller.GetShaderEntryPoints(res.resourceId)
self.controller.GetUsage(res.resourceId)
self.controller.GetBufferData(res.resourceId, 0, 0)
self.controller.GetTextureData(res.resourceId, rd.Subresource())
+70
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@@ -0,0 +1,70 @@
import renderdoc as rd
import rdtest
class D3D12_Frame0(rdtest.TestCase):
demos_test_name = 'D3D12_Simple_Triangle'
demos_frame_cap = 0
def check_capture(self):
first_action = self.get_first_action()
found = False
sdfile = self.controller.GetStructuredFile()
for e in first_action.events:
c: rd.SDChunk = sdfile.chunks[e.chunkIndex]
if 'Unmap' in c.name:
found = True
if not found:
raise rdtest.TestFailureException("Expected an Unmap() chunk in frame 0, but couldn't find it!")
last_action: rd.ActionDescription = self.get_last_action()
self.controller.SetFrameEvent(last_action.eventId, True)
self.check_triangle(out=last_action.copyDestination)
self.check_export(self.capture_filename)
action = self.find_action("Draw")
self.controller.SetFrameEvent(action.eventId, False)
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'SV_POSITION': [-0.5, -0.5, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 0.0],
},
1: {
'vtx': 1,
'idx': 1,
'SV_POSITION': [0.0, 0.5, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'SV_POSITION': [0.5, -0.5, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [1.0, 0.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
# Check that nothing breaks if we call typical enumeration functions on resources
for res in self.controller.GetResources():
res: rd.ResourceDescription
self.controller.GetShaderEntryPoints(res.resourceId)
self.controller.GetUsage(res.resourceId)
self.controller.GetBufferData(res.resourceId, 0, 0)
self.controller.GetTextureData(res.resourceId, rd.Subresource())
+72
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@@ -0,0 +1,72 @@
import renderdoc as rd
import rdtest
class GL_Frame0(rdtest.TestCase):
demos_test_name = 'GL_Simple_Triangle'
demos_frame_cap = 0
def check_capture(self):
first_action = self.get_first_action()
found = False
sdfile = self.controller.GetStructuredFile()
for e in first_action.events:
c: rd.SDChunk = sdfile.chunks[e.chunkIndex]
if 'glBufferData' in c.name:
found = True
if not found:
raise rdtest.TestFailureException("Expected an glBufferData() chunk in frame 0, but couldn't find it!")
last_action: rd.ActionDescription = self.get_last_action()
self.controller.SetFrameEvent(last_action.eventId, True)
self.check_triangle(out=last_action.copyDestination)
self.check_export(self.capture_filename)
action = self.find_action("Draw")
self.controller.SetFrameEvent(action.eventId, False)
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_Position': [-0.5, -0.5, 0.0, 1.0],
'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_Position': [0.0, 0.5, 0.0, 1.0],
'v2f_block.pos': [0.0, 0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_Position': [0.5, -0.5, 0.0, 1.0],
'v2f_block.pos': [0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
# Check that nothing breaks if we call typical enumeration functions on resources
for res in self.controller.GetResources():
res: rd.ResourceDescription
self.controller.GetShaderEntryPoints(res.resourceId)
self.controller.GetUsage(res.resourceId)
self.controller.GetBufferData(res.resourceId, 0, 0)
self.controller.GetTextureData(res.resourceId, rd.Subresource())
+72
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@@ -0,0 +1,72 @@
import renderdoc as rd
import rdtest
class VK_Frame0(rdtest.TestCase):
demos_test_name = 'VK_Simple_Triangle'
demos_frame_cap = 0
def check_capture(self):
first_action = self.get_first_action()
found = False
sdfile = self.controller.GetStructuredFile()
for e in first_action.events:
c: rd.SDChunk = sdfile.chunks[e.chunkIndex]
if 'vkUnmapMemory' in c.name:
found = True
if not found:
raise rdtest.TestFailureException("Expected an vkUnmapMemory() chunk in frame 0, but couldn't find it!")
last_action: rd.ActionDescription = self.get_last_action()
self.controller.SetFrameEvent(last_action.eventId, True)
self.check_triangle(out=last_action.copyDestination)
self.check_export(self.capture_filename)
action = self.find_action("Draw")
self.controller.SetFrameEvent(action.eventId, False)
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_PerVertex_var.gl_Position': [-0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [-0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_PerVertex_var.gl_Position': [0.0, -0.5, 0.0, 1.0],
'vertOut.pos': [0.0, -0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_PerVertex_var.gl_Position': [0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
# Check that nothing breaks if we call typical enumeration functions on resources
for res in self.controller.GetResources():
res: rd.ResourceDescription
self.controller.GetShaderEntryPoints(res.resourceId)
self.controller.GetUsage(res.resourceId)
self.controller.GetBufferData(res.resourceId, 0, 0)
self.controller.GetTextureData(res.resourceId, rd.Subresource())