mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-05 22:31:08 +00:00
Add tests that frame 0 can be captured and contains correct events
This commit is contained in:
@@ -769,11 +769,6 @@ WrappedID3D12Device::WrappedID3D12Device(ID3D12Device *realDevice, D3D12InitPara
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SCOPED_LOCK(m_DeviceWrappersLock);
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m_DeviceWrappers[m_pDevice] = this;
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}
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if(!RenderDoc::Inst().IsReplayApp())
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{
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FirstFrame(NULL);
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}
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}
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WrappedID3D12Device::~WrappedID3D12Device()
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@@ -44,7 +44,13 @@ RD_TEST(D3D11_Simple_Triangle, D3D11GraphicsTest)
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ID3D11VertexShaderPtr vs = CreateVS(vsblob);
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ID3D11PixelShaderPtr ps = CreatePS(psblob);
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ID3D11BufferPtr vb = MakeBuffer().Vertex().Data(DefaultTri);
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ID3D11BufferPtr vb = MakeBuffer().Vertex().Mappable().Size(sizeof(DefaultTri));
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D3D11_MAPPED_SUBRESOURCE mapped = Map(vb, 0, D3D11_MAP_WRITE_DISCARD);
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memcpy(mapped.pData, DefaultTri, sizeof(DefaultTri));
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ctx->Unmap(vb, 0);
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// make a simple texture so that the structured data includes texture initial states
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ID3D11Texture2DPtr fltTex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4).RTV();
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@@ -0,0 +1,69 @@
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import renderdoc as rd
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import rdtest
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class D3D11_Frame0(rdtest.TestCase):
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demos_test_name = 'D3D11_Simple_Triangle'
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demos_frame_cap = 0
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def check_capture(self):
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first_action = self.get_first_action()
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found = False
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sdfile = self.controller.GetStructuredFile()
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for e in first_action.events:
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c: rd.SDChunk = sdfile.chunks[e.chunkIndex]
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if 'Unmap' in c.name:
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found = True
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if not found:
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raise rdtest.TestFailureException("Expected an Unmap() chunk in frame 0, but couldn't find it!")
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last_action: rd.ActionDescription = self.get_last_action()
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self.controller.SetFrameEvent(last_action.eventId, True)
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self.check_triangle(out=last_action.copyDestination)
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self.check_export(self.capture_filename)
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action = self.find_action("Draw")
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self.controller.SetFrameEvent(action.eventId, False)
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
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postvs_ref = {
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0: {
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'vtx': 0,
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'idx': 0,
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'SV_POSITION': [-0.5, -0.5, 0.0, 1.0],
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'COLOR': [0.0, 1.0, 0.0, 1.0],
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'TEXCOORD': [0.0, 0.0],
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},
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1: {
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'vtx': 1,
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'idx': 1,
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'SV_POSITION': [0.0, 0.5, 0.0, 1.0],
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'COLOR': [0.0, 1.0, 0.0, 1.0],
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'TEXCOORD': [0.0, 1.0],
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},
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2: {
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'vtx': 2,
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'idx': 2,
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'SV_POSITION': [0.5, -0.5, 0.0, 1.0],
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'COLOR': [0.0, 1.0, 0.0, 1.0],
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'TEXCOORD': [1.0, 0.0],
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},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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# Check that nothing breaks if we call typical enumeration functions on resources
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for res in self.controller.GetResources():
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res: rd.ResourceDescription
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self.controller.GetShaderEntryPoints(res.resourceId)
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self.controller.GetUsage(res.resourceId)
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self.controller.GetBufferData(res.resourceId, 0, 0)
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self.controller.GetTextureData(res.resourceId, rd.Subresource())
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@@ -0,0 +1,70 @@
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import renderdoc as rd
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import rdtest
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class D3D12_Frame0(rdtest.TestCase):
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demos_test_name = 'D3D12_Simple_Triangle'
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demos_frame_cap = 0
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def check_capture(self):
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first_action = self.get_first_action()
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found = False
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sdfile = self.controller.GetStructuredFile()
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for e in first_action.events:
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c: rd.SDChunk = sdfile.chunks[e.chunkIndex]
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if 'Unmap' in c.name:
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found = True
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if not found:
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raise rdtest.TestFailureException("Expected an Unmap() chunk in frame 0, but couldn't find it!")
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last_action: rd.ActionDescription = self.get_last_action()
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self.controller.SetFrameEvent(last_action.eventId, True)
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self.check_triangle(out=last_action.copyDestination)
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self.check_export(self.capture_filename)
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action = self.find_action("Draw")
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self.controller.SetFrameEvent(action.eventId, False)
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
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postvs_ref = {
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0: {
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'vtx': 0,
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'idx': 0,
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'SV_POSITION': [-0.5, -0.5, 0.0, 1.0],
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'COLOR': [0.0, 1.0, 0.0, 1.0],
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'TEXCOORD': [0.0, 0.0],
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},
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1: {
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'vtx': 1,
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'idx': 1,
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'SV_POSITION': [0.0, 0.5, 0.0, 1.0],
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'COLOR': [0.0, 1.0, 0.0, 1.0],
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'TEXCOORD': [0.0, 1.0],
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},
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2: {
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'vtx': 2,
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'idx': 2,
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'SV_POSITION': [0.5, -0.5, 0.0, 1.0],
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'COLOR': [0.0, 1.0, 0.0, 1.0],
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'TEXCOORD': [1.0, 0.0],
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},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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# Check that nothing breaks if we call typical enumeration functions on resources
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for res in self.controller.GetResources():
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res: rd.ResourceDescription
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self.controller.GetShaderEntryPoints(res.resourceId)
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self.controller.GetUsage(res.resourceId)
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self.controller.GetBufferData(res.resourceId, 0, 0)
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self.controller.GetTextureData(res.resourceId, rd.Subresource())
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@@ -0,0 +1,72 @@
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import renderdoc as rd
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import rdtest
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class GL_Frame0(rdtest.TestCase):
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demos_test_name = 'GL_Simple_Triangle'
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demos_frame_cap = 0
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def check_capture(self):
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first_action = self.get_first_action()
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found = False
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sdfile = self.controller.GetStructuredFile()
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for e in first_action.events:
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c: rd.SDChunk = sdfile.chunks[e.chunkIndex]
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if 'glBufferData' in c.name:
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found = True
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if not found:
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raise rdtest.TestFailureException("Expected an glBufferData() chunk in frame 0, but couldn't find it!")
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last_action: rd.ActionDescription = self.get_last_action()
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self.controller.SetFrameEvent(last_action.eventId, True)
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self.check_triangle(out=last_action.copyDestination)
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self.check_export(self.capture_filename)
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action = self.find_action("Draw")
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self.controller.SetFrameEvent(action.eventId, False)
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
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postvs_ref = {
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0: {
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'vtx': 0,
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'idx': 0,
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'gl_Position': [-0.5, -0.5, 0.0, 1.0],
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'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0],
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'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
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'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
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},
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1: {
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'vtx': 1,
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'idx': 1,
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'gl_Position': [0.0, 0.5, 0.0, 1.0],
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'v2f_block.pos': [0.0, 0.5, 0.0, 1.0],
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'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
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'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
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},
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2: {
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'vtx': 2,
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'idx': 2,
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'gl_Position': [0.5, -0.5, 0.0, 1.0],
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'v2f_block.pos': [0.5, -0.5, 0.0, 1.0],
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'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
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'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
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},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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# Check that nothing breaks if we call typical enumeration functions on resources
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for res in self.controller.GetResources():
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res: rd.ResourceDescription
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self.controller.GetShaderEntryPoints(res.resourceId)
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self.controller.GetUsage(res.resourceId)
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self.controller.GetBufferData(res.resourceId, 0, 0)
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self.controller.GetTextureData(res.resourceId, rd.Subresource())
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@@ -0,0 +1,72 @@
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import renderdoc as rd
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import rdtest
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class VK_Frame0(rdtest.TestCase):
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demos_test_name = 'VK_Simple_Triangle'
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demos_frame_cap = 0
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def check_capture(self):
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first_action = self.get_first_action()
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found = False
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sdfile = self.controller.GetStructuredFile()
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for e in first_action.events:
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c: rd.SDChunk = sdfile.chunks[e.chunkIndex]
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if 'vkUnmapMemory' in c.name:
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found = True
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if not found:
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raise rdtest.TestFailureException("Expected an vkUnmapMemory() chunk in frame 0, but couldn't find it!")
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last_action: rd.ActionDescription = self.get_last_action()
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self.controller.SetFrameEvent(last_action.eventId, True)
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self.check_triangle(out=last_action.copyDestination)
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self.check_export(self.capture_filename)
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action = self.find_action("Draw")
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self.controller.SetFrameEvent(action.eventId, False)
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
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postvs_ref = {
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0: {
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'vtx': 0,
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'idx': 0,
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'gl_PerVertex_var.gl_Position': [-0.5, 0.5, 0.0, 1.0],
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'vertOut.pos': [-0.5, 0.5, 0.0, 1.0],
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'vertOut.col': [0.0, 1.0, 0.0, 1.0],
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'vertOut.uv': [0.0, 0.0, 0.0, 1.0],
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},
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1: {
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'vtx': 1,
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'idx': 1,
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'gl_PerVertex_var.gl_Position': [0.0, -0.5, 0.0, 1.0],
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'vertOut.pos': [0.0, -0.5, 0.0, 1.0],
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'vertOut.col': [0.0, 1.0, 0.0, 1.0],
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'vertOut.uv': [0.0, 1.0, 0.0, 1.0],
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},
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2: {
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'vtx': 2,
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'idx': 2,
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'gl_PerVertex_var.gl_Position': [0.5, 0.5, 0.0, 1.0],
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'vertOut.pos': [0.5, 0.5, 0.0, 1.0],
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'vertOut.col': [0.0, 1.0, 0.0, 1.0],
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'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
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},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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# Check that nothing breaks if we call typical enumeration functions on resources
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for res in self.controller.GetResources():
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res: rd.ResourceDescription
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self.controller.GetShaderEntryPoints(res.resourceId)
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self.controller.GetUsage(res.resourceId)
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self.controller.GetBufferData(res.resourceId, 0, 0)
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self.controller.GetTextureData(res.resourceId, rd.Subresource())
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