mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-12 21:10:42 +00:00
Fetch number of active subroutine uniform locations from right place
This commit is contained in:
@@ -141,7 +141,12 @@ void GLRenderState::FetchState()
|
||||
RDCCOMPILE_ASSERT(ARRAY_COUNT(shs) == ARRAY_COUNT(Subroutines), "Subroutine array not the right size");
|
||||
for(size_t s=0; s < ARRAY_COUNT(shs); s++)
|
||||
{
|
||||
m_Real->glGetIntegerv(eGL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, &Subroutines[s].numSubroutines);
|
||||
GLuint prog = Program;
|
||||
if(prog == 0) m_Real->glGetProgramPipelineiv(Pipeline, shs[s], (GLint *)&prog);
|
||||
|
||||
if(prog == 0) continue;
|
||||
|
||||
m_Real->glGetProgramStageiv(prog, shs[s], eGL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, &Subroutines[s].numSubroutines);
|
||||
|
||||
for(GLint i=0; i < Subroutines[s].numSubroutines; i++)
|
||||
m_Real->glGetUniformSubroutineuiv(shs[s], i, &Subroutines[s].Values[s]);
|
||||
|
||||
Reference in New Issue
Block a user