Add slight increase to error tolerance for SNorm textures

This commit is contained in:
baldurk
2025-04-28 17:10:53 +01:00
parent 6ded6187dc
commit 361624ff84
+1 -1
View File
@@ -195,7 +195,7 @@ class Texture_Zoo():
eps_significand = 2.5
# Similarly SNorm essentially loses a bit of accuracy due to us only using negative values
elif testCompType == rd.CompType.SNorm:
eps_significand = 2.0
eps_significand = 2.5
if tex.format.type == rd.ResourceFormatType.R4G4B4A4 or tex.format.type == rd.ResourceFormatType.R4G4:
eps = (eps_significand / 15.0)