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Compile fix for 64-bit
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@@ -2756,23 +2756,23 @@ void GLReplay::SetProxyTextureData(ResourceId texid, uint32_t arrayIdx, uint32_t
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{
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if(target == eGL_TEXTURE_1D)
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{
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gl.glCompressedTextureSubImage1DEXT(tex, target, (GLint)mip, 0, texdetails.width, fmt, dataSize, data);
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gl.glCompressedTextureSubImage1DEXT(tex, target, (GLint)mip, 0, texdetails.width, fmt, (GLsizei)dataSize, data);
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}
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else if(target == eGL_TEXTURE_1D_ARRAY)
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{
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gl.glCompressedTextureSubImage2DEXT(tex, target, (GLint)mip, 0, (GLint)arrayIdx, texdetails.width, 1, fmt, dataSize, data);
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gl.glCompressedTextureSubImage2DEXT(tex, target, (GLint)mip, 0, (GLint)arrayIdx, texdetails.width, 1, fmt, (GLsizei)dataSize, data);
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}
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else if(target == eGL_TEXTURE_2D)
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{
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gl.glCompressedTextureSubImage2DEXT(tex, target, (GLint)mip, 0, 0, texdetails.width, texdetails.height, fmt, dataSize, data);
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gl.glCompressedTextureSubImage2DEXT(tex, target, (GLint)mip, 0, 0, texdetails.width, texdetails.height, fmt, (GLsizei)dataSize, data);
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}
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else if(target == eGL_TEXTURE_2D_ARRAY || target == eGL_TEXTURE_CUBE_MAP_ARRAY)
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{
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gl.glCompressedTextureSubImage3DEXT(tex, target, (GLint)mip, 0, 0, (GLint)arrayIdx, texdetails.width, texdetails.height, 1, fmt, dataSize, data);
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gl.glCompressedTextureSubImage3DEXT(tex, target, (GLint)mip, 0, 0, (GLint)arrayIdx, texdetails.width, texdetails.height, 1, fmt, (GLsizei)dataSize, data);
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}
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else if(target == eGL_TEXTURE_3D)
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{
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gl.glCompressedTextureSubImage3DEXT(tex, target, (GLint)mip, 0, 0, 0, texdetails.width, texdetails.height, texdetails.depth, fmt, dataSize, data);
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gl.glCompressedTextureSubImage3DEXT(tex, target, (GLint)mip, 0, 0, 0, texdetails.width, texdetails.height, texdetails.depth, fmt, (GLsizei)dataSize, data);
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}
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else if(target == eGL_TEXTURE_CUBE_MAP)
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{
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@@ -2788,7 +2788,7 @@ void GLReplay::SetProxyTextureData(ResourceId texid, uint32_t arrayIdx, uint32_t
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RDCASSERT(arrayIdx < ARRAY_COUNT(targets));
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target = targets[arrayIdx];
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gl.glCompressedTextureSubImage2DEXT(tex, target, (GLint)mip, 0, 0, texdetails.width, texdetails.height, fmt, dataSize, data);
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gl.glCompressedTextureSubImage2DEXT(tex, target, (GLint)mip, 0, 0, texdetails.width, texdetails.height, fmt, (GLsizei)dataSize, data);
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}
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else if(target == eGL_TEXTURE_2D_MULTISAMPLE)
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{
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