mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-10-19 18:41:13 +00:00
Reset D3D11 offset/counts to default if NULL is passed. Closes #3614
* These make the 1 bind functions behave like the normal bind functions
This commit is contained in:
1 file changed
+96
@@ -687,9 +687,15 @@ bool WrappedID3D11DeviceContext::Serialise_VSSetConstantBuffers1(
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if(pFirstConstant)
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m_CurrentPipelineState->Change(m_CurrentPipelineState->VS.CBOffsets, pFirstConstant,
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StartSlot, NumBuffers);
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else
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m_CurrentPipelineState->Change(m_CurrentPipelineState->VS.CBOffsets, NullCBOffsets, StartSlot,
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NumBuffers);
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if(pNumConstants)
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m_CurrentPipelineState->Change(m_CurrentPipelineState->VS.CBCounts, pNumConstants, StartSlot,
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NumBuffers);
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else
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m_CurrentPipelineState->Change(m_CurrentPipelineState->VS.CBCounts, NullCBCounts, StartSlot,
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NumBuffers);
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ID3D11Buffer *bufs[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT] = {};
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for(UINT i = 0; ppConstantBuffers && i < NumBuffers; i++)
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@@ -779,6 +785,11 @@ void WrappedID3D11DeviceContext::VSSetConstantBuffers1(UINT StartSlot, UINT NumB
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}
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m_CurrentPipelineState->Change(m_CurrentPipelineState->VS.CBOffsets, offs, StartSlot, NumBuffers);
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}
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else
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{
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m_CurrentPipelineState->Change(m_CurrentPipelineState->VS.CBOffsets, NullCBOffsets, StartSlot,
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NumBuffers);
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}
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if(pNumConstants)
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{
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@@ -790,6 +801,11 @@ void WrappedID3D11DeviceContext::VSSetConstantBuffers1(UINT StartSlot, UINT NumB
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}
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m_CurrentPipelineState->Change(m_CurrentPipelineState->VS.CBCounts, cnts, StartSlot, NumBuffers);
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}
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else
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{
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m_CurrentPipelineState->Change(m_CurrentPipelineState->VS.CBCounts, NullCBCounts, StartSlot,
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NumBuffers);
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}
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VerifyState();
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}
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@@ -818,9 +834,15 @@ bool WrappedID3D11DeviceContext::Serialise_HSSetConstantBuffers1(
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if(pFirstConstant)
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m_CurrentPipelineState->Change(m_CurrentPipelineState->HS.CBOffsets, pFirstConstant,
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StartSlot, NumBuffers);
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else
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m_CurrentPipelineState->Change(m_CurrentPipelineState->HS.CBOffsets, NullCBOffsets, StartSlot,
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NumBuffers);
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if(pNumConstants)
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m_CurrentPipelineState->Change(m_CurrentPipelineState->HS.CBCounts, pNumConstants, StartSlot,
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NumBuffers);
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else
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m_CurrentPipelineState->Change(m_CurrentPipelineState->HS.CBCounts, NullCBCounts, StartSlot,
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NumBuffers);
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ID3D11Buffer *bufs[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT] = {};
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for(UINT i = 0; ppConstantBuffers && i < NumBuffers; i++)
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@@ -910,6 +932,11 @@ void WrappedID3D11DeviceContext::HSSetConstantBuffers1(UINT StartSlot, UINT NumB
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}
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m_CurrentPipelineState->Change(m_CurrentPipelineState->HS.CBOffsets, offs, StartSlot, NumBuffers);
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}
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else
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{
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m_CurrentPipelineState->Change(m_CurrentPipelineState->HS.CBOffsets, NullCBOffsets, StartSlot,
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NumBuffers);
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}
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if(pNumConstants)
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{
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@@ -921,6 +948,11 @@ void WrappedID3D11DeviceContext::HSSetConstantBuffers1(UINT StartSlot, UINT NumB
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}
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m_CurrentPipelineState->Change(m_CurrentPipelineState->HS.CBCounts, cnts, StartSlot, NumBuffers);
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}
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else
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{
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m_CurrentPipelineState->Change(m_CurrentPipelineState->HS.CBCounts, NullCBCounts, StartSlot,
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NumBuffers);
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}
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VerifyState();
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}
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@@ -949,9 +981,15 @@ bool WrappedID3D11DeviceContext::Serialise_DSSetConstantBuffers1(
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if(pFirstConstant)
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m_CurrentPipelineState->Change(m_CurrentPipelineState->DS.CBOffsets, pFirstConstant,
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StartSlot, NumBuffers);
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else
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m_CurrentPipelineState->Change(m_CurrentPipelineState->DS.CBOffsets, NullCBOffsets, StartSlot,
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NumBuffers);
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if(pNumConstants)
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m_CurrentPipelineState->Change(m_CurrentPipelineState->DS.CBCounts, pNumConstants, StartSlot,
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NumBuffers);
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else
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m_CurrentPipelineState->Change(m_CurrentPipelineState->DS.CBCounts, NullCBCounts, StartSlot,
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NumBuffers);
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ID3D11Buffer *bufs[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT] = {};
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for(UINT i = 0; ppConstantBuffers && i < NumBuffers; i++)
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@@ -1041,6 +1079,11 @@ void WrappedID3D11DeviceContext::DSSetConstantBuffers1(UINT StartSlot, UINT NumB
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}
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m_CurrentPipelineState->Change(m_CurrentPipelineState->DS.CBOffsets, offs, StartSlot, NumBuffers);
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}
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else
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{
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m_CurrentPipelineState->Change(m_CurrentPipelineState->DS.CBOffsets, NullCBOffsets, StartSlot,
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NumBuffers);
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}
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if(pNumConstants)
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{
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@@ -1052,6 +1095,11 @@ void WrappedID3D11DeviceContext::DSSetConstantBuffers1(UINT StartSlot, UINT NumB
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}
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m_CurrentPipelineState->Change(m_CurrentPipelineState->DS.CBCounts, cnts, StartSlot, NumBuffers);
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}
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else
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{
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m_CurrentPipelineState->Change(m_CurrentPipelineState->DS.CBCounts, NullCBCounts, StartSlot,
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NumBuffers);
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}
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VerifyState();
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}
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@@ -1080,9 +1128,15 @@ bool WrappedID3D11DeviceContext::Serialise_GSSetConstantBuffers1(
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if(pFirstConstant)
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m_CurrentPipelineState->Change(m_CurrentPipelineState->GS.CBOffsets, pFirstConstant,
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StartSlot, NumBuffers);
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else
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m_CurrentPipelineState->Change(m_CurrentPipelineState->GS.CBOffsets, NullCBOffsets, StartSlot,
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NumBuffers);
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if(pNumConstants)
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m_CurrentPipelineState->Change(m_CurrentPipelineState->GS.CBCounts, pNumConstants, StartSlot,
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NumBuffers);
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else
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m_CurrentPipelineState->Change(m_CurrentPipelineState->GS.CBCounts, NullCBCounts, StartSlot,
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NumBuffers);
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ID3D11Buffer *bufs[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT] = {};
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for(UINT i = 0; ppConstantBuffers && i < NumBuffers; i++)
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@@ -1172,6 +1226,11 @@ void WrappedID3D11DeviceContext::GSSetConstantBuffers1(UINT StartSlot, UINT NumB
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}
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m_CurrentPipelineState->Change(m_CurrentPipelineState->GS.CBOffsets, offs, StartSlot, NumBuffers);
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}
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else
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{
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m_CurrentPipelineState->Change(m_CurrentPipelineState->GS.CBOffsets, NullCBOffsets, StartSlot,
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NumBuffers);
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}
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if(pNumConstants)
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{
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@@ -1183,6 +1242,11 @@ void WrappedID3D11DeviceContext::GSSetConstantBuffers1(UINT StartSlot, UINT NumB
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}
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m_CurrentPipelineState->Change(m_CurrentPipelineState->GS.CBCounts, cnts, StartSlot, NumBuffers);
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}
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else
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{
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m_CurrentPipelineState->Change(m_CurrentPipelineState->GS.CBCounts, NullCBCounts, StartSlot,
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NumBuffers);
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}
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VerifyState();
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}
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@@ -1211,9 +1275,15 @@ bool WrappedID3D11DeviceContext::Serialise_PSSetConstantBuffers1(
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if(pFirstConstant)
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m_CurrentPipelineState->Change(m_CurrentPipelineState->PS.CBOffsets, pFirstConstant,
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StartSlot, NumBuffers);
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else
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m_CurrentPipelineState->Change(m_CurrentPipelineState->PS.CBOffsets, NullCBOffsets, StartSlot,
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NumBuffers);
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if(pNumConstants)
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m_CurrentPipelineState->Change(m_CurrentPipelineState->PS.CBCounts, pNumConstants, StartSlot,
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NumBuffers);
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else
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m_CurrentPipelineState->Change(m_CurrentPipelineState->PS.CBCounts, NullCBCounts, StartSlot,
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NumBuffers);
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ID3D11Buffer *bufs[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT] = {};
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for(UINT i = 0; ppConstantBuffers && i < NumBuffers; i++)
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@@ -1303,6 +1373,11 @@ void WrappedID3D11DeviceContext::PSSetConstantBuffers1(UINT StartSlot, UINT NumB
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}
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m_CurrentPipelineState->Change(m_CurrentPipelineState->PS.CBOffsets, offs, StartSlot, NumBuffers);
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}
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else
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{
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m_CurrentPipelineState->Change(m_CurrentPipelineState->PS.CBOffsets, NullCBOffsets, StartSlot,
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NumBuffers);
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}
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if(pNumConstants)
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{
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@@ -1314,6 +1389,11 @@ void WrappedID3D11DeviceContext::PSSetConstantBuffers1(UINT StartSlot, UINT NumB
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}
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m_CurrentPipelineState->Change(m_CurrentPipelineState->PS.CBCounts, cnts, StartSlot, NumBuffers);
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}
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else
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{
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m_CurrentPipelineState->Change(m_CurrentPipelineState->PS.CBCounts, NullCBCounts, StartSlot,
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NumBuffers);
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}
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VerifyState();
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}
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@@ -1342,9 +1422,15 @@ bool WrappedID3D11DeviceContext::Serialise_CSSetConstantBuffers1(
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if(pFirstConstant)
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m_CurrentPipelineState->Change(m_CurrentPipelineState->CS.CBOffsets, pFirstConstant,
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StartSlot, NumBuffers);
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else
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m_CurrentPipelineState->Change(m_CurrentPipelineState->CS.CBOffsets, NullCBOffsets, StartSlot,
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NumBuffers);
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if(pNumConstants)
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m_CurrentPipelineState->Change(m_CurrentPipelineState->CS.CBCounts, pNumConstants, StartSlot,
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NumBuffers);
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else
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m_CurrentPipelineState->Change(m_CurrentPipelineState->CS.CBCounts, NullCBCounts, StartSlot,
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NumBuffers);
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ID3D11Buffer *bufs[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT] = {};
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for(UINT i = 0; ppConstantBuffers && i < NumBuffers; i++)
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@@ -1434,6 +1520,11 @@ void WrappedID3D11DeviceContext::CSSetConstantBuffers1(UINT StartSlot, UINT NumB
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}
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m_CurrentPipelineState->Change(m_CurrentPipelineState->CS.CBOffsets, offs, StartSlot, NumBuffers);
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}
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else
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{
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m_CurrentPipelineState->Change(m_CurrentPipelineState->CS.CBOffsets, NullCBOffsets, StartSlot,
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NumBuffers);
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}
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if(pNumConstants)
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{
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@@ -1445,6 +1536,11 @@ void WrappedID3D11DeviceContext::CSSetConstantBuffers1(UINT StartSlot, UINT NumB
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}
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m_CurrentPipelineState->Change(m_CurrentPipelineState->CS.CBCounts, cnts, StartSlot, NumBuffers);
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}
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else
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{
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m_CurrentPipelineState->Change(m_CurrentPipelineState->CS.CBCounts, NullCBCounts, StartSlot,
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NumBuffers);
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}
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VerifyState();
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}
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