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Sync to GPU when fence is signalled on a queue
* Dynamic descriptor writes that happen after a fence sync must be synchronised against the work on queues. Since we don't capture CPU-waits on fences we need to sync on the signal.
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@@ -699,6 +699,7 @@ bool WrappedID3D12CommandQueue::Serialise_Signal(SerialiserType &ser, ID3D12Fenc
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if(IsReplayingAndReading() && pFence)
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{
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m_pReal->Signal(Unwrap(pFence), Value);
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m_pDevice->GPUSync();
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}
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return true;
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