Ignore NULL BLAS pointers

This commit is contained in:
baldurk
2024-05-10 15:49:44 +01:00
parent 729fa04136
commit 369cc37446
@@ -1206,6 +1206,10 @@ bool D3D12ResourceManager::Serialise_InitialState(SerialiserType &ser, ResourceI
(D3D12_GPU_VIRTUAL_ADDRESS *)(ResourceContents + sizeof(header));
for(UINT64 i = 0; i < numBLAS; i++)
{
// silently ignore NULL BLASs
if(blasAddrs[i] == 0)
continue;
ResourceId blasId;
UINT64 blasOffs;
m_Device->GetResIDFromOrigAddr(blasAddrs[i], blasId, blasOffs);