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Add note to lock memory etc info (if it's not moved inside objects)
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@@ -199,6 +199,7 @@ private:
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// VKTODO all these m_*Info things need to be locked and ensure we only access
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// them in slow path functions like creation, or just moved elsewhere like inside
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// the wrapped objects
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// VKTODOHIGH all of these need to be locked
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map<ResourceId, MemState> m_MemoryInfo;
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map<ResourceId, ImgState> m_ImageInfo;
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map<ResourceId, ResourceId> m_BufferMemBinds;
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