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Added D3D11, D3D12 shader debug tests for CalculateLevelOfDetail*
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@@ -826,6 +826,15 @@ float4 main(v2f IN) : SV_Target0
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{
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return float4(col1z, col2w, 1.0, 2.0);
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}
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if(IN.tri == 99)
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{
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float4 Color = float4(0,0,0,1);
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float2 uv = IN.pos.xy / float2(2.0, 2.0);
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uv.y += 0.187;
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Color.x = smiley.CalculateLevelOfDetail(linearclamp, uv);
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Color.y = smiley.CalculateLevelOfDetailUnclamped(linearclamp, uv);
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return Color;
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}
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return float4(0.4f, 0.4f, 0.4f, 0.4f);
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}
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@@ -1084,6 +1084,15 @@ float4 main(v2f IN) : SV_Target0
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}
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return Color;
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}
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if(IN.tri == 109)
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{
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float4 Color = float4(0,0,0,1);
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float2 uv = IN.s.xy / float2(2.0, 2.0);
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uv.y += 0.187;
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Color.x = smiley.CalculateLevelOfDetail(linearclamp, uv);
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Color.y = smiley.CalculateLevelOfDetailUnclamped(linearclamp, uv);
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return Color;
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}
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return float4(0.4f, 0.4f, 0.4f, 0.4f);
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}
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)EOSHADER";
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