mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-05 09:30:44 +00:00
Add a test of vulkan shader debug printf
This commit is contained in:
@@ -45,6 +45,7 @@ set(VULKAN_SRC
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vk/vk_shader_debug_zoo.cpp
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vk/vk_shader_editing.cpp
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vk/vk_shader_isa.cpp
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vk/vk_shader_printf.cpp
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vk/vk_simple_triangle.cpp
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vk/vk_spec_constants.cpp
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vk/vk_spirv_13_shaders.cpp
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@@ -305,6 +305,7 @@
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<ClCompile Include="vk\vk_shader_debug_zoo.cpp" />
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<ClCompile Include="vk\vk_shader_editing.cpp" />
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<ClCompile Include="vk\vk_shader_isa.cpp" />
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<ClCompile Include="vk\vk_shader_printf.cpp" />
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<ClCompile Include="vk\vk_spec_constants.cpp" />
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<ClCompile Include="vk\vk_spirv_13_shaders.cpp" />
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<ClCompile Include="vk\vk_sync2.cpp" />
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@@ -610,6 +610,9 @@
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<ClCompile Include="vk\vk_load_store_none.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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<ClCompile Include="vk\vk_shader_printf.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,218 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2021 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Shader_Printf, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Tests the results of shader printf output in the replay.";
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std::string common = R"EOSHADER(
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#version 450 core
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#extension GL_EXT_debug_printf : require
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struct v2f
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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};
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)EOSHADER";
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const std::string vertex = R"EOSHADER(
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec2 UV;
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layout(location = 0) out v2f vertOut;
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void main()
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{
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vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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vertOut.uv = vec4(UV.xy, 0, 1);
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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if (gl_FragCoord.x >= 200 && gl_FragCoord.x <= 202 &&
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gl_FragCoord.y >= 150 && gl_FragCoord.y <= 152)
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{
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debugPrintfEXT("pixel:%d,%d,%04.2v2f,%d", int(gl_FragCoord.x), int(gl_FragCoord.y), gl_FragCoord.xy, int(gl_FragCoord.x) == 201);
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debugPrintfEXT("Invalid printf string %y");
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}
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Color = vec4(0, 1, 0, 1);
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}
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)EOSHADER";
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const std::string comp = R"EOSHADER(
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layout(binding = 0, std430) buffer outbuftype {
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uint counter;
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} outbuf;
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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void main()
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{
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atomicAdd(outbuf.counter, 1u);
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if(gl_GlobalInvocationID.x >= 100 && gl_GlobalInvocationID.x <= 104)
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debugPrintfEXT("compute:%v3u", gl_GlobalInvocationID);
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}
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)EOSHADER";
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void Prepare(int argc, char **argv)
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{
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devExts.push_back(VK_KHR_SHADER_NON_SEMANTIC_INFO_EXTENSION_NAME);
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VulkanGraphicsTest::Prepare(argc, argv);
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
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{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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}));
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout}));
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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VkPipeline comppipe = createComputePipeline(vkh::ComputePipelineCreateInfo(
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layout, CompileShaderModule(common + comp, ShaderLang::glsl, ShaderStage::comp, "main")));
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AllocatedBuffer vb(
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this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(DefaultTri);
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VkDeviceSize ssbo_size = 1024;
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AllocatedBuffer ssbo(this, vkh::BufferCreateInfo(ssbo_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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setName(ssbo.buffer, "SSBO");
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VkDescriptorSet descset = allocateDescriptorSet(setlayout);
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vkh::updateDescriptorSets(
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device, {
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vkh::WriteDescriptorSet(descset, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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{vkh::DescriptorBufferInfo(ssbo.buffer)}),
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});
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkh::cmdPipelineBarrier(
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cmd, {}, {vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, ssbo.buffer)});
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vkCmdFillBuffer(cmd, ssbo.buffer, 0, ssbo_size, 0);
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vkh::cmdPipelineBarrier(cmd, {},
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{vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_SHADER_WRITE_BIT, ssbo.buffer)});
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, comppipe);
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vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, layout, 0, {descset}, {});
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vkCmdDispatch(cmd, 3, 1, 1);
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -0,0 +1,74 @@
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import renderdoc as rd
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import rdtest
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import struct
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class VK_Shader_Printf(rdtest.TestCase):
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demos_test_name = 'VK_Shader_Printf'
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def check_capture(self):
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action: rd.ActionDescription = self.find_action('CmdDraw')
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self.controller.SetFrameEvent(action.eventId, True)
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self.check_triangle()
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ssbo = self.get_resource_by_name('SSBO').resourceId
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buf_data = self.controller.GetBufferData(ssbo, 0, 0)
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count = struct.unpack_from("L", buf_data)[0]
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if count != 3*64:
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raise rdtest.TestFailureException(
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"With draw selected, buffer count is wrong: {} vs {}".format(count, 3*64))
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vkpipe = self.controller.GetVulkanPipelineState()
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self.check(len(vkpipe.shaderMessages) == 8, "Expected 8 messages for draw, got {}"
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.format(len(vkpipe.shaderMessages)))
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for msg in vkpipe.shaderMessages:
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if 'Invalid' in msg.message:
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self.check(msg.message == "Unrecognised % formatter in \"Invalid printf string %y\"",
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"Invalid message is wrong: {}".format(msg.message))
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else:
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expected = "pixel:{0},{1},{0}.50, {1}.50,{2}".format(msg.location.pixel.x, msg.location.pixel.y,
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int(msg.location.pixel.x == 201))
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self.check(msg.message == expected,
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"Message is wrong. Got '{}' expected '{}'".format(msg.message, expected))
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self.check(msg.location.pixel.x in [200, 201, 202])
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self.check(msg.location.pixel.y in [150, 151, 152])
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action = self.find_action("CmdDispatch")
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self.controller.SetFrameEvent(action.eventId, False)
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vkpipe = self.controller.GetVulkanPipelineState()
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buf_data = self.controller.GetBufferData(ssbo, 0, 0)
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count = struct.unpack_from("L", buf_data)[0]
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if count != 3*64:
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raise rdtest.TestFailureException(
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"With dispatch selected, buffer count is wrong: {} vs {}".format(count, 3*64))
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self.check(len(vkpipe.shaderMessages) == 5, "Expected 5 messages for dispatch, got {}"
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.format(len(vkpipe.shaderMessages)))
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for msg in vkpipe.shaderMessages:
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c = msg.location.compute
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expected = "compute:{}, {}, {}".format(c.workgroup[0] * 64 + c.thread[0],
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c.workgroup[1] * 64 + c.thread[1],
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c.workgroup[2] * 64 + c.thread[2])
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self.check(msg.message == expected,
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"Message is wrong. Got '{}' expected '{}'".format(msg.message, expected))
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self.check(c.workgroup == (1, 0, 0))
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self.check(c.thread[1] == 0)
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self.check(c.thread[2] == 0)
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self.check(c.thread[0] in [36, 37, 38, 39, 40])
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rdtest.log.success("All messages are as expected")
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