D3D error messages should be high severity

* Corruption error messages are rare and often fatal, don't demote error
  messages to make room for them.
This commit is contained in:
baldurk
2019-09-23 10:31:36 +01:00
parent f0329ebace
commit 38415c2296
2 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -861,9 +861,9 @@ std::vector<DebugMessage> WrappedID3D11Device::GetDebugMessages()
switch(message->Severity)
{
case D3D11_MESSAGE_SEVERITY_CORRUPTION: msg.severity = MessageSeverity::High; break;
case D3D11_MESSAGE_SEVERITY_ERROR: msg.severity = MessageSeverity::Medium; break;
case D3D11_MESSAGE_SEVERITY_WARNING: msg.severity = MessageSeverity::Low; break;
case D3D11_MESSAGE_SEVERITY_INFO: msg.severity = MessageSeverity::Info; break;
case D3D11_MESSAGE_SEVERITY_ERROR: msg.severity = MessageSeverity::High; break;
case D3D11_MESSAGE_SEVERITY_WARNING: msg.severity = MessageSeverity::Medium; break;
case D3D11_MESSAGE_SEVERITY_INFO: msg.severity = MessageSeverity::Low; break;
case D3D11_MESSAGE_SEVERITY_MESSAGE: msg.severity = MessageSeverity::Info; break;
default: RDCWARN("Unexpected message severity: %d", message->Severity); break;
}
+3 -3
View File
@@ -2229,9 +2229,9 @@ std::vector<DebugMessage> WrappedID3D12Device::GetDebugMessages()
switch(message->Severity)
{
case D3D12_MESSAGE_SEVERITY_CORRUPTION: msg.severity = MessageSeverity::High; break;
case D3D12_MESSAGE_SEVERITY_ERROR: msg.severity = MessageSeverity::Medium; break;
case D3D12_MESSAGE_SEVERITY_WARNING: msg.severity = MessageSeverity::Low; break;
case D3D12_MESSAGE_SEVERITY_INFO: msg.severity = MessageSeverity::Info; break;
case D3D12_MESSAGE_SEVERITY_ERROR: msg.severity = MessageSeverity::High; break;
case D3D12_MESSAGE_SEVERITY_WARNING: msg.severity = MessageSeverity::Medium; break;
case D3D12_MESSAGE_SEVERITY_INFO: msg.severity = MessageSeverity::Low; break;
case D3D12_MESSAGE_SEVERITY_MESSAGE: msg.severity = MessageSeverity::Info; break;
default: RDCWARN("Unexpected message severity: %d", message->Severity); break;
}