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Don't enable GPU-based validation by default, it's heavyweight.
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@@ -214,6 +214,8 @@ private:
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RDCDEBUG("Enabling debug layer");
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// enable this to get GPU-based validation, where available, whenever we enable API validation
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#if 0
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ID3D12Debug1 *debug1 = NULL;
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hr = debug->QueryInterface(__uuidof(ID3D12Debug1), (void **)&debug1);
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@@ -227,6 +229,7 @@ private:
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{
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RDCDEBUG("GPU-based validation not available");
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}
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#endif
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}
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else
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{
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