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Fix detecting SInt textures from SNorm accidentally
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@@ -303,7 +303,7 @@ bool GLReplay::RenderTexture(TextureDisplay cfg)
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case eCompType_UInt:
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resType |= TEXDISPLAY_UINT_TEX;
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break;
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case eCompType_SNorm:
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case eCompType_SInt:
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resType |= TEXDISPLAY_SINT_TEX;
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break;
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default:
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