Fix detecting SInt textures from SNorm accidentally

This commit is contained in:
baldurk
2014-11-02 20:09:55 +00:00
parent f00914bbfd
commit 3a95b83d28
+1 -1
View File
@@ -303,7 +303,7 @@ bool GLReplay::RenderTexture(TextureDisplay cfg)
case eCompType_UInt:
resType |= TEXDISPLAY_UINT_TEX;
break;
case eCompType_SNorm:
case eCompType_SInt:
resType |= TEXDISPLAY_SINT_TEX;
break;
default: