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Add TODO note
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@@ -752,6 +752,8 @@ void GLReplay::SavePipelineState()
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gl.glGetVertexAttribiv(i, eGL_VERTEX_ATTRIB_ARRAY_TYPE, (GLint *)&type);
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gl.glGetVertexAttribiv(i, eGL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &normalized);
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// TODO should check eGL_VERTEX_ATTRIB_ARRAY_INTEGER
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ResourceFormat fmt;
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fmt.special = false;
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