Make buffer initial state padding more generous on GL

This commit is contained in:
baldurk
2020-09-28 23:03:38 +01:00
parent 7246800636
commit 3c180d900c
+1 -1
View File
@@ -980,7 +980,7 @@ uint64_t GLResourceManager::GetSize_InitialState(ResourceId resid, const GLIniti
if(initial.type == eResBuffer)
{
// buffers just have their contents, no metadata needed
return initial.bufferLength + WriteSerialiser::GetChunkAlignment() + 16;
return initial.bufferLength + WriteSerialiser::GetChunkAlignment() + 64;
}
else if(initial.type == eResProgram)
{