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Release pixel picking texture
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@@ -1247,6 +1247,7 @@ void D3D11Replay::PixelPicking::Init(WrappedID3D11Device *device)
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void D3D11Replay::PixelPicking::Release()
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{
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SAFE_RELEASE(Texture);
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SAFE_RELEASE(RTV);
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SAFE_RELEASE(StageTexture);
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}
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