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Update D3D12_ROOT_SIGNATURE_FLAGS stringise
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@@ -1317,6 +1317,10 @@ rdcstr DoStringise(const D3D12_ROOT_SIGNATURE_FLAGS &el)
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STRINGISE_BITFIELD_BIT(D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS);
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STRINGISE_BITFIELD_BIT(D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT);
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STRINGISE_BITFIELD_BIT(D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE);
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STRINGISE_BITFIELD_BIT(D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS);
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STRINGISE_BITFIELD_BIT(D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS);
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STRINGISE_BITFIELD_BIT(D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED);
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STRINGISE_BITFIELD_BIT(D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED);
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}
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END_BITFIELD_STRINGISE();
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}
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