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Make debug pixel comparison epsilon slightly more forgiving
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@@ -223,7 +223,7 @@ class Iter_Test(rdtest.TestCase):
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debuggedValue = [debugged.value.f.x, debugged.value.f.y, debugged.value.f.z, debugged.value.f.w]
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if not rdtest.value_compare(lastmod.shaderOut.col.floatValue, debuggedValue):
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if not rdtest.value_compare(lastmod.shaderOut.col.floatValue, debuggedValue, eps=3.0E-06):
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raise rdtest.TestFailureException("Debugged value {}: {} doesn't match history shader output {}".format(debugged.name, debuggedValue, lastmod.shaderOut.col.floatValue))
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rdtest.log.success('Successfully debugged pixel in {} cycles, result matches'.format(cycles))
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