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Implement a whole bunch of glGet* glIs* API functions as pass-through
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@@ -27,11 +27,6 @@
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#include "../gl_driver.h"
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void WrappedOpenGL::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
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{
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m_Real.glGetObjectLabel(identifier, name, bufSize, length, label);
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}
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bool WrappedOpenGL::Serialise_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
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{
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ResourceId liveid;
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