Implement a whole bunch of glGet* glIs* API functions as pass-through

This commit is contained in:
baldurk
2014-11-04 21:54:33 +00:00
parent d318ca5182
commit 41caebcdca
5 changed files with 927 additions and 158 deletions
+130 -45
View File
@@ -354,25 +354,11 @@ class WrappedOpenGL
IMPLEMENT_FUNCTION_SERIALISED(void, glDepthBoundsEXT(GLclampd nearVal, GLclampd farVal));
IMPLEMENT_FUNCTION_SERIALISED(void, glDisable(GLenum cap));
IMPLEMENT_FUNCTION_SERIALISED(void, glEnable(GLenum cap));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsEnabled(GLenum cap));
IMPLEMENT_FUNCTION_SERIALISED(void, glDisablei(GLenum cap, GLuint index));
IMPLEMENT_FUNCTION_SERIALISED(void, glEnablei(GLenum cap, GLuint index));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsEnabledi(GLenum cap, GLuint index));
IMPLEMENT_FUNCTION_SERIALISED(void, glFrontFace(GLenum cap));
IMPLEMENT_FUNCTION_SERIALISED(GLenum, glGetError());
IMPLEMENT_FUNCTION_SERIALISED(void, glFinish());
IMPLEMENT_FUNCTION_SERIALISED(void, glFlush());
IMPLEMENT_FUNCTION_SERIALISED(void, glGetFloatv(GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetDoublev(GLenum pname, GLdouble *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetIntegerv(GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBooleanv(GLenum pname, GLboolean *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetIntegeri_v(GLenum pname, GLuint index, GLint *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetFloati_v(GLenum pname, GLuint index, GLfloat *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetDoublei_v(GLenum pname, GLuint index, GLdouble *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBooleani_v(GLenum pname, GLuint index, GLboolean *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data));
IMPLEMENT_FUNCTION_SERIALISED(const GLubyte *, glGetStringi(GLenum name, GLuint i));
IMPLEMENT_FUNCTION_SERIALISED(const GLubyte *, glGetString(GLenum name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGenTextures(GLsizei n, GLuint* textures));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteTextures(GLsizei n, const GLuint *textures));
IMPLEMENT_FUNCTION_SERIALISED(void, glHint(GLenum target, GLenum mode));
@@ -420,11 +406,9 @@ class WrappedOpenGL
IMPLEMENT_FUNCTION_SERIALISED(void, glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level));
IMPLEMENT_FUNCTION_SERIALISED(void, glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params));
GLenum glCheckFramebufferStatus(GLenum target);
IMPLEMENT_FUNCTION_SERIALISED(void, glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label));
IMPLEMENT_FUNCTION_SERIALISED(void, glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label));
IMPLEMENT_FUNCTION_SERIALISED(void, glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam));
@@ -442,8 +426,6 @@ class WrappedOpenGL
IMPLEMENT_FUNCTION_SERIALISED(void, glGenQueries(GLsizei n, GLuint *ids));
IMPLEMENT_FUNCTION_SERIALISED(void, glBeginQuery(GLenum target, GLuint id));
IMPLEMENT_FUNCTION_SERIALISED(void, glEndQuery(GLenum target));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteQueries(GLsizei n, const GLuint *ids));
IMPLEMENT_FUNCTION_SERIALISED(void, glActiveTexture(GLenum texture));
@@ -462,16 +444,6 @@ class WrappedOpenGL
IMPLEMENT_FUNCTION_SERIALISED(void, glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexParameteriv(GLenum target, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetCompressedTexImage(GLenum target, GLint level, void *img));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params));
bool Serialise_glCreateShader(GLuint real, GLenum type);
GLuint glCreateShader(GLenum type);
@@ -484,8 +456,6 @@ class WrappedOpenGL
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteShader(GLuint shader));
IMPLEMENT_FUNCTION_SERIALISED(void, glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length));
IMPLEMENT_FUNCTION_SERIALISED(void, glCompileShader(GLuint shader));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetShaderiv(GLuint shader, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog));
IMPLEMENT_FUNCTION_SERIALISED(void, glAttachShader(GLuint program, GLuint shader));
IMPLEMENT_FUNCTION_SERIALISED(void, glDetachShader(GLuint program, GLuint shader));
IMPLEMENT_FUNCTION_SERIALISED(void, glReleaseShaderCompiler());
@@ -497,17 +467,9 @@ class WrappedOpenGL
IMPLEMENT_FUNCTION_SERIALISED(void, glUseProgram(GLuint program));
IMPLEMENT_FUNCTION_SERIALISED(void, glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program));
IMPLEMENT_FUNCTION_SERIALISED(void, glValidateProgram(GLuint program));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramiv(GLuint program, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(GLuint, glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGenProgramPipelines(GLsizei n, GLuint *pipelines));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindProgramPipeline(GLuint pipeline));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog));
IMPLEMENT_FUNCTION_SERIALISED(void, glValidateProgramPipeline(GLuint pipeline));
IMPLEMENT_FUNCTION_SERIALISED(void, glGenBuffers(GLsizei n, GLuint *buffers));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindBuffer(GLenum target, GLuint buffer));
@@ -535,24 +497,148 @@ class WrappedOpenGL
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset));
IMPLEMENT_FUNCTION_SERIALISED(void, glEnableVertexAttribArray(GLuint index));
IMPLEMENT_FUNCTION_SERIALISED(void, glDisableVertexAttribArray(GLuint index));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer));
IMPLEMENT_FUNCTION_SERIALISED(void, glGenVertexArrays(GLsizei n, GLuint *arrays));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindVertexArray(GLuint array));
IMPLEMENT_FUNCTION_SERIALISED(void, glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride));
IMPLEMENT_FUNCTION_SERIALISED(void, glVertexBindingDivisor(GLuint bindingindex, GLuint divisor));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsEnabled(GLenum cap));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsTexture(GLuint texture));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsEnabledi(GLenum target, GLuint index));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsBuffer(GLuint buffer));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsFramebuffer(GLuint framebuffer));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsProgram(GLuint program));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsProgramPipeline(GLuint pipeline));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsQuery(GLuint id));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsRenderbuffer(GLuint renderbuffer));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsSampler(GLuint sampler));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsShader(GLuint shader));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsSync(GLsync sync));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsTransformFeedback(GLuint id));
IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glIsVertexArray(GLuint array));
IMPLEMENT_FUNCTION_SERIALISED(GLenum, glGetError());
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexParameteriv(GLenum target, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBooleanv(GLenum pname, GLboolean *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetFloatv(GLenum pname, GLfloat *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetDoublev(GLenum pname, GLdouble *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetIntegerv(GLenum pname, GLint *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetPointerv(GLenum pname, void **params));
IMPLEMENT_FUNCTION_SERIALISED(const GLubyte *, glGetString(GLenum name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBufferPointerv(GLenum target, GLenum pname, void **params));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetFragDataIndex(GLuint program, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetFragDataLocation(GLuint program, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(const GLubyte *, glGetStringi(GLenum name, GLuint index));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBooleani_v(GLenum target, GLuint index, GLboolean *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetIntegeri_v(GLenum target, GLuint index, GLint *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetFloati_v(GLenum target, GLuint index, GLfloat *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetDoublei_v(GLenum target, GLuint index, GLdouble *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetInteger64v(GLenum pname, GLint64 *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetShaderiv(GLuint shader, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramiv(GLuint program, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(GLuint, glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values));
IMPLEMENT_FUNCTION_SERIALISED(GLenum, glGetGraphicsResetStatus());
IMPLEMENT_FUNCTION_SERIALISED(void, glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label));
IMPLEMENT_FUNCTION_SERIALISED(GLuint, glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetQueryiv(GLenum target, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetCompressedTexImage(GLenum target, GLint level, void *img));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param));
IMPLEMENT_FUNCTION_SERIALISED(GLuint, glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetUniformLocation(GLuint program, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(GLuint, glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetAttribLocation(GLuint program, const GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformfv(GLuint program, GLint location, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformiv(GLuint program, GLint location, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformuiv(GLuint program, GLint location, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformdv(GLuint program, GLint location, GLdouble *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params));
enum UniformType
{
@@ -722,7 +808,6 @@ class WrappedOpenGL
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteBuffers(GLsizei n, const GLuint *buffers));
IMPLEMENT_FUNCTION_SERIALISED(void, glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data));
IMPLEMENT_FUNCTION_SERIALISED(void, glDeleteVertexArrays(GLsizei n, const GLuint *arrays));
// EXT_direct_state_access
+115 -31
View File
@@ -52,8 +52,9 @@ struct GLHookSet
PFNGLFRONTFACEPROC glFrontFace;
PFNGLGENTEXTURESPROC glGenTextures;
PFNGLDELETETEXTURESPROC glDeleteTextures;
PFNGLGETERRORPROC glGetError;
PFNGLISENABLEDPROC glIsEnabled;
PFNGLISTEXTUREPROC glIsTexture;
PFNGLGETERRORPROC glGetError;
PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
@@ -63,6 +64,7 @@ struct GLHookSet
PFNGLGETFLOATVPROC glGetFloatv;
PFNGLGETDOUBLEVPROC glGetDoublev;
PFNGLGETINTEGERVPROC glGetIntegerv;
PFNGLGETPOINTERVPROC glGetPointerv;
PFNGLGETSTRINGPROC glGetString;
PFNGLHINTPROC glHint;
PFNGLPIXELSTOREIPROC glPixelStorei;
@@ -103,12 +105,113 @@ struct GLHookSet
PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v;
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
PFNGLGETSTRINGIPROC glGetStringi;
PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
PFNGLGETFLOATI_VPROC glGetFloati_v;
PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
PFNGLGETINTEGER64VPROC glGetInteger64v;
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
PFNGLGETSHADERSOURCEPROC glGetShaderSource;
PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex;
PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv;
PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus; // aliases glGetGraphicsResetStatusARB
PFNGLGETOBJECTLABELPROC glGetObjectLabel;
PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog; // aliases glGetDebugMessageLogARB
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv;
PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
PFNGLGETQUERYIVPROC glGetQueryiv;
PFNGLGETSYNCIVPROC glGetSynciv;
PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage; // aliases glGetnCompressedTexImageARB
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage;
PFNGLGETNTEXIMAGEPROC glGetnTexImage; // aliases glGetnTexImageARB
PFNGLGETTEXTUREIMAGEPROC glGetTextureImage;
PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv;
PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv;
PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv;
PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv;
PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv;
PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv;
PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage;
PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v;
PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v;
PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv;
PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv;
PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv;
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
PFNGLGETUNIFORMFVPROC glGetUniformfv;
PFNGLGETUNIFORMIVPROC glGetUniformiv;
PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
PFNGLGETUNIFORMDVPROC glGetUniformdv;
PFNGLGETNUNIFORMDVPROC glGetnUniformdv; // aliases glGetnUniformdvARB
PFNGLGETNUNIFORMFVPROC glGetnUniformfv; // aliases glGetnUniformfvARB
PFNGLGETNUNIFORMIVPROC glGetnUniformiv; // aliases glGetnUniformivARB
PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv; // aliases glGetnUniformuivARB
PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv;
PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv;
PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv;
PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv;
PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv;
PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv;
PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
PFNGLBLENDCOLORPROC glBlendColor;
PFNGLBLENDFUNCIPROC glBlendFunci;
@@ -130,8 +233,6 @@ struct GLHookSet
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLATTACHSHADERPROC glAttachShader;
@@ -142,28 +243,30 @@ struct GLHookSet
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
PFNGLVALIDATEPROGRAMPROC glValidateProgram;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback; // aliases glDebugMessageCallbackARB
PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
PFNGLGETOBJECTLABELPROC glGetObjectLabel;
PFNGLOBJECTLABELPROC glObjectLabel;
PFNGLENABLEIPROC glEnablei;
PFNGLDISABLEIPROC glDisablei;
PFNGLISENABLEDIPROC glIsEnabledi;
PFNGLISBUFFERPROC glIsBuffer;
PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
PFNGLISPROGRAMPROC glIsProgram;
PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
PFNGLISQUERYPROC glIsQuery;
PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
PFNGLISSAMPLERPROC glIsSampler;
PFNGLISSHADERPROC glIsShader;
PFNGLISSYNCPROC glIsSync;
PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
PFNGLISVERTEXARRAYPROC glIsVertexArray;
PFNGLGENBUFFERSPROC glGenBuffers;
PFNGLBINDBUFFERPROC glBindBuffer;
PFNGLDRAWBUFFERSPROC glDrawBuffers;
@@ -173,7 +276,6 @@ struct GLHookSet
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
PFNGLFENCESYNCPROC glFenceSync;
PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
PFNGLWAITSYNCPROC glWaitSync;
@@ -181,8 +283,6 @@ struct GLHookSet
PFNGLGENQUERIESPROC glGenQueries;
PFNGLBEGINQUERYPROC glBeginQuery;
PFNGLENDQUERYPROC glEndQuery;
PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
PFNGLDELETEQUERIESPROC glDeleteQueries;
PFNGLBUFFERDATAPROC glBufferData;
PFNGLBUFFERSTORAGEPROC glBufferStorage;
@@ -194,7 +294,6 @@ struct GLHookSet
PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
@@ -206,11 +305,8 @@ struct GLHookSet
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
PFNGLGENSAMPLERSPROC glGenSamplers;
PFNGLBINDSAMPLERPROC glBindSampler;
@@ -236,18 +332,6 @@ struct GLHookSet
PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
PFNGLGETUNIFORMFVPROC glGetUniformfv;
PFNGLGETUNIFORMIVPROC glGetUniformiv;
PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
PFNGLGETUNIFORMDVPROC glGetUniformdv;
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
PFNGLUNIFORM1FPROC glUniform1f;
PFNGLUNIFORM1IPROC glUniform1i;
+241 -63
View File
@@ -53,8 +53,9 @@
HookInit(glFrontFace); \
HookInit(glGenTextures); \
HookInit(glDeleteTextures); \
HookInit(glGetError); \
HookInit(glIsEnabled); \
HookInit(glIsTexture); \
HookInit(glGetError); \
HookInit(glGetTexLevelParameteriv); \
HookInit(glGetTexLevelParameterfv); \
HookInit(glGetTexParameterfv); \
@@ -64,6 +65,7 @@
HookInit(glGetFloatv); \
HookInit(glGetDoublev); \
HookInit(glGetIntegerv); \
HookInit(glGetPointerv); \
HookInit(glGetString); \
HookInit(glHint); \
HookInit(glPixelStorei); \
@@ -116,12 +118,121 @@
HookExtension(PFNGLGETINTERNALFORMATIVPROC, glGetInternalformativ); \
HookExtension(PFNGLGETINTERNALFORMATI64VPROC, glGetInternalformati64v); \
HookExtension(PFNGLGETBUFFERPARAMETERIVPROC, glGetBufferParameteriv); \
HookExtension(PFNGLGETBUFFERPARAMETERI64VPROC, glGetBufferParameteri64v); \
HookExtension(PFNGLGETBUFFERPOINTERVPROC, glGetBufferPointerv); \
HookExtension(PFNGLGETFRAGDATAINDEXPROC, glGetFragDataIndex); \
HookExtension(PFNGLGETFRAGDATALOCATIONPROC, glGetFragDataLocation); \
HookExtension(PFNGLGETSTRINGIPROC, glGetStringi); \
HookExtension(PFNGLGETBOOLEANI_VPROC, glGetBooleani_v); \
HookExtension(PFNGLGETINTEGERI_VPROC, glGetIntegeri_v); \
HookExtension(PFNGLGETFLOATI_VPROC, glGetFloati_v); \
HookExtension(PFNGLGETDOUBLEI_VPROC, glGetDoublei_v); \
HookExtension(PFNGLGETINTEGER64I_VPROC, glGetInteger64i_v); \
HookExtension(PFNGLGETINTEGER64VPROC, glGetInteger64v); \
HookExtension(PFNGLGETSHADERIVPROC, glGetShaderiv); \
HookExtension(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog); \
HookExtension(PFNGLGETSHADERPRECISIONFORMATPROC, glGetShaderPrecisionFormat); \
HookExtension(PFNGLGETSHADERSOURCEPROC, glGetShaderSource); \
HookExtension(PFNGLGETATTACHEDSHADERSPROC, glGetAttachedShaders); \
HookExtension(PFNGLGETPROGRAMIVPROC, glGetProgramiv); \
HookExtension(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog); \
HookExtension(PFNGLGETPROGRAMINTERFACEIVPROC, glGetProgramInterfaceiv); \
HookExtension(PFNGLGETPROGRAMRESOURCEINDEXPROC, glGetProgramResourceIndex); \
HookExtension(PFNGLGETPROGRAMRESOURCEIVPROC, glGetProgramResourceiv); \
HookExtension(PFNGLGETPROGRAMRESOURCENAMEPROC, glGetProgramResourceName); \
HookExtension(PFNGLGETPROGRAMPIPELINEIVPROC, glGetProgramPipelineiv); \
HookExtension(PFNGLGETPROGRAMPIPELINEINFOLOGPROC, glGetProgramPipelineInfoLog); \
HookExtension(PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary); \
HookExtension(PFNGLGETPROGRAMRESOURCELOCATIONPROC, glGetProgramResourceLocation); \
HookExtension(PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC, glGetProgramResourceLocationIndex); \
HookExtension(PFNGLGETPROGRAMSTAGEIVPROC, glGetProgramStageiv); \
HookExtension(PFNGLGETGRAPHICSRESETSTATUSPROC, glGetGraphicsResetStatus); \
HookExtensionAlias(PFNGLGETGRAPHICSRESETSTATUSPROC, glGetGraphicsResetStatus, glGetGraphicsResetStatusARB); \
HookExtension(PFNGLGETOBJECTLABELPROC, glGetObjectLabel); \
HookExtension(PFNGLGETOBJECTPTRLABELPROC, glGetObjectPtrLabel); \
HookExtension(PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog); \
HookExtensionAlias(PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog, glGetDebugMessageLogARB); \
HookExtension(PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, glGetFramebufferAttachmentParameteriv); \
HookExtension(PFNGLGETFRAMEBUFFERPARAMETERIVPROC, glGetFramebufferParameteriv); \
HookExtension(PFNGLGETRENDERBUFFERPARAMETERIVPROC, glGetRenderbufferParameteriv); \
HookExtension(PFNGLGETMULTISAMPLEFVPROC, glGetMultisamplefv); \
HookExtension(PFNGLGETQUERYINDEXEDIVPROC, glGetQueryIndexediv); \
HookExtension(PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v); \
HookExtension(PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv); \
HookExtension(PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v); \
HookExtension(PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv); \
HookExtension(PFNGLGETQUERYIVPROC, glGetQueryiv); \
HookExtension(PFNGLGETSYNCIVPROC, glGetSynciv); \
HookExtension(PFNGLGETBUFFERSUBDATAPROC, glGetBufferSubData); \
HookExtension(PFNGLGETVERTEXATTRIBIVPROC, glGetVertexAttribiv); \
HookExtension(PFNGLGETVERTEXATTRIBPOINTERVPROC, glGetVertexAttribPointerv); \
HookExtension(PFNGLGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImage); \
HookExtension(PFNGLGETNCOMPRESSEDTEXIMAGEPROC, glGetnCompressedTexImage); \
HookExtensionAlias(PFNGLGETNCOMPRESSEDTEXIMAGEPROC, glGetnCompressedTexImage, glGetnCompressedTexImageARB); \
HookExtension(PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC, glGetCompressedTextureImage); \
HookExtension(PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC, glGetCompressedTextureSubImage); \
HookExtension(PFNGLGETNTEXIMAGEPROC, glGetnTexImage); \
HookExtensionAlias(PFNGLGETNTEXIMAGEPROC, glGetnTexImage, glGetnTexImageARB); \
HookExtension(PFNGLGETTEXTUREIMAGEPROC, glGetTextureImage); \
HookExtension(PFNGLGETTEXTURELEVELPARAMETERFVPROC, glGetTextureLevelParameterfv); \
HookExtension(PFNGLGETTEXTURELEVELPARAMETERIVPROC, glGetTextureLevelParameteriv); \
HookExtension(PFNGLGETTEXTUREPARAMETERIIVPROC, glGetTextureParameterIiv); \
HookExtension(PFNGLGETTEXTUREPARAMETERIUIVPROC, glGetTextureParameterIuiv); \
HookExtension(PFNGLGETTEXTUREPARAMETERFVPROC, glGetTextureParameterfv); \
HookExtension(PFNGLGETTEXTUREPARAMETERIVPROC, glGetTextureParameteriv); \
HookExtension(PFNGLGETTEXTURESUBIMAGEPROC, glGetTextureSubImage); \
HookExtension(PFNGLGETTEXPARAMETERIIVPROC, glGetTexParameterIiv); \
HookExtension(PFNGLGETTEXPARAMETERIUIVPROC, glGetTexParameterIuiv); \
HookExtension(PFNGLGETSAMPLERPARAMETERIIVPROC, glGetSamplerParameterIiv); \
HookExtension(PFNGLGETSAMPLERPARAMETERIUIVPROC, glGetSamplerParameterIuiv); \
HookExtension(PFNGLGETSAMPLERPARAMETERFVPROC, glGetSamplerParameterfv); \
HookExtension(PFNGLGETSAMPLERPARAMETERIVPROC, glGetSamplerParameteriv); \
HookExtension(PFNGLGETTRANSFORMFEEDBACKVARYINGPROC, glGetTransformFeedbackVarying); \
HookExtension(PFNGLGETTRANSFORMFEEDBACKI64_VPROC, glGetTransformFeedbacki64_v); \
HookExtension(PFNGLGETTRANSFORMFEEDBACKI_VPROC, glGetTransformFeedbacki_v); \
HookExtension(PFNGLGETTRANSFORMFEEDBACKIVPROC, glGetTransformFeedbackiv); \
HookExtension(PFNGLGETSUBROUTINEINDEXPROC, glGetSubroutineIndex); \
HookExtension(PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC, glGetSubroutineUniformLocation); \
HookExtension(PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC, glGetActiveAtomicCounterBufferiv); \
HookExtension(PFNGLGETACTIVESUBROUTINENAMEPROC, glGetActiveSubroutineName); \
HookExtension(PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC, glGetActiveSubroutineUniformName); \
HookExtension(PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC, glGetActiveSubroutineUniformiv); \
HookExtension(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation); \
HookExtension(PFNGLGETUNIFORMINDICESPROC, glGetUniformIndices); \
HookExtension(PFNGLGETUNIFORMSUBROUTINEUIVPROC, glGetUniformSubroutineuiv); \
HookExtension(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex); \
HookExtension(PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation); \
HookExtension(PFNGLGETACTIVEUNIFORMPROC, glGetActiveUniform); \
HookExtension(PFNGLGETACTIVEUNIFORMBLOCKIVPROC, glGetActiveUniformBlockiv); \
HookExtension(PFNGLGETACTIVEUNIFORMSIVPROC, glGetActiveUniformsiv); \
HookExtension(PFNGLGETACTIVEATTRIBPROC, glGetActiveAttrib); \
HookExtension(PFNGLGETUNIFORMFVPROC, glGetUniformfv); \
HookExtension(PFNGLGETUNIFORMIVPROC, glGetUniformiv); \
HookExtension(PFNGLGETUNIFORMUIVPROC, glGetUniformuiv); \
HookExtension(PFNGLGETUNIFORMDVPROC, glGetUniformdv); \
HookExtension(PFNGLGETNUNIFORMDVPROC, glGetnUniformdv); \
HookExtensionAlias(PFNGLGETNUNIFORMDVPROC, glGetnUniformdv, glGetnUniformdvARB); \
HookExtension(PFNGLGETNUNIFORMFVPROC, glGetnUniformfv); \
HookExtensionAlias(PFNGLGETNUNIFORMFVPROC, glGetnUniformfv, glGetnUniformfvARB); \
HookExtension(PFNGLGETNUNIFORMIVPROC, glGetnUniformiv); \
HookExtensionAlias(PFNGLGETNUNIFORMIVPROC, glGetnUniformiv, glGetnUniformivARB); \
HookExtension(PFNGLGETNUNIFORMUIVPROC, glGetnUniformuiv); \
HookExtensionAlias(PFNGLGETNUNIFORMUIVPROC, glGetnUniformuiv, glGetnUniformuivARB); \
HookExtension(PFNGLGETVERTEXARRAYIVPROC, glGetVertexArrayiv); \
HookExtension(PFNGLGETVERTEXARRAYINDEXED64IVPROC, glGetVertexArrayIndexed64iv); \
HookExtension(PFNGLGETVERTEXARRAYINDEXEDIVPROC, glGetVertexArrayIndexediv); \
HookExtension(PFNGLGETVERTEXATTRIBIIVPROC, glGetVertexAttribIiv); \
HookExtension(PFNGLGETVERTEXATTRIBIUIVPROC, glGetVertexAttribIuiv); \
HookExtension(PFNGLGETVERTEXATTRIBLDVPROC, glGetVertexAttribLdv); \
HookExtension(PFNGLGETVERTEXATTRIBDVPROC, glGetVertexAttribdv); \
HookExtension(PFNGLGETVERTEXATTRIBFVPROC, glGetVertexAttribfv); \
HookExtension(PFNGLGETNAMEDBUFFERPARAMETERI64VPROC, glGetNamedBufferParameteri64v); \
HookExtension(PFNGLGETNAMEDBUFFERPARAMETERIVPROC, glGetNamedBufferParameteriv); \
HookExtension(PFNGLGETNAMEDBUFFERPOINTERVPROC, glGetNamedBufferPointerv); \
HookExtension(PFNGLGETNAMEDBUFFERSUBDATAPROC, glGetNamedBufferSubData); \
HookExtension(PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC, glGetNamedFramebufferAttachmentParameteriv); \
HookExtension(PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC, glGetNamedFramebufferParameteriv); \
HookExtension(PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC, glGetNamedRenderbufferParameteriv); \
HookExtension(PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus); \
HookExtension(PFNGLBLENDCOLORPROC, glBlendColor); \
HookExtension(PFNGLBLENDFUNCIPROC, glBlendFunci); \
@@ -143,8 +254,6 @@
HookExtension(PFNGLSHADERSOURCEPROC, glShaderSource); \
HookExtension(PFNGLCOMPILESHADERPROC, glCompileShader); \
HookExtension(PFNGLCREATESHADERPROGRAMVPROC, glCreateShaderProgramv); \
HookExtension(PFNGLGETSHADERIVPROC, glGetShaderiv); \
HookExtension(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog); \
HookExtension(PFNGLCREATEPROGRAMPROC, glCreateProgram); \
HookExtension(PFNGLDELETEPROGRAMPROC, glDeleteProgram); \
HookExtension(PFNGLATTACHSHADERPROC, glAttachShader); \
@@ -155,17 +264,9 @@
HookExtension(PFNGLUSEPROGRAMPROC, glUseProgram); \
HookExtension(PFNGLUSEPROGRAMSTAGESPROC, glUseProgramStages); \
HookExtension(PFNGLVALIDATEPROGRAMPROC, glValidateProgram); \
HookExtension(PFNGLGETPROGRAMIVPROC, glGetProgramiv); \
HookExtension(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog); \
HookExtension(PFNGLGETPROGRAMINTERFACEIVPROC, glGetProgramInterfaceiv); \
HookExtension(PFNGLGETPROGRAMRESOURCEINDEXPROC, glGetProgramResourceIndex); \
HookExtension(PFNGLGETPROGRAMRESOURCEIVPROC, glGetProgramResourceiv); \
HookExtension(PFNGLGETPROGRAMRESOURCENAMEPROC, glGetProgramResourceName); \
HookExtension(PFNGLGENPROGRAMPIPELINESPROC, glGenProgramPipelines); \
HookExtension(PFNGLBINDPROGRAMPIPELINEPROC, glBindProgramPipeline); \
HookExtension(PFNGLDELETEPROGRAMPIPELINESPROC, glDeleteProgramPipelines); \
HookExtension(PFNGLGETPROGRAMPIPELINEIVPROC, glGetProgramPipelineiv); \
HookExtension(PFNGLGETPROGRAMPIPELINEINFOLOGPROC, glGetProgramPipelineInfoLog); \
HookExtension(PFNGLVALIDATEPROGRAMPIPELINEPROC, glValidateProgramPipeline); \
HookExtension(PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback); \
HookExtensionAlias(PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback, glDebugMessageCallbackARB); \
@@ -173,11 +274,21 @@
HookExtension(PFNGLDEBUGMESSAGEINSERTPROC, glDebugMessageInsert); \
HookExtension(PFNGLPUSHDEBUGGROUPPROC, glPushDebugGroup); \
HookExtension(PFNGLPOPDEBUGGROUPPROC, glPopDebugGroup); \
HookExtension(PFNGLGETOBJECTLABELPROC, glGetObjectLabel); \
HookExtension(PFNGLOBJECTLABELPROC, glObjectLabel); \
HookExtension(PFNGLENABLEIPROC, glEnablei); \
HookExtension(PFNGLDISABLEIPROC, glDisablei); \
HookExtension(PFNGLISENABLEDIPROC, glIsEnabledi); \
HookExtension(PFNGLISBUFFERPROC, glIsBuffer); \
HookExtension(PFNGLISFRAMEBUFFERPROC, glIsFramebuffer); \
HookExtension(PFNGLISPROGRAMPROC, glIsProgram); \
HookExtension(PFNGLISPROGRAMPIPELINEPROC, glIsProgramPipeline); \
HookExtension(PFNGLISQUERYPROC, glIsQuery); \
HookExtension(PFNGLISRENDERBUFFERPROC, glIsRenderbuffer); \
HookExtension(PFNGLISSAMPLERPROC, glIsSampler); \
HookExtension(PFNGLISSHADERPROC, glIsShader); \
HookExtension(PFNGLISSYNCPROC, glIsSync); \
HookExtension(PFNGLISTRANSFORMFEEDBACKPROC, glIsTransformFeedback); \
HookExtension(PFNGLISVERTEXARRAYPROC, glIsVertexArray); \
HookExtension(PFNGLGENBUFFERSPROC, glGenBuffers); \
HookExtension(PFNGLBINDBUFFERPROC, glBindBuffer); \
HookExtension(PFNGLDRAWBUFFERSPROC, glDrawBuffers); \
@@ -187,7 +298,6 @@
HookExtension(PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D); \
HookExtension(PFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer); \
HookExtension(PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers); \
HookExtension(PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, glGetFramebufferAttachmentParameteriv); \
HookExtension(PFNGLFENCESYNCPROC, glFenceSync); \
HookExtension(PFNGLCLIENTWAITSYNCPROC, glClientWaitSync); \
HookExtension(PFNGLWAITSYNCPROC, glWaitSync); \
@@ -195,8 +305,6 @@
HookExtension(PFNGLGENQUERIESPROC, glGenQueries); \
HookExtension(PFNGLBEGINQUERYPROC, glBeginQuery); \
HookExtension(PFNGLENDQUERYPROC, glEndQuery); \
HookExtension(PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v); \
HookExtension(PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv); \
HookExtension(PFNGLDELETEQUERIESPROC, glDeleteQueries); \
HookExtension(PFNGLBUFFERDATAPROC, glBufferData); \
HookExtension(PFNGLBUFFERSTORAGEPROC, glBufferStorage); \
@@ -208,7 +316,6 @@
HookExtension(PFNGLMAPBUFFERRANGEPROC, glMapBufferRange); \
HookExtension(PFNGLUNMAPBUFFERPROC, glUnmapBuffer); \
HookExtension(PFNGLDELETEBUFFERSPROC, glDeleteBuffers); \
HookExtension(PFNGLGETBUFFERSUBDATAPROC, glGetBufferSubData); \
HookExtension(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays); \
HookExtension(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray); \
HookExtension(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays); \
@@ -220,11 +327,8 @@
HookExtension(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation); \
HookExtension(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray); \
HookExtension(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray); \
HookExtension(PFNGLGETVERTEXATTRIBIVPROC, glGetVertexAttribiv); \
HookExtension(PFNGLGETVERTEXATTRIBPOINTERVPROC, glGetVertexAttribPointerv); \
HookExtension(PFNGLBINDVERTEXBUFFERPROC, glBindVertexBuffer); \
HookExtension(PFNGLVERTEXBINDINGDIVISORPROC, glVertexBindingDivisor); \
HookExtension(PFNGLGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImage); \
HookExtension(PFNGLBINDIMAGETEXTUREPROC, glBindImageTexture); \
HookExtension(PFNGLGENSAMPLERSPROC, glGenSamplers); \
HookExtension(PFNGLBINDSAMPLERPROC, glBindSampler); \
@@ -250,18 +354,6 @@
HookExtension(PFNGLVIEWPORTINDEXEDFPROC, glViewportIndexedf); \
HookExtension(PFNGLVIEWPORTINDEXEDFVPROC, glViewportIndexedfv); \
HookExtension(PFNGLVIEWPORTARRAYVPROC, glViewportArrayv); \
HookExtension(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation); \
HookExtension(PFNGLGETUNIFORMINDICESPROC, glGetUniformIndices); \
HookExtension(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex); \
HookExtension(PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation); \
HookExtension(PFNGLGETACTIVEUNIFORMPROC, glGetActiveUniform); \
HookExtension(PFNGLGETACTIVEUNIFORMBLOCKIVPROC, glGetActiveUniformBlockiv); \
HookExtension(PFNGLGETACTIVEUNIFORMSIVPROC, glGetActiveUniformsiv); \
HookExtension(PFNGLGETACTIVEATTRIBPROC, glGetActiveAttrib); \
HookExtension(PFNGLGETUNIFORMFVPROC, glGetUniformfv); \
HookExtension(PFNGLGETUNIFORMIVPROC, glGetUniformiv); \
HookExtension(PFNGLGETUNIFORMUIVPROC, glGetUniformuiv); \
HookExtension(PFNGLGETUNIFORMDVPROC, glGetUniformdv); \
HookExtension(PFNGLUNIFORMBLOCKBINDINGPROC, glUniformBlockBinding); \
HookExtension(PFNGLUNIFORM1FPROC, glUniform1f); \
HookExtension(PFNGLUNIFORM1IPROC, glUniform1i); \
@@ -433,8 +525,9 @@
HookExtension(PFNGLFRONTFACEPROC, glFrontFace); \
HookExtension(PFNGLGENTEXTURESPROC, glGenTextures); \
HookExtension(PFNGLDELETETEXTURESPROC, glDeleteTextures); \
HookExtension(PFNGLGETERRORPROC, glGetError); \
HookExtension(PFNGLISENABLEDPROC, glIsEnabled); \
HookExtension(PFNGLISTEXTUREPROC, glIsTexture); \
HookExtension(PFNGLGETERRORPROC, glGetError); \
HookExtension(PFNGLGETTEXLEVELPARAMETERIVPROC, glGetTexLevelParameteriv); \
HookExtension(PFNGLGETTEXLEVELPARAMETERFVPROC, glGetTexLevelParameterfv); \
HookExtension(PFNGLGETTEXPARAMETERFVPROC, glGetTexParameterfv); \
@@ -444,6 +537,7 @@
HookExtension(PFNGLGETFLOATVPROC, glGetFloatv); \
HookExtension(PFNGLGETDOUBLEVPROC, glGetDoublev); \
HookExtension(PFNGLGETINTEGERVPROC, glGetIntegerv); \
HookExtension(PFNGLGETPOINTERVPROC, glGetPointerv); \
HookExtension(PFNGLGETSTRINGPROC, glGetString); \
HookExtension(PFNGLHINTPROC, glHint); \
HookExtension(PFNGLPIXELSTOREIPROC, glPixelStorei); \
@@ -490,8 +584,9 @@
HookWrapper1(void, glFrontFace, GLenum, mode); \
HookWrapper2(void, glGenTextures, GLsizei, n, GLuint *, textures); \
HookWrapper2(void, glDeleteTextures, GLsizei, n, const GLuint *, textures); \
HookWrapper0(GLenum, glGetError); \
HookWrapper1(GLboolean, glIsEnabled, GLenum, cap); \
HookWrapper1(GLboolean, glIsTexture, GLuint, texture); \
HookWrapper0(GLenum, glGetError); \
HookWrapper4(void, glGetTexLevelParameteriv, GLenum, target, GLint, level, GLenum, pname, GLint *, params); \
HookWrapper4(void, glGetTexLevelParameterfv, GLenum, target, GLint, level, GLenum, pname, GLfloat *, params); \
HookWrapper3(void, glGetTexParameterfv, GLenum, target, GLenum, pname, GLfloat *, params); \
@@ -501,6 +596,7 @@
HookWrapper2(void, glGetFloatv, GLenum, pname, GLfloat *, data); \
HookWrapper2(void, glGetDoublev, GLenum, pname, GLdouble *, data); \
HookWrapper2(void, glGetIntegerv, GLenum, pname, GLint *, data); \
HookWrapper2(void, glGetPointerv, GLenum, pname, void **, params); \
HookWrapper1(const GLubyte *, glGetString, GLenum, name); \
HookWrapper2(void, glHint, GLenum, target, GLenum, mode); \
HookWrapper2(void, glPixelStorei, GLenum, pname, GLint, param); \
@@ -553,12 +649,113 @@
HookWrapper5(void, glGetInternalformativ, GLenum, target, GLenum, internalformat, GLenum, pname, GLsizei, bufSize, GLint *, params); \
HookWrapper5(void, glGetInternalformati64v, GLenum, target, GLenum, internalformat, GLenum, pname, GLsizei, bufSize, GLint64 *, params); \
HookWrapper3(void, glGetBufferParameteriv, GLenum, target, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetBufferParameteri64v, GLenum, target, GLenum, pname, GLint64 *, params); \
HookWrapper3(void, glGetBufferPointerv, GLenum, target, GLenum, pname, void **, params); \
HookWrapper2(GLint, glGetFragDataIndex, GLuint, program, const GLchar *, name); \
HookWrapper2(GLint, glGetFragDataLocation, GLuint, program, const GLchar *, name); \
HookWrapper2(const GLubyte *, glGetStringi, GLenum, name, GLuint, index); \
HookWrapper3(void, glGetBooleani_v, GLenum, target, GLuint, index, GLboolean *, data); \
HookWrapper3(void, glGetIntegeri_v, GLenum, target, GLuint, index, GLint *, data); \
HookWrapper3(void, glGetFloati_v, GLenum, target, GLuint, index, GLfloat *, data); \
HookWrapper3(void, glGetDoublei_v, GLenum, target, GLuint, index, GLdouble *, data); \
HookWrapper3(void, glGetInteger64i_v, GLenum, target, GLuint, index, GLint64 *, data); \
HookWrapper2(void, glGetInteger64v, GLenum, pname, GLint64 *, data); \
HookWrapper3(void, glGetShaderiv, GLuint, shader, GLenum, pname, GLint *, params); \
HookWrapper4(void, glGetShaderInfoLog, GLuint, shader, GLsizei, bufSize, GLsizei *, length, GLchar *, infoLog); \
HookWrapper4(void, glGetShaderPrecisionFormat, GLenum, shadertype, GLenum, precisiontype, GLint *, range, GLint *, precision); \
HookWrapper4(void, glGetShaderSource, GLuint, shader, GLsizei, bufSize, GLsizei *, length, GLchar *, source); \
HookWrapper4(void, glGetAttachedShaders, GLuint, program, GLsizei, maxCount, GLsizei *, count, GLuint *, shaders); \
HookWrapper3(void, glGetProgramiv, GLuint, program, GLenum, pname, GLint *, params); \
HookWrapper4(void, glGetProgramInfoLog, GLuint, program, GLsizei, bufSize, GLsizei *, length, GLchar *, infoLog); \
HookWrapper4(void, glGetProgramInterfaceiv, GLuint, program, GLenum, programInterface, GLenum, pname, GLint *, params); \
HookWrapper3(GLuint, glGetProgramResourceIndex, GLuint, program, GLenum, programInterface, const GLchar *, name); \
HookWrapper8(void, glGetProgramResourceiv, GLuint, program, GLenum, programInterface, GLuint, index, GLsizei, propCount, const GLenum *, props, GLsizei, bufSize, GLsizei *, length, GLint *, params); \
HookWrapper6(void, glGetProgramResourceName, GLuint, program, GLenum, programInterface, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLchar *, name); \
HookWrapper3(void, glGetProgramPipelineiv, GLuint, pipeline, GLenum, pname, GLint *, params); \
HookWrapper4(void, glGetProgramPipelineInfoLog, GLuint, pipeline, GLsizei, bufSize, GLsizei *, length, GLchar *, infoLog); \
HookWrapper5(void, glGetProgramBinary, GLuint, program, GLsizei, bufSize, GLsizei *, length, GLenum *, binaryFormat, void *, binary); \
HookWrapper3(GLint, glGetProgramResourceLocation, GLuint, program, GLenum, programInterface, const GLchar *, name); \
HookWrapper3(GLint, glGetProgramResourceLocationIndex, GLuint, program, GLenum, programInterface, const GLchar *, name); \
HookWrapper4(void, glGetProgramStageiv, GLuint, program, GLenum, shadertype, GLenum, pname, GLint *, values); \
HookWrapper0(GLenum, glGetGraphicsResetStatus); \
HookWrapper5(void, glGetObjectLabel, GLenum, identifier, GLuint, name, GLsizei, bufSize, GLsizei *, length, GLchar *, label); \
HookWrapper4(void, glGetObjectPtrLabel, const void *, ptr, GLsizei, bufSize, GLsizei *, length, GLchar *, label); \
HookWrapper8(GLuint, glGetDebugMessageLog, GLuint, count, GLsizei, bufSize, GLenum *, sources, GLenum *, types, GLuint *, ids, GLenum *, severities, GLsizei *, lengths, GLchar *, messageLog); \
HookWrapper4(void, glGetFramebufferAttachmentParameteriv, GLenum, target, GLenum, attachment, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetFramebufferParameteriv, GLenum, target, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetRenderbufferParameteriv, GLenum, target, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetMultisamplefv, GLenum, pname, GLuint, index, GLfloat *, val); \
HookWrapper4(void, glGetQueryIndexediv, GLenum, target, GLuint, index, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetQueryObjectui64v, GLuint, id, GLenum, pname, GLuint64 *, params); \
HookWrapper3(void, glGetQueryObjectuiv, GLuint, id, GLenum, pname, GLuint *, params); \
HookWrapper3(void, glGetQueryObjecti64v, GLuint, id, GLenum, pname, GLint64 *, params); \
HookWrapper3(void, glGetQueryObjectiv, GLuint, id, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetQueryiv, GLenum, target, GLenum, pname, GLint *, params); \
HookWrapper5(void, glGetSynciv, GLsync, sync, GLenum, pname, GLsizei, bufSize, GLsizei *, length, GLint *, values); \
HookWrapper4(void, glGetBufferSubData, GLenum, target, GLintptr, offset, GLsizeiptr, size, void *, data); \
HookWrapper3(void, glGetVertexAttribiv, GLuint, index, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetVertexAttribPointerv, GLuint, index, GLenum, pname, void **, pointer); \
HookWrapper3(void, glGetCompressedTexImage, GLenum, target, GLint, level, void *, img); \
HookWrapper4(void, glGetnCompressedTexImage, GLenum, target, GLint, lod, GLsizei, bufSize, void *, pixels); \
HookWrapper4(void, glGetCompressedTextureImage, GLuint, texture, GLint, level, GLsizei, bufSize, void *, pixels); \
HookWrapper10(void, glGetCompressedTextureSubImage, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLsizei, bufSize, void *, pixels); \
HookWrapper6(void, glGetnTexImage, GLenum, target, GLint, level, GLenum, format, GLenum, type, GLsizei, bufSize, void *, pixels); \
HookWrapper6(void, glGetTextureImage, GLuint, texture, GLint, level, GLenum, format, GLenum, type, GLsizei, bufSize, void *, pixels); \
HookWrapper4(void, glGetTextureLevelParameterfv, GLuint, texture, GLint, level, GLenum, pname, GLfloat *, params); \
HookWrapper4(void, glGetTextureLevelParameteriv, GLuint, texture, GLint, level, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetTextureParameterIiv, GLuint, texture, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetTextureParameterIuiv, GLuint, texture, GLenum, pname, GLuint *, params); \
HookWrapper3(void, glGetTextureParameterfv, GLuint, texture, GLenum, pname, GLfloat *, params); \
HookWrapper3(void, glGetTextureParameteriv, GLuint, texture, GLenum, pname, GLint *, params); \
HookWrapper12(void, glGetTextureSubImage, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLenum, type, GLsizei, bufSize, void *, pixels); \
HookWrapper3(void, glGetTexParameterIiv, GLenum, target, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetTexParameterIuiv, GLenum, target, GLenum, pname, GLuint *, params); \
HookWrapper3(void, glGetSamplerParameterIiv, GLuint, sampler, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetSamplerParameterIuiv, GLuint, sampler, GLenum, pname, GLuint *, params); \
HookWrapper3(void, glGetSamplerParameterfv, GLuint, sampler, GLenum, pname, GLfloat *, params); \
HookWrapper3(void, glGetSamplerParameteriv, GLuint, sampler, GLenum, pname, GLint *, params); \
HookWrapper7(void, glGetTransformFeedbackVarying, GLuint, program, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLsizei *, size, GLenum *, type, GLchar *, name); \
HookWrapper4(void, glGetTransformFeedbacki64_v, GLuint, xfb, GLenum, pname, GLuint, index, GLint64 *, param); \
HookWrapper4(void, glGetTransformFeedbacki_v, GLuint, xfb, GLenum, pname, GLuint, index, GLint *, param); \
HookWrapper3(void, glGetTransformFeedbackiv, GLuint, xfb, GLenum, pname, GLint *, param); \
HookWrapper3(GLuint, glGetSubroutineIndex, GLuint, program, GLenum, shadertype, const GLchar *, name); \
HookWrapper3(GLint, glGetSubroutineUniformLocation, GLuint, program, GLenum, shadertype, const GLchar *, name); \
HookWrapper4(void, glGetActiveAtomicCounterBufferiv, GLuint, program, GLuint, bufferIndex, GLenum, pname, GLint *, params); \
HookWrapper6(void, glGetActiveSubroutineName, GLuint, program, GLenum, shadertype, GLuint, index, GLsizei, bufsize, GLsizei *, length, GLchar *, name); \
HookWrapper6(void, glGetActiveSubroutineUniformName, GLuint, program, GLenum, shadertype, GLuint, index, GLsizei, bufsize, GLsizei *, length, GLchar *, name); \
HookWrapper5(void, glGetActiveSubroutineUniformiv, GLuint, program, GLenum, shadertype, GLuint, index, GLenum, pname, GLint *, values); \
HookWrapper2(GLint, glGetUniformLocation, GLuint, program, const GLchar *, name); \
HookWrapper4(void, glGetUniformIndices, GLuint, program, GLsizei, uniformCount, const GLchar *const*, uniformNames, GLuint *, uniformIndices); \
HookWrapper3(void, glGetUniformSubroutineuiv, GLenum, shadertype, GLint, location, GLuint *, params); \
HookWrapper2(GLuint, glGetUniformBlockIndex, GLuint, program, const GLchar *, uniformBlockName); \
HookWrapper2(GLint, glGetAttribLocation, GLuint, program, const GLchar *, name); \
HookWrapper7(void, glGetActiveUniform, GLuint, program, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLint *, size, GLenum *, type, GLchar *, name); \
HookWrapper4(void, glGetActiveUniformBlockiv, GLuint, program, GLuint, uniformBlockIndex, GLenum, pname, GLint *, params); \
HookWrapper5(void, glGetActiveUniformsiv, GLuint, program, GLsizei, uniformCount, const GLuint *, uniformIndices, GLenum, pname, GLint *, params); \
HookWrapper7(void, glGetActiveAttrib, GLuint, program, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLint *, size, GLenum *, type, GLchar *, name); \
HookWrapper3(void, glGetUniformfv, GLuint, program, GLint, location, GLfloat *, params); \
HookWrapper3(void, glGetUniformiv, GLuint, program, GLint, location, GLint *, params); \
HookWrapper3(void, glGetUniformuiv, GLuint, program, GLint, location, GLuint *, params); \
HookWrapper3(void, glGetUniformdv, GLuint, program, GLint, location, GLdouble *, params); \
HookWrapper4(void, glGetnUniformdv, GLuint, program, GLint, location, GLsizei, bufSize, GLdouble *, params); \
HookWrapper4(void, glGetnUniformfv, GLuint, program, GLint, location, GLsizei, bufSize, GLfloat *, params); \
HookWrapper4(void, glGetnUniformiv, GLuint, program, GLint, location, GLsizei, bufSize, GLint *, params); \
HookWrapper4(void, glGetnUniformuiv, GLuint, program, GLint, location, GLsizei, bufSize, GLuint *, params); \
HookWrapper3(void, glGetVertexArrayiv, GLuint, vaobj, GLenum, pname, GLint *, param); \
HookWrapper4(void, glGetVertexArrayIndexed64iv, GLuint, vaobj, GLuint, index, GLenum, pname, GLint64 *, param); \
HookWrapper4(void, glGetVertexArrayIndexediv, GLuint, vaobj, GLuint, index, GLenum, pname, GLint *, param); \
HookWrapper3(void, glGetVertexAttribIiv, GLuint, index, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetVertexAttribIuiv, GLuint, index, GLenum, pname, GLuint *, params); \
HookWrapper3(void, glGetVertexAttribLdv, GLuint, index, GLenum, pname, GLdouble *, params); \
HookWrapper3(void, glGetVertexAttribdv, GLuint, index, GLenum, pname, GLdouble *, params); \
HookWrapper3(void, glGetVertexAttribfv, GLuint, index, GLenum, pname, GLfloat *, params); \
HookWrapper3(void, glGetNamedBufferParameteri64v, GLuint, buffer, GLenum, pname, GLint64 *, params); \
HookWrapper3(void, glGetNamedBufferParameteriv, GLuint, buffer, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetNamedBufferPointerv, GLuint, buffer, GLenum, pname, void **, params); \
HookWrapper4(void, glGetNamedBufferSubData, GLuint, buffer, GLintptr, offset, GLsizei, size, void *, data); \
HookWrapper4(void, glGetNamedFramebufferAttachmentParameteriv, GLuint, framebuffer, GLenum, attachment, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetNamedFramebufferParameteriv, GLuint, framebuffer, GLenum, pname, GLint *, param); \
HookWrapper3(void, glGetNamedRenderbufferParameteriv, GLuint, renderbuffer, GLenum, pname, GLint *, params); \
HookWrapper1(GLenum, glCheckFramebufferStatus, GLenum, target); \
HookWrapper4(void, glBlendColor, GLfloat, red, GLfloat, green, GLfloat, blue, GLfloat, alpha); \
HookWrapper3(void, glBlendFunci, GLuint, buf, GLenum, src, GLenum, dst); \
@@ -580,8 +777,6 @@
HookWrapper4(void, glShaderSource, GLuint, shader, GLsizei, count, const GLchar *const*, string, const GLint *, length); \
HookWrapper1(void, glCompileShader, GLuint, shader); \
HookWrapper3(GLuint, glCreateShaderProgramv, GLenum, type, GLsizei, count, const GLchar *const*, strings); \
HookWrapper3(void, glGetShaderiv, GLuint, shader, GLenum, pname, GLint *, params); \
HookWrapper4(void, glGetShaderInfoLog, GLuint, shader, GLsizei, bufSize, GLsizei *, length, GLchar *, infoLog); \
HookWrapper0(GLuint, glCreateProgram); \
HookWrapper1(void, glDeleteProgram, GLuint, program); \
HookWrapper2(void, glAttachShader, GLuint, program, GLuint, shader); \
@@ -592,28 +787,30 @@
HookWrapper1(void, glUseProgram, GLuint, program); \
HookWrapper3(void, glUseProgramStages, GLuint, pipeline, GLbitfield, stages, GLuint, program); \
HookWrapper1(void, glValidateProgram, GLuint, program); \
HookWrapper3(void, glGetProgramiv, GLuint, program, GLenum, pname, GLint *, params); \
HookWrapper4(void, glGetProgramInfoLog, GLuint, program, GLsizei, bufSize, GLsizei *, length, GLchar *, infoLog); \
HookWrapper4(void, glGetProgramInterfaceiv, GLuint, program, GLenum, programInterface, GLenum, pname, GLint *, params); \
HookWrapper3(GLuint, glGetProgramResourceIndex, GLuint, program, GLenum, programInterface, const GLchar *, name); \
HookWrapper8(void, glGetProgramResourceiv, GLuint, program, GLenum, programInterface, GLuint, index, GLsizei, propCount, const GLenum *, props, GLsizei, bufSize, GLsizei *, length, GLint *, params); \
HookWrapper6(void, glGetProgramResourceName, GLuint, program, GLenum, programInterface, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLchar *, name); \
HookWrapper2(void, glGenProgramPipelines, GLsizei, n, GLuint *, pipelines); \
HookWrapper1(void, glBindProgramPipeline, GLuint, pipeline); \
HookWrapper2(void, glDeleteProgramPipelines, GLsizei, n, const GLuint *, pipelines); \
HookWrapper3(void, glGetProgramPipelineiv, GLuint, pipeline, GLenum, pname, GLint *, params); \
HookWrapper4(void, glGetProgramPipelineInfoLog, GLuint, pipeline, GLsizei, bufSize, GLsizei *, length, GLchar *, infoLog); \
HookWrapper1(void, glValidateProgramPipeline, GLuint, pipeline); \
HookWrapper2(void, glDebugMessageCallback, GLDEBUGPROC, callback, const void *, userParam); \
HookWrapper6(void, glDebugMessageControl, GLenum, source, GLenum, type, GLenum, severity, GLsizei, count, const GLuint *, ids, GLboolean, enabled); \
HookWrapper6(void, glDebugMessageInsert, GLenum, source, GLenum, type, GLuint, id, GLenum, severity, GLsizei, length, const GLchar *, buf); \
HookWrapper4(void, glPushDebugGroup, GLenum, source, GLuint, id, GLsizei, length, const GLchar *, message); \
HookWrapper0(void, glPopDebugGroup); \
HookWrapper5(void, glGetObjectLabel, GLenum, identifier, GLuint, name, GLsizei, bufSize, GLsizei *, length, GLchar *, label); \
HookWrapper4(void, glObjectLabel, GLenum, identifier, GLuint, name, GLsizei, length, const GLchar *, label); \
HookWrapper2(void, glEnablei, GLenum, target, GLuint, index); \
HookWrapper2(void, glDisablei, GLenum, target, GLuint, index); \
HookWrapper2(GLboolean, glIsEnabledi, GLenum, target, GLuint, index); \
HookWrapper1(GLboolean, glIsBuffer, GLuint, buffer); \
HookWrapper1(GLboolean, glIsFramebuffer, GLuint, framebuffer); \
HookWrapper1(GLboolean, glIsProgram, GLuint, program); \
HookWrapper1(GLboolean, glIsProgramPipeline, GLuint, pipeline); \
HookWrapper1(GLboolean, glIsQuery, GLuint, id); \
HookWrapper1(GLboolean, glIsRenderbuffer, GLuint, renderbuffer); \
HookWrapper1(GLboolean, glIsSampler, GLuint, sampler); \
HookWrapper1(GLboolean, glIsShader, GLuint, shader); \
HookWrapper1(GLboolean, glIsSync, GLsync, sync); \
HookWrapper1(GLboolean, glIsTransformFeedback, GLuint, id); \
HookWrapper1(GLboolean, glIsVertexArray, GLuint, array); \
HookWrapper2(void, glGenBuffers, GLsizei, n, GLuint *, buffers); \
HookWrapper2(void, glBindBuffer, GLenum, target, GLuint, buffer); \
HookWrapper2(void, glDrawBuffers, GLsizei, n, const GLenum *, bufs); \
@@ -623,7 +820,6 @@
HookWrapper5(void, glFramebufferTexture2D, GLenum, target, GLenum, attachment, GLenum, textarget, GLuint, texture, GLint, level); \
HookWrapper5(void, glFramebufferTextureLayer, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level, GLint, layer); \
HookWrapper2(void, glDeleteFramebuffers, GLsizei, n, const GLuint *, framebuffers); \
HookWrapper4(void, glGetFramebufferAttachmentParameteriv, GLenum, target, GLenum, attachment, GLenum, pname, GLint *, params); \
HookWrapper2(GLsync, glFenceSync, GLenum, condition, GLbitfield, flags); \
HookWrapper3(GLenum, glClientWaitSync, GLsync, sync, GLbitfield, flags, GLuint64, timeout); \
HookWrapper3(void, glWaitSync, GLsync, sync, GLbitfield, flags, GLuint64, timeout); \
@@ -631,8 +827,6 @@
HookWrapper2(void, glGenQueries, GLsizei, n, GLuint *, ids); \
HookWrapper2(void, glBeginQuery, GLenum, target, GLuint, id); \
HookWrapper1(void, glEndQuery, GLenum, target); \
HookWrapper3(void, glGetQueryObjectui64v, GLuint, id, GLenum, pname, GLuint64 *, params); \
HookWrapper3(void, glGetQueryObjectuiv, GLuint, id, GLenum, pname, GLuint *, params); \
HookWrapper2(void, glDeleteQueries, GLsizei, n, const GLuint *, ids); \
HookWrapper4(void, glBufferData, GLenum, target, GLsizeiptr, size, const void *, data, GLenum, usage); \
HookWrapper4(void, glBufferStorage, GLenum, target, GLsizeiptr, size, const void *, data, GLbitfield, flags); \
@@ -644,7 +838,6 @@
HookWrapper4(void *, glMapBufferRange, GLenum, target, GLintptr, offset, GLsizeiptr, length, GLbitfield, access); \
HookWrapper1(GLboolean, glUnmapBuffer, GLenum, target); \
HookWrapper2(void, glDeleteBuffers, GLsizei, n, const GLuint *, buffers); \
HookWrapper4(void, glGetBufferSubData, GLenum, target, GLintptr, offset, GLsizeiptr, size, void *, data); \
HookWrapper2(void, glGenVertexArrays, GLsizei, n, GLuint *, arrays); \
HookWrapper1(void, glBindVertexArray, GLuint, array); \
HookWrapper2(void, glDeleteVertexArrays, GLsizei, n, const GLuint *, arrays); \
@@ -656,11 +849,8 @@
HookWrapper3(void, glBindAttribLocation, GLuint, program, GLuint, index, const GLchar *, name); \
HookWrapper1(void, glEnableVertexAttribArray, GLuint, index); \
HookWrapper1(void, glDisableVertexAttribArray, GLuint, index); \
HookWrapper3(void, glGetVertexAttribiv, GLuint, index, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetVertexAttribPointerv, GLuint, index, GLenum, pname, void **, pointer); \
HookWrapper4(void, glBindVertexBuffer, GLuint, bindingindex, GLuint, buffer, GLintptr, offset, GLsizei, stride); \
HookWrapper2(void, glVertexBindingDivisor, GLuint, bindingindex, GLuint, divisor); \
HookWrapper3(void, glGetCompressedTexImage, GLenum, target, GLint, level, void *, img); \
HookWrapper7(void, glBindImageTexture, GLuint, unit, GLuint, texture, GLint, level, GLboolean, layered, GLint, layer, GLenum, access, GLenum, format); \
HookWrapper2(void, glGenSamplers, GLsizei, count, GLuint *, samplers); \
HookWrapper2(void, glBindSampler, GLuint, unit, GLuint, sampler); \
@@ -686,18 +876,6 @@
HookWrapper5(void, glViewportIndexedf, GLuint, index, GLfloat, x, GLfloat, y, GLfloat, w, GLfloat, h); \
HookWrapper2(void, glViewportIndexedfv, GLuint, index, const GLfloat *, v); \
HookWrapper3(void, glViewportArrayv, GLuint, first, GLsizei, count, const GLfloat *, v); \
HookWrapper2(GLint, glGetUniformLocation, GLuint, program, const GLchar *, name); \
HookWrapper4(void, glGetUniformIndices, GLuint, program, GLsizei, uniformCount, const GLchar *const*, uniformNames, GLuint *, uniformIndices); \
HookWrapper2(GLuint, glGetUniformBlockIndex, GLuint, program, const GLchar *, uniformBlockName); \
HookWrapper2(GLint, glGetAttribLocation, GLuint, program, const GLchar *, name); \
HookWrapper7(void, glGetActiveUniform, GLuint, program, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLint *, size, GLenum *, type, GLchar *, name); \
HookWrapper4(void, glGetActiveUniformBlockiv, GLuint, program, GLuint, uniformBlockIndex, GLenum, pname, GLint *, params); \
HookWrapper5(void, glGetActiveUniformsiv, GLuint, program, GLsizei, uniformCount, const GLuint *, uniformIndices, GLenum, pname, GLint *, params); \
HookWrapper7(void, glGetActiveAttrib, GLuint, program, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLint *, size, GLenum *, type, GLchar *, name); \
HookWrapper3(void, glGetUniformfv, GLuint, program, GLint, location, GLfloat *, params); \
HookWrapper3(void, glGetUniformiv, GLuint, program, GLint, location, GLint *, params); \
HookWrapper3(void, glGetUniformuiv, GLuint, program, GLint, location, GLuint *, params); \
HookWrapper3(void, glGetUniformdv, GLuint, program, GLint, location, GLdouble *, params); \
HookWrapper3(void, glUniformBlockBinding, GLuint, program, GLuint, uniformBlockIndex, GLuint, uniformBlockBinding); \
HookWrapper2(void, glUniform1f, GLint, location, GLfloat, v0); \
HookWrapper2(void, glUniform1i, GLint, location, GLint, v0); \
@@ -27,11 +27,6 @@
#include "../gl_driver.h"
void WrappedOpenGL::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
{
m_Real.glGetObjectLabel(identifier, name, bufSize, length, label);
}
bool WrappedOpenGL::Serialise_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
{
ResourceId liveid;
+441 -14
View File
@@ -32,6 +32,17 @@ GLenum WrappedOpenGL::glGetError()
return m_Real.glGetError();
}
GLenum WrappedOpenGL::glGetGraphicsResetStatus()
{
return m_Real.glGetGraphicsResetStatus();
}
GLuint WrappedOpenGL::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids,
GLenum *severities, GLsizei *lengths, GLchar *messageLog)
{
return m_Real.glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
}
void WrappedOpenGL::glFlush()
{
m_Real.glFlush();
@@ -47,9 +58,69 @@ GLboolean WrappedOpenGL::glIsEnabled(GLenum cap)
return m_Real.glIsEnabled(cap);
}
GLboolean WrappedOpenGL::glIsEnabledi(GLenum cap, GLuint index)
GLboolean WrappedOpenGL::glIsTexture(GLuint texture)
{
return m_Real.glIsEnabledi(cap, index);
return m_Real.glIsTexture(texture);
}
GLboolean WrappedOpenGL::glIsEnabledi(GLenum target, GLuint index)
{
return m_Real.glIsEnabledi(target, index);
}
GLboolean WrappedOpenGL::glIsBuffer(GLuint buffer)
{
return m_Real.glIsBuffer(buffer);
}
GLboolean WrappedOpenGL::glIsFramebuffer(GLuint framebuffer)
{
return m_Real.glIsFramebuffer(framebuffer);
}
GLboolean WrappedOpenGL::glIsProgram(GLuint program)
{
return m_Real.glIsProgram(program);
}
GLboolean WrappedOpenGL::glIsProgramPipeline(GLuint pipeline)
{
return m_Real.glIsProgramPipeline(pipeline);
}
GLboolean WrappedOpenGL::glIsQuery(GLuint id)
{
return m_Real.glIsQuery(id);
}
GLboolean WrappedOpenGL::glIsRenderbuffer(GLuint renderbuffer)
{
return m_Real.glIsRenderbuffer(renderbuffer);
}
GLboolean WrappedOpenGL::glIsSampler(GLuint sampler)
{
return m_Real.glIsSampler(sampler);
}
GLboolean WrappedOpenGL::glIsShader(GLuint shader)
{
return m_Real.glIsShader(shader);
}
GLboolean WrappedOpenGL::glIsSync(GLsync sync)
{
return m_Real.glIsSync(sync);
}
GLboolean WrappedOpenGL::glIsTransformFeedback(GLuint id)
{
return m_Real.glIsTransformFeedback(id);
}
GLboolean WrappedOpenGL::glIsVertexArray(GLuint array)
{
return m_Real.glIsVertexArray(array);
}
void WrappedOpenGL::glGetFloatv(GLenum pname, GLfloat *params)
@@ -62,6 +133,11 @@ void WrappedOpenGL::glGetDoublev(GLenum pname, GLdouble *params)
m_Real.glGetDoublev(pname, params);
}
void WrappedOpenGL::glGetPointerv(GLenum pname, void **params)
{
m_Real.glGetPointerv(pname, params);
}
void WrappedOpenGL::glGetIntegerv(GLenum pname, GLint *params)
{
if(pname == GL_NUM_EXTENSIONS)
@@ -79,6 +155,11 @@ void WrappedOpenGL::glGetBooleanv(GLenum pname, GLboolean *data)
m_Real.glGetBooleanv(pname, data);
}
void WrappedOpenGL::glGetInteger64v(GLenum pname, GLint64 *data)
{
m_Real.glGetInteger64v(pname, data);
}
void WrappedOpenGL::glGetBooleani_v(GLenum pname, GLuint index, GLboolean *data)
{
m_Real.glGetBooleani_v(pname, index, data);
@@ -129,6 +210,46 @@ void WrappedOpenGL::glGetTexParameteriv(GLenum target, GLenum pname, GLint *para
m_Real.glGetTexParameteriv(target, pname, params);
}
void WrappedOpenGL::glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params)
{
m_Real.glGetTextureLevelParameterfv(texture, level, pname, params);
}
void WrappedOpenGL::glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params)
{
m_Real.glGetTextureLevelParameteriv(texture, level, pname, params);
}
void WrappedOpenGL::glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params)
{
m_Real.glGetTextureParameterIiv(texture, pname, params);
}
void WrappedOpenGL::glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params)
{
m_Real.glGetTextureParameterIuiv(texture, pname, params);
}
void WrappedOpenGL::glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params)
{
m_Real.glGetTextureParameterfv(texture, pname, params);
}
void WrappedOpenGL::glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params)
{
m_Real.glGetTextureParameteriv(texture, pname, params);
}
void WrappedOpenGL::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
m_Real.glGetTexParameterIiv(target, pname, params);
}
void WrappedOpenGL::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
m_Real.glGetTexParameterIuiv(target, pname, params);
}
void WrappedOpenGL::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
{
m_Real.glGetTexImage(target, level, format, type, pixels);
@@ -144,6 +265,36 @@ void WrappedOpenGL::glGetCompressedTexImage(GLenum target, GLint level, void *im
m_Real.glGetCompressedTexImage(target, level, img);
}
void WrappedOpenGL::glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
{
m_Real.glGetnCompressedTexImage(target, lod, bufSize, pixels);
}
void WrappedOpenGL::glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels)
{
m_Real.glGetCompressedTextureImage(texture, level, bufSize, pixels);
}
void WrappedOpenGL::glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
{
m_Real.glGetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
}
void WrappedOpenGL::glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
m_Real.glGetnTexImage(target, level, format, type, bufSize, pixels);
}
void WrappedOpenGL::glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
m_Real.glGetTextureImage(texture, level, format, type, bufSize, pixels);
}
void WrappedOpenGL::glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
m_Real.glGetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
}
void WrappedOpenGL::glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint level, void *img)
{
m_Real.glGetCompressedTextureImageEXT(texture, target, level, img);
@@ -159,14 +310,39 @@ void WrappedOpenGL::glGetInternalformati64v(GLenum target, GLenum internalformat
m_Real.glGetInternalformati64v(target, internalformat, pname, bufSize, params);
}
void WrappedOpenGL::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
m_Real.glGetSamplerParameterIiv(sampler, pname, params);
}
void WrappedOpenGL::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
m_Real.glGetSamplerParameterIuiv(sampler, pname, params);
}
void WrappedOpenGL::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
m_Real.glGetSamplerParameterfv(sampler, pname, params);
}
void WrappedOpenGL::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
m_Real.glGetSamplerParameteriv(sampler, pname, params);
}
void WrappedOpenGL::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
m_Real.glGetBufferParameteri64v(target, pname, params);
}
void WrappedOpenGL::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
m_Real.glGetBufferParameteriv(target, pname, params);
}
void WrappedOpenGL::glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint *params)
void WrappedOpenGL::glGetBufferPointerv(GLenum target, GLenum pname, void **params)
{
m_Real.glGetNamedBufferParameterivEXT(buffer, pname, params);
m_Real.glGetBufferPointerv(target, pname, params);
}
void WrappedOpenGL::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
@@ -174,11 +350,6 @@ void WrappedOpenGL::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeipt
m_Real.glGetBufferSubData(target, offset, size, data);
}
void WrappedOpenGL::glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
{
m_Real.glGetNamedBufferSubDataEXT(buffer, offset, size, data);
}
void WrappedOpenGL::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
m_Real.glGetQueryObjectuiv(id, pname, params);
@@ -189,6 +360,31 @@ void WrappedOpenGL::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *par
m_Real.glGetQueryObjectui64v(id, pname, params);
}
void WrappedOpenGL::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
m_Real.glGetQueryIndexediv(target, index, pname, params);
}
void WrappedOpenGL::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
m_Real.glGetQueryObjecti64v(id, pname, params);
}
void WrappedOpenGL::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
m_Real.glGetQueryObjectiv(id, pname, params);
}
void WrappedOpenGL::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
m_Real.glGetQueryiv(target, pname, params);
}
void WrappedOpenGL::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
m_Real.glGetSynciv(sync, pname, bufSize, length, values);
}
const GLubyte *WrappedOpenGL::glGetString(GLenum name)
{
if(name == GL_EXTENSIONS)
@@ -215,11 +411,6 @@ void WrappedOpenGL::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum
m_Real.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
void WrappedOpenGL::glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
{
m_Real.glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);
}
GLenum WrappedOpenGL::glCheckFramebufferStatus(GLenum target)
{
return m_Real.glCheckFramebufferStatus(target);
@@ -240,6 +431,31 @@ void WrappedOpenGL::glGetVertexAttribPointerv(GLuint index, GLenum pname, void *
m_Real.glGetVertexAttribPointerv(index, pname, pointer);
}
GLint WrappedOpenGL::glGetFragDataIndex(GLuint program, const GLchar *name)
{
return m_Real.glGetFragDataIndex(program, name);
}
GLint WrappedOpenGL::glGetFragDataLocation(GLuint program, const GLchar *name)
{
return m_Real.glGetFragDataLocation(program, name);
}
void WrappedOpenGL::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
m_Real.glGetMultisamplefv(pname, index, val);
}
void WrappedOpenGL::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
{
m_Real.glGetObjectLabel(identifier, name, bufSize, length, label);
}
void WrappedOpenGL::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
{
m_Real.glGetObjectPtrLabel(ptr, bufSize, length, label);
}
void WrappedOpenGL::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
m_Real.glGetShaderiv(shader, pname, params);
@@ -250,11 +466,36 @@ void WrappedOpenGL::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *
m_Real.glGetShaderInfoLog(shader, bufSize, length, infoLog);
}
void WrappedOpenGL::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
m_Real.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
void WrappedOpenGL::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
m_Real.glGetShaderSource(shader, bufSize, length, source);
}
void WrappedOpenGL::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
{
m_Real.glGetAttachedShaders(program, maxCount, count, shaders);
}
void WrappedOpenGL::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
m_Real.glGetProgramiv(program, pname, params);
}
void WrappedOpenGL::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
m_Real.glGetProgramStageiv(program, shadertype, pname, values);
}
void WrappedOpenGL::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
{
m_Real.glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
void WrappedOpenGL::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
m_Real.glGetProgramInfoLog(program, bufSize, length, infoLog);
@@ -290,6 +531,16 @@ void WrappedOpenGL::glGetProgramResourceName(GLuint program, GLenum programInter
m_Real.glGetProgramResourceName(program, programInterface, index, bufSize, length, name);
}
GLint WrappedOpenGL::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
{
return m_Real.glGetProgramResourceLocation(program, programInterface, name);
}
GLint WrappedOpenGL::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
return m_Real.glGetProgramResourceLocationIndex(program, programInterface, name);
}
GLint WrappedOpenGL::glGetUniformLocation(GLuint program, const GLchar *name)
{
return m_Real.glGetUniformLocation(program, name);
@@ -310,6 +561,36 @@ GLint WrappedOpenGL::glGetAttribLocation(GLuint program, const GLchar *name)
return m_Real.glGetAttribLocation(program, name);
}
GLuint WrappedOpenGL::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
return m_Real.glGetSubroutineIndex(program, shadertype, name);
}
GLint WrappedOpenGL::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
return m_Real.glGetSubroutineUniformLocation(program, shadertype, name);
}
void WrappedOpenGL::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
m_Real.glGetUniformSubroutineuiv(shadertype, location, params);
}
void WrappedOpenGL::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
m_Real.glGetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
void WrappedOpenGL::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
m_Real.glGetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
void WrappedOpenGL::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
m_Real.glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
void WrappedOpenGL::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
m_Real.glGetActiveUniform(program, index, bufSize, length, size, type, name);
@@ -330,6 +611,11 @@ void WrappedOpenGL::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufS
m_Real.glGetActiveAttrib(program, index, bufSize, length, size, type, name);
}
void WrappedOpenGL::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
{
m_Real.glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
}
void WrappedOpenGL::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
m_Real.glGetUniformfv(program, location, params);
@@ -350,7 +636,148 @@ void WrappedOpenGL::glGetUniformdv(GLuint program, GLint location, GLdouble *par
m_Real.glGetUniformdv(program, location, params);
}
void WrappedOpenGL::glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
{
m_Real.glGetnUniformdv(program, location, bufSize, params);
}
void WrappedOpenGL::glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
{
m_Real.glGetnUniformfv(program, location, bufSize, params);
}
void WrappedOpenGL::glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)
{
m_Real.glGetnUniformiv(program, location, bufSize, params);
}
void WrappedOpenGL::glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
{
m_Real.glGetnUniformuiv(program, location, bufSize, params);
}
void WrappedOpenGL::glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
{
m_Real.glGetVertexArrayiv(vaobj, pname, param);
}
void WrappedOpenGL::glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
{
m_Real.glGetVertexArrayIndexed64iv(vaobj, index, pname, param);
}
void WrappedOpenGL::glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
{
m_Real.glGetVertexArrayIndexediv(vaobj, index, pname, param);
}
void WrappedOpenGL::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
m_Real.glGetVertexAttribIiv(index, pname, params);
}
void WrappedOpenGL::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
m_Real.glGetVertexAttribIuiv(index, pname, params);
}
void WrappedOpenGL::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
{
m_Real.glGetVertexAttribLdv(index, pname, params);
}
void WrappedOpenGL::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
m_Real.glGetVertexAttribdv(index, pname, params);
}
void WrappedOpenGL::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
m_Real.glGetVertexAttribfv(index, pname, params);
}
void WrappedOpenGL::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
{
m_Real.glReadPixels(x, y, width, height, format, type, pixels);
}
void WrappedOpenGL::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
m_Real.glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
void WrappedOpenGL::glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
{
m_Real.glGetTransformFeedbacki64_v(xfb, pname, index, param);
}
void WrappedOpenGL::glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
{
m_Real.glGetTransformFeedbacki_v(xfb, pname, index, param);
}
void WrappedOpenGL::glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
{
m_Real.glGetTransformFeedbackiv(xfb, pname, param);
}
void WrappedOpenGL::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *param)
{
m_Real.glGetFramebufferParameteriv(target, pname, param);
}
void WrappedOpenGL::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *param)
{
m_Real.glGetRenderbufferParameteriv(target, pname, param);
}
void WrappedOpenGL::glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params)
{
m_Real.glGetNamedBufferParameteri64v(buffer, pname, params);
}
void WrappedOpenGL::glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params)
{
m_Real.glGetNamedBufferPointerv(buffer, pname, params);
}
void WrappedOpenGL::glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param)
{
m_Real.glGetNamedFramebufferParameteriv(framebuffer, pname, param);
}
void WrappedOpenGL::glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
{
m_Real.glGetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
}
void WrappedOpenGL::glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params)
{
m_Real.glGetNamedRenderbufferParameteriv(renderbuffer, pname, params);
}
void WrappedOpenGL::glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
{
m_Real.glGetNamedBufferParameterivEXT(buffer, pname, params);
}
void WrappedOpenGL::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
{
m_Real.glGetNamedBufferSubDataEXT(buffer, offset, size, data);
}
void WrappedOpenGL::glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint *params)
{
m_Real.glGetNamedBufferParameterivEXT(buffer, pname, params);
}
void WrappedOpenGL::glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
{
m_Real.glGetNamedBufferSubDataEXT(buffer, offset, size, data);
}
void WrappedOpenGL::glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
{
m_Real.glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);
}