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Remove an old TODO
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@@ -4805,7 +4805,6 @@ vector<PixelModification> D3D11DebugManager::PixelHistory(vector<EventUsage> eve
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// defaults (mostly)
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// disable tests/clips and enable scissor as we need it to clip visibility to just our pixel
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// TODO determine if a pixel would have been scissor clipped.
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D3D11_RASTERIZER_DESC rd = {
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/*FillMode =*/D3D11_FILL_SOLID,
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/*CullMode =*/D3D11_CULL_NONE,
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