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Prefer using VK_AMD_shader_info to disassemble when available.
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@@ -846,17 +846,19 @@ IShaderViewer *CaptureContext::EditShader(bool customShader, const QString &entr
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}
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IShaderViewer *CaptureContext::DebugShader(const ShaderBindpointMapping *bind,
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const ShaderReflection *shader, ShaderStage stage,
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ShaderDebugTrace *trace, const QString &debugContext)
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const ShaderReflection *shader, ResourceId pipeline,
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ShaderStage stage, ShaderDebugTrace *trace,
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const QString &debugContext)
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{
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return ShaderViewer::DebugShader(*this, bind, shader, stage, trace, debugContext,
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return ShaderViewer::DebugShader(*this, bind, shader, pipeline, stage, trace, debugContext,
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m_MainWindow->Widget());
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}
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IShaderViewer *CaptureContext::ViewShader(const ShaderBindpointMapping *bind,
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const ShaderReflection *shader, ShaderStage stage)
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const ShaderReflection *shader, ResourceId pipeline,
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ShaderStage stage)
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{
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return ShaderViewer::ViewShader(*this, bind, shader, stage, m_MainWindow->Widget());
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return ShaderViewer::ViewShader(*this, bind, shader, pipeline, stage, m_MainWindow->Widget());
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}
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IBufferViewer *CaptureContext::ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id,
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