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Fix OpenGL integer vector uniforms
Initial state was only being serialized for the first element.
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@@ -571,11 +571,20 @@ void DoSerialise(SerialiserType &ser, ProgramUniformValue &el)
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case eGL_FLOAT_MAT2:
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case eGL_DOUBLE_MAT2:
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case eGL_FLOAT_VEC4:
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case eGL_DOUBLE_VEC4: elemCount = 4; break;
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case eGL_DOUBLE_VEC4:
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case eGL_INT_VEC4:
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case eGL_UNSIGNED_INT_VEC4:
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case eGL_BOOL_VEC4: elemCount = 4; break;
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case eGL_FLOAT_VEC3:
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case eGL_DOUBLE_VEC3: elemCount = 3; break;
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case eGL_DOUBLE_VEC3:
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case eGL_INT_VEC3:
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case eGL_UNSIGNED_INT_VEC3:
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case eGL_BOOL_VEC3: elemCount = 3; break;
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case eGL_FLOAT_VEC2:
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case eGL_DOUBLE_VEC2: elemCount = 2; break;
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case eGL_DOUBLE_VEC2:
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case eGL_INT_VEC2:
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case eGL_UNSIGNED_INT_VEC2:
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case eGL_BOOL_VEC2: elemCount = 2; break;
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default:
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// all other types are elemCount = 1
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break;
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