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Drain annotation queue at end of frame to include final EndEvents
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@@ -443,6 +443,8 @@ void WrappedID3D11DeviceContext::BeginFrame()
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void WrappedID3D11DeviceContext::EndFrame()
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{
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DrainAnnotationQueue();
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m_pDevice->GetResourceManager()->FlushPendingDirty();
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}
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