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Fix typo when fetching shader subroutine values
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@@ -454,7 +454,7 @@ void GLRenderState::FetchState(void *ctx, WrappedOpenGL *gl)
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m_Real->glGetProgramStageiv(prog, shs[s], eGL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, &Subroutines[s].numSubroutines);
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for(GLint i=0; i < Subroutines[s].numSubroutines; i++)
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m_Real->glGetUniformSubroutineuiv(shs[s], i, &Subroutines[s].Values[s]);
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m_Real->glGetUniformSubroutineuiv(shs[s], i, &Subroutines[s].Values[0]);
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}
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m_Real->glGetIntegerv(eGL_ARRAY_BUFFER_BINDING, (GLint*)&BufferBindings[eBufIdx_Array]);
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