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32-bit compilation fix
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@@ -1467,7 +1467,7 @@ void D3D12CommandData::GetIndirectBuffer(size_t size, ID3D12Resource **buf, uint
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indirectDesc.MipLevels = 1;
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indirectDesc.SampleDesc.Count = 1;
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indirectDesc.SampleDesc.Quality = 0;
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indirectDesc.Width = RDCMAX(AlignUp(size, (size_t)64), m_IndirectSize);
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indirectDesc.Width = RDCMAX(AlignUp((uint64_t)size, 64ULL), m_IndirectSize);
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// create a custom heap that sits in CPU memory and is mappable, but we can
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// use for indirect args (unlike upload and readback).
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