32-bit compilation fix

This commit is contained in:
baldurk
2021-08-12 16:18:34 +01:00
parent d851e8de9c
commit 441ab2520b
+1 -1
View File
@@ -1467,7 +1467,7 @@ void D3D12CommandData::GetIndirectBuffer(size_t size, ID3D12Resource **buf, uint
indirectDesc.MipLevels = 1;
indirectDesc.SampleDesc.Count = 1;
indirectDesc.SampleDesc.Quality = 0;
indirectDesc.Width = RDCMAX(AlignUp(size, (size_t)64), m_IndirectSize);
indirectDesc.Width = RDCMAX(AlignUp((uint64_t)size, 64ULL), m_IndirectSize);
// create a custom heap that sits in CPU memory and is mappable, but we can
// use for indirect args (unlike upload and readback).