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https://github.com/baldurk/renderdoc.git
synced 2026-05-05 09:30:44 +00:00
Remove more problematic D3D11 misc resource flags
This commit is contained in:
@@ -606,6 +606,8 @@ private:
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rdcarray<FrameDescription> m_CapturedFrames;
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rdcarray<ActionDescription *> m_Actions;
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void MaskResourceMiscFlags(UINT &MiscFlags);
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public:
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ALLOCATE_WITH_WRAPPED_POOL(WrappedID3D11Device);
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@@ -72,9 +72,7 @@ bool WrappedID3D11Device::Serialise_CreateTexture2D1(SerialiserType &ser,
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TextureDisplayType dispType = DispTypeForTexture(Descriptor);
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// unset flags that are unimportant/problematic in replay
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Descriptor.MiscFlags &=
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~(D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
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D3D11_RESOURCE_MISC_GDI_COMPATIBLE | D3D11_RESOURCE_MISC_SHARED_NTHANDLE);
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MaskResourceMiscFlags(Descriptor.MiscFlags);
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if(m_pDevice3)
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{
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@@ -212,9 +210,7 @@ bool WrappedID3D11Device::Serialise_CreateTexture3D1(SerialiserType &ser,
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TextureDisplayType dispType = DispTypeForTexture(Descriptor);
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// unset flags that are unimportant/problematic in replay
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Descriptor.MiscFlags &=
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~(D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
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D3D11_RESOURCE_MISC_GDI_COMPATIBLE | D3D11_RESOURCE_MISC_SHARED_NTHANDLE);
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MaskResourceMiscFlags(Descriptor.MiscFlags);
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if(m_pDevice3)
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{
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@@ -28,6 +28,16 @@
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#include "d3d11_debug.h"
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#include "d3d11_resources.h"
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void WrappedID3D11Device::MaskResourceMiscFlags(UINT &MiscFlags)
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{
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MiscFlags &=
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~(D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
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D3D11_RESOURCE_MISC_GDI_COMPATIBLE | D3D11_RESOURCE_MISC_SHARED_NTHANDLE |
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D3D11_RESOURCE_MISC_RESTRICTED_CONTENT | D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE |
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D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER | D3D11_RESOURCE_MISC_GUARDED |
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D3D11_RESOURCE_MISC_HW_PROTECTED);
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}
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template <typename SerialiserType>
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bool WrappedID3D11Device::Serialise_CreateBuffer(SerialiserType &ser, const D3D11_BUFFER_DESC *pDesc,
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const D3D11_SUBRESOURCE_DATA *pInitialData,
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@@ -99,9 +109,7 @@ bool WrappedID3D11Device::Serialise_CreateBuffer(SerialiserType &ser, const D3D1
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HRESULT hr = S_OK;
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// unset flags that are unimportant/problematic in replay
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Descriptor.MiscFlags &=
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~(D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
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D3D11_RESOURCE_MISC_GDI_COMPATIBLE | D3D11_RESOURCE_MISC_SHARED_NTHANDLE);
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MaskResourceMiscFlags(Descriptor.MiscFlags);
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D3D11_SUBRESOURCE_DATA data;
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data.pSysMem = InitialData;
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@@ -408,9 +416,7 @@ bool WrappedID3D11Device::Serialise_CreateTexture1D(SerialiserType &ser,
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TextureDisplayType dispType = DispTypeForTexture(Descriptor);
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// unset flags that are unimportant/problematic in replay
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Descriptor.MiscFlags &=
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~(D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
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D3D11_RESOURCE_MISC_GDI_COMPATIBLE | D3D11_RESOURCE_MISC_SHARED_NTHANDLE);
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MaskResourceMiscFlags(Descriptor.MiscFlags);
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if(pInitialData != NULL)
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hr = m_pDevice->CreateTexture1D(&Descriptor, &descs[0], &ret);
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@@ -550,9 +556,7 @@ bool WrappedID3D11Device::Serialise_CreateTexture2D(SerialiserType &ser,
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APIProps.YUVTextures |= IsYUVFormat(Descriptor.Format);
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// unset flags that are unimportant/problematic in replay
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Descriptor.MiscFlags &=
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~(D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
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D3D11_RESOURCE_MISC_GDI_COMPATIBLE | D3D11_RESOURCE_MISC_SHARED_NTHANDLE);
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MaskResourceMiscFlags(Descriptor.MiscFlags);
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if(pInitialData != NULL)
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hr = m_pDevice->CreateTexture2D(&Descriptor, &descs[0], &ret);
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@@ -689,9 +693,7 @@ bool WrappedID3D11Device::Serialise_CreateTexture3D(SerialiserType &ser,
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APIProps.YUVTextures |= IsYUVFormat(Descriptor.Format);
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// unset flags that are unimportant/problematic in replay
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Descriptor.MiscFlags &=
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~(D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
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D3D11_RESOURCE_MISC_GDI_COMPATIBLE | D3D11_RESOURCE_MISC_SHARED_NTHANDLE);
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MaskResourceMiscFlags(Descriptor.MiscFlags);
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if(pInitialData != NULL)
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hr = m_pDevice->CreateTexture3D(&Descriptor, &descs[0], &ret);
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@@ -3422,9 +3424,7 @@ bool WrappedID3D11Device::Serialise_OpenSharedResource(SerialiserType &ser, HAND
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HRESULT hr = S_OK;
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// unset flags that are unimportant/problematic in replay
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Descriptor.MiscFlags &=
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~(D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
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D3D11_RESOURCE_MISC_GDI_COMPATIBLE | D3D11_RESOURCE_MISC_SHARED_NTHANDLE);
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MaskResourceMiscFlags(Descriptor.MiscFlags);
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D3D11_SUBRESOURCE_DATA data;
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data.pSysMem = BufferContents;
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@@ -3502,9 +3502,7 @@ bool WrappedID3D11Device::Serialise_OpenSharedResource(SerialiserType &ser, HAND
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TextureDisplayType dispType = DispTypeForTexture(Descriptor);
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// unset flags that are unimportant/problematic in replay
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Descriptor.MiscFlags &=
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~(D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
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D3D11_RESOURCE_MISC_GDI_COMPATIBLE | D3D11_RESOURCE_MISC_SHARED_NTHANDLE);
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MaskResourceMiscFlags(Descriptor.MiscFlags);
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hr = m_pDevice->CreateTexture1D(&Descriptor, NULL, &ret);
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@@ -3548,9 +3546,7 @@ bool WrappedID3D11Device::Serialise_OpenSharedResource(SerialiserType &ser, HAND
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TextureDisplayType dispType = DispTypeForTexture(Descriptor);
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// unset flags that are unimportant/problematic in replay
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Descriptor.MiscFlags &=
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~(D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
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D3D11_RESOURCE_MISC_GDI_COMPATIBLE | D3D11_RESOURCE_MISC_SHARED_NTHANDLE);
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MaskResourceMiscFlags(Descriptor.MiscFlags);
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hr = m_pDevice->CreateTexture2D(&Descriptor, NULL, &ret);
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@@ -3594,9 +3590,7 @@ bool WrappedID3D11Device::Serialise_OpenSharedResource(SerialiserType &ser, HAND
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TextureDisplayType dispType = DispTypeForTexture(Descriptor);
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// unset flags that are unimportant/problematic in replay
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Descriptor.MiscFlags &=
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~(D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
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D3D11_RESOURCE_MISC_GDI_COMPATIBLE | D3D11_RESOURCE_MISC_SHARED_NTHANDLE);
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MaskResourceMiscFlags(Descriptor.MiscFlags);
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hr = m_pDevice->CreateTexture3D(&Descriptor, NULL, &ret);
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