Expose BuiltInToSystemAttribute function for mapping to our own enum

This commit is contained in:
baldurk
2018-01-10 14:33:42 +00:00
parent 6b305d7178
commit 464c9ad02a
@@ -68,9 +68,12 @@ void ShutdownSPIRVCompiler();
struct SPVInstruction;
enum class ShaderStage : uint32_t;
enum class ShaderBuiltin : uint32_t;
struct ShaderReflection;
struct ShaderBindpointMapping;
ShaderBuiltin BuiltInToSystemAttribute(ShaderStage stage, const spv::BuiltIn el);
// extra information that goes along with a ShaderReflection that has extra information for SPIR-V
// patching
struct SPIRVPatchData