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Expose BuiltInToSystemAttribute function for mapping to our own enum
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@@ -68,9 +68,12 @@ void ShutdownSPIRVCompiler();
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struct SPVInstruction;
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enum class ShaderStage : uint32_t;
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enum class ShaderBuiltin : uint32_t;
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struct ShaderReflection;
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struct ShaderBindpointMapping;
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ShaderBuiltin BuiltInToSystemAttribute(ShaderStage stage, const spv::BuiltIn el);
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// extra information that goes along with a ShaderReflection that has extra information for SPIR-V
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// patching
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struct SPIRVPatchData
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