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https://github.com/baldurk/renderdoc.git
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Fix autotests for new global resources
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@@ -167,6 +167,9 @@ RD_TEST(D3D11_Refcount_Check, D3D11GraphicsTest)
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reftest.annot = NULL;
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reftest.swapBlitVS = NULL;
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reftest.swapBlitPS = NULL;
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reftest.DefaultTriVS = NULL;
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reftest.DefaultTriPS = NULL;
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reftest.DefaultTriVB = NULL;
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dbg->ReportLiveDeviceObjects(D3D11_RLDO_DETAIL);
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@@ -338,17 +338,17 @@ float4 main(float4 pos : SV_Position) : SV_Target0
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{
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swapBlitVS = CreateVS(Compile(D3DFullscreenQuadVertex, "main", "vs_4_0"));
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swapBlitPS = CreatePS(Compile(blitPixel, "main", "ps_5_0"));
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
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CreateDefaultInputLayout(vsblob);
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DefaultTriVS = CreateVS(vsblob);
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DefaultTriPS = CreatePS(psblob);
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DefaultTriVB = MakeBuffer().Vertex().Data(DefaultTri);
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}
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
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CreateDefaultInputLayout(vsblob);
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DefaultTriVS = CreateVS(vsblob);
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DefaultTriPS = CreatePS(psblob);
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DefaultTriVB = MakeBuffer().Vertex().Data(DefaultTri);
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}
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void D3D11GraphicsTest::Shutdown()
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@@ -372,6 +372,11 @@ void D3D11GraphicsTest::Shutdown()
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swapBlitVS = NULL;
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swapBlitPS = NULL;
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DefaultTriVS = NULL;
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DefaultTriPS = NULL;
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DefaultTriVB = NULL;
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}
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bool D3D11GraphicsTest::Running()
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@@ -113,6 +113,9 @@ void OpenGLGraphicsTest::PostInit()
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glBindVertexArray(DefaultTriVAO);
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ConfigureDefaultVAO();
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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DefaultTriProgram = MakeProgram(GLDefaultVertex, GLDefaultPixel);
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}
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