Remove assert since we handle the asserted case, it's not unexpected

* It's reasonably common to get mismatched begin/end events especially
  around frame boundaries.
This commit is contained in:
baldurk
2015-03-26 17:55:52 +00:00
parent cc34f5749a
commit 47737d4192
-1
View File
@@ -938,7 +938,6 @@ void WrappedID3D11DeviceContext::ProcessChunk(uint64_t offset, D3D11ChunkType ch
else if(context->m_State == READING && chunk == POP_EVENT)
{
// refuse to pop off further than the root drawcall (mismatched begin/end events e.g.)
RDCASSERT(context->m_DrawcallStack.size() > 1);
if(context->m_DrawcallStack.size() > 1)
context->m_DrawcallStack.pop_back();
}