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Remove assert since we handle the asserted case, it's not unexpected
* It's reasonably common to get mismatched begin/end events especially around frame boundaries.
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@@ -938,7 +938,6 @@ void WrappedID3D11DeviceContext::ProcessChunk(uint64_t offset, D3D11ChunkType ch
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else if(context->m_State == READING && chunk == POP_EVENT)
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{
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// refuse to pop off further than the root drawcall (mismatched begin/end events e.g.)
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RDCASSERT(context->m_DrawcallStack.size() > 1);
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if(context->m_DrawcallStack.size() > 1)
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context->m_DrawcallStack.pop_back();
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}
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