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A couple of android compile fixes that showed up
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@@ -818,7 +818,7 @@ ShaderReflection *ReplayProxy::Proxied_GetShader(ParamSerialiser ¶mser, Retu
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ResourceId id, std::string entryPoint)
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{
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const ReplayProxyPacket packet = eReplayProxy_GetShader;
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ShaderReflection *ret;
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ShaderReflection *ret = NULL;
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ShaderReflKey key(id, entryPoint);
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@@ -625,7 +625,7 @@ public:
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for(size_t i = N; i < count; i++)
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{
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T dummy;
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T dummy = T();
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SerialiseDispatch<Serialiser, T>::Do(*this, dummy);
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}
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}
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