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Move stepping into vkCmdExecuteCommands to post-1.0
* The solution I have in mind for this will just be too much churn and large changes like that should be avoided at this point.
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@@ -26,7 +26,6 @@ Known Issues
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* Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay.
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* Sparse images with mips or array slices will not properly replay
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* Stepping inside vkCmdExecuteCommands
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* Only 2D non-array non-integer textures can currently be displayed.
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* Auto texture range-fit or histogram display is not implemented.
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* Debug overlays other than drawcall highlight and wireframe aren't implemented.
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@@ -41,6 +40,7 @@ Future work, post 1.0
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In no particular order, features that are not planned until after 1.0.
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* More than one VkInstance/VkDevice/VkQueue triple
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* Stepping inside vkCmdExecuteCommands
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* Support for replaying captures on a different machine to where they were captured
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* Shader debugging
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* Pixel history
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