Wrong GL function being called and serialized for glGenQueries.

This commit is contained in:
valeriog
2014-10-27 19:20:20 +01:00
parent 3ff998024e
commit 48be83376d
@@ -159,7 +159,7 @@ bool WrappedOpenGL::Serialise_glGenQueries(GLsizei n, GLuint* ids)
if(m_State == READING)
{
GLuint real = 0;
m_Real.glGenSamplers(1, &real);
m_Real.glGenQueries(1, &real);
GLResource res = QueryRes(GetCtx(), real);
@@ -172,7 +172,7 @@ bool WrappedOpenGL::Serialise_glGenQueries(GLsizei n, GLuint* ids)
void WrappedOpenGL::glGenQueries(GLsizei count, GLuint *ids)
{
m_Real.glGenSamplers(count, ids);
m_Real.glGenQueries(count, ids);
for(GLsizei i=0; i < count; i++)
{